Welcome to World War Rising! War has come and battles will rage. Missiles fly and attack is imminent. Do you have what it takes to rule the Battleground? Let’s take a look at the features in WWR. Please note that some of these features will not be available in new Realms, as there are different timelines depending on the age of the Realm.
Alliance
Everything is more fun with friends! Join an Alliance to benefit from Helps, Alliance Quests, Alliance Events, and camaraderie. If you wish to create your own Alliance, you must have Command Center 2.
Porting
Porting in WWR requires fuel. The first two tiles per day are free to port. After that, you must use Fuel. The amount of Fuel needed depends on how far you wish to travel. Fuel can be found in Events and Packs. After you teleport, there is a cooldown before you can port again, so keep this in mind!
Shields
Shielding your base also takes Fuel. The amount of Fuel needed increases the longer the length of the shield. Shields may be set in increments from 1 hour to 3 days.
Buildings
There are many buildings in WWR. Each has a specific use, as well as providing additional boosts for your build. For those that allow multiple to be built, be sure to have your long game in mind. For example;
- Barracks: Troop Attack
- Power Plant: Troop Armor
- MASH: Troop Health
For an in-depth look at Buildings and their benefits, click here.
As the game progresses you will have access to a large variety of other buildings that offer Combat uses such as;
- Master Intel Agency: This gives passive boosts to a huge list of combat buffs such as Base Attacking Troop Attack, Base Defending Troop Health, Base Troop Capacity, CP Attacking Troop Attack and many more.
- Intel Agencies: Along with the Master Intel Agency come the Intel Agencies. These are built where your Rural buildings are now and allow you to specialize your attack boosts. For example, the Guard Ops Intel Agency focuses on Mercenary Transporter Attack. You can build multiples of these.
- Mercenary Training Camp: Upgrade your Mercs here
- Mercenary Portal: Train your Mercs here
- Monument: Equip Banners that give extra boosts
- Weapons Lab: See your Set Gear Bonuses here, upgrade your Equipment Quality and Level your Sets.
- Squad Command: See your Squad Members here, level them up and skill them.
- Vehicle Hangar: Build Vehicles here.
- Serum Lab: Craft Serums with timed boosts.
- Science Academy: Craft permanent boosts here.
Research
Research is imperative to strengthening your base. There are five research trees in the beginning of the game are;
- Economics
- Combat
- Defense
- Hero
- Missile Strikes
As time progresses, more and more Research Trees will be added to the game (lots and lots of research).
Each Research segment requires different amounts of RSS (increasing as you progress), and has a timer for completion. You can speed them up, or wait it out. Be sure you have full helps from your Alliance if you decide to speed.
Hero
Riggs is your initial Hero in World War Rising. Level him up to accumulate more Skill Points. Skill points are available for both Combat and Economics, but resetting them isn’t free so make a decision early on as to how you wish to skill. Learn more about Riggs and Hero Skilling here.
As time progresses you will have access to more Heroes, such as Xira, Ronen, Talia, Mara, Ryder, Jade and Bruce.
Missile System
As opposed to sending a “regular” attack, you have the option to send a Missile. There are four different types of Missiles;
- Supply Drone: Delivers RSS to Alliance Members
- Syndicate Attack: Attacks Syndicates
- Resource Destroyer: Attacks RSS Tiles
- Troop Attack: Attacks other Players
Missiles require research and have some in-depth intricacies. To learn more about the Missile System, click here.
Syndicates
You will want to attack Syndicates to receive prizes and rewards, both from the hit and from farming the tile left behind. There will also be events that focus on Syndicates, including Bosses that the entire Region will come together to kill.
Manufacturing Gear
Manufacture Gear within the Armory. There are gear options for Helmets, Body Armor, Sidearms, Weapons and Accessories. The Gear gives boosts such as Troop Armor, Troop Attack, and Economy Reductions. Before manufacturing, you must collect Materials and combine them to procure higher level Gear. Materials are found by looting RSS and Syndicate tiles, attacking Syndicates, Events and Packs. To learn more about Manufacturing Gear, click here.
Emblems
Emblems are installed within your Gear and give additional Boosts. Some boosts available from Emblems are;
- Infantry Attack
- Artillery Attack
- Vehicle Attack
- Operative Attack
- Troop Health
- Troop Armor
- Deployment Speed
- Defenses Attack
Just like Materials, Emblems are combined to higher levels. A Level 5 Emblem gives significantly more Boosts than a Level 1. However, be cautious when combining Emblems. Four Level 1 Emblems give a higher boost than One Level 2 Emblem. Make sure you have multiple Emblems before you start combining.
Attacking
There are three ways to attack in WWR: Solo, Rally and Missile. Only Bases Level 15 and above can be rallied.
To attack another player, click on their Base. You will see their Power and several options shown above. All of these options are helpful when attacking (or deciding to attack) another player.
- Profile: Take a look at what you’re up against! You will see their Equipment and Hero level under the Profile screen.
- Scout: Scouting is crucial. Knowing what troops/traps another player has can be critical in deciding the troop composition to send in an attack. If the player you scouted has more Infantry than other troops, send Vehicle! If they have a lot of Artillery, send Infantry! Remember the leverage wheel.
- Attack: This is the attack screen. Here you will set the troops and add your Hero to the march.
- Rally: Is this a larger or tougher target? Get your Alliance members involved and send a rally!
Attacking Tips for Young Regions
- Check your Opponent’s profile and scout report and decide if the risk is worth it.
- Make sure you’re wearing attacking Equipment if you have it. At this point that would mean Cerberus Equipment.
- If you have multiple larger players in a Guild, each specializes in one type of troop attack. For example; Joe skills and gems for Infantry, Annie skills and gems for Vehicle and JimBob skills and gems for Artillery. That way if you’re zeroing a large target or one that has a lot of a specific troop type, you can rotate rallies to target their weakest link.
- Try to target a hive as long as you don’t get yourself zeroed in the process. Ports are expensive at this point, so get the best bang for your buck by going somewhere populated where you can hit lots of people at once.
For more on Battle Mechanics and Types of Troops and Traps look here, and here, too.
Control Point
The Control Point is in the center of the Control Point Radius. The Controller of the CP is the Ruler of the Region. The battle for the CP is fierce, so be sure to be prepared! For more on the CP, see Chrishero100’s YouTube video here:
What’s Next
Want to learn more about the basics in WWR? Take a look at these helpful Guides
Troops: An Overview of Classes
Missile Strikes: Research and Applications
Now that you have the basics, go forth and explore the wide world of WWR! Be sure to refer to all of our handy guides as you join the mighty battle raging outside your walls.