Troops: An Overview of Classes

0 1,753

Troops: An Overview of Classes

Troops are your single greatest resource. Without them, you will be laid bare to face the wild world unprotected, stagnant and without purpose… Okay, perhaps not that far, but you get the picture. They’re important! As the supreme commander of your base, your discernment, vigilance and ability to skillfully and carefully deploy your forces will ultimately decide whether you’re a conqueror or just another victim. And while you should never be afraid to take the leap of faith when trying new strategies, it’s critical to understand the strengths and weaknesses of your forces so you can make the most informed decision possible. For example, just sending 5,000 Operatives blindly into a fray would be incredibly foolish, considering they are greatly overpowered against every other unit, while sending a combined force of Infantry and Artillery against a scouted group of known Vehicles could very well be an ideal move! It’s also important to remember that troops require huge amounts of upkeep and resources in order to function. They are also vulnerable to annihilation should anyone want to sneak attack you in the night! As Commander, you should always train and gather your troops with a set purpose. Have a clear plan of action and a managed plan B should things go astray! Your troops are more than a number, they can be your greatest asset or your greatest liability! There are four classes of troops in World War Rising. Each class has three levels of strength, which you will unlock as you progress up the ladder of ultimate achievement! They are as follows:

Infantry

Strong Vs: Artillery / Operative Weak Vs: Vehicle / Wall Defenses Infantry units are definitely the most prevalent and common in the game, as they’re basically the default unit. Many bases focus on training up as many as possible. From a resource standpoint, Infantry are a solid and cheap option when you’re starting to branch out into new areas of operation. And when correctly balanced with the other three unit groups, their power in numbers can be a decisive factor on the battlefield. Infantry require very large amounts of energy, far more than any other unit. This means that ensuring your base has sufficient power plants to make up for the energy being consumed to train infantry is vital when looking at the big picture. At the lower levels, infantry really only have one thing going for them… speed. What they lack in health, attack, and defense they make up for in how fast they can get across the world and surprise an unsuspecting foe! However, this great speed will slowly start to diminish as you get into the higher levels of the infantry class! Along with their mastery of the Artillery and Operative units, Infantry are an excellent use of resources should you need to get a mission done within a limited timeframe.

Infantry – Level 1
Summary:

Level 1 Infantry is a useful troop for collecting RSS and Syndicate Tiles. They are cheap to produce and heal. However, they burn easily upon attack by higher level troops.

Pros:
  • Useful for gathering RSS and Syndicate Tiles.
  • Strong against Artillery.
Cons:
  • Has low Attack, Defense and Health, making these troops ineffective for defending against higher tier troops.
  • Weak against Vehicles and Wall Defenses.
Overall 1.3/5 Overall (0) No ratings!
Total Training Time 00:05
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep -1
Power 0.02
Load 4
Healing Cost
Resource Value
Wood
Stone 2
Metal 2
Food 28
Energy 14
Training Cost
Resource Value
Wood
Stone 5
Metal 5
Food 70
Energy 35
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood
Stone 2
Metal 2
Food 28
Energy 14
Training Cost
Resource Value
Wood
Stone 5
Metal 5
Food 70
Energy 35
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

Infantry – Level 2
Summary:

Level 2 Infantry is tougher than it’s Level 1 counterpart, and holds up better in battle.

Pros:
  • Strong against Artillery and Operative.
  • Has Defensive uses against T3 and below Tier troops.
Cons:
  • Weak against Vehicle and Wall Defenses.
Overall 2.3/5 Overall (0) No ratings!
Total Training Time 00:10
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep -2
Power 0.04
Load 5
Healing Cost
Resource Value
Wood
Stone 4
Metal 4
Food 62
Energy 32
Training Cost
Resource Value
Wood
Stone 10
Metal 10
Food 155
Energy 80
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood
Stone 4
Metal 4
Food 62
Energy 32
Training Cost
Resource Value
Wood
Stone 10
Metal 10
Food 155
Energy 80
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

Infantry – Level 3
Summary:

Infantry Level 3 are useful for both attacking and defending.

Pros:
  • Strong versus Artillery and Operative.
  • Useful for Defense and Attack.
Cons:
  • Weak versus Vehicle and Wall Defenses.
Overall 2.8/5 Overall (0) No ratings!
Total Training Time 00:15
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep -0.5
Power 0.06
Load 7
Healing Cost
Resource Value
Wood
Stone 6
Metal 6
Food 106
Energy 54
Training Cost
Resource Value
Wood
Stone 2
Metal 2
Food 33
Energy 17
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood
Stone 6
Metal 6
Food 106
Energy 54
Training Cost
Resource Value
Wood
Stone 2
Metal 2
Food 33
Energy 17
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

Infantry- Level 4
Summary:

The strongest Infantry troop, these are excellent for Attack and Defense.

Pros:
  • Strong versus Artillery and Operative.
  • Strong for attacking and defending.
Cons:
  • Weak Versus Vehicle and Wall Defenses.
Overall 3.3/5 Overall (0) No ratings!
Total Training Time
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep
Power
Load
Healing Cost
Resource Value
Wood
Stone
Metal
Food
Energy
Training Cost
Resource Value
Wood
Stone
Metal
Food
Energy
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood
Stone
Metal
Food
Energy
Training Cost
Resource Value
Wood
Stone
Metal
Food
Energy
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

 

Vehicle

Strong Vs: Infantry / Operative Weak Vs: Artillery / Wall Defenses Jeeps, Tanks, Motorbikes, Half Tracks. All these wonders of the modern world fall under the vehicle class in World War Rising! They are an extremely vital ingredient for your operations, since without them, your troops would literally be forced to traverse on foot or horseback. As they’re designed to take small arms fire with ease, these metal monsters can be put up against Infantry and Operative Classes without issue! When they’re paired against Artillery, however, their large size and poor reaction time rears its nasty head. Having a balance of Infantry to support the operation will always be a sound decision! Vehicles require enormous amounts of wood and food in order to train. You can expect to handle  between 35,000 – 135,000 units of wood or more for every 1,000 Vehicles! So maintaining a healthy collection of Lumber Mills will be imperative for you to continue the constant roll of wheels! Well-supported, Vehicles are an excellent asset to any operation and should be used to devastating effect!

Vehicle – Level 1
Summary:

Level 1 Vehicles are useful troops for collecting RSS and Syndicate Tiles. They are cheap to produce and heal. However, they burn easily upon attack by higher level troops

Pros:
  • Useful for collecting RSS and Syndicate piles.
  • Strong against Infantry and Operative.
Cons:
  • Weak against higher level troop types.
  • Weak against Artillery and Wall Defenses
Overall 1.8/5 Overall (0) No ratings!
Total Training Time 00:05
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep -1
Power 0.02
Load 4
Healing Cost
Resource Value
Wood 14
Stone 2
Metal
Food 28
Energy 2
Training Cost
Resource Value
Wood 35
Stone 5
Metal
Food 70
Energy 5
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood 14
Stone 2
Metal
Food 28
Energy 2
Training Cost
Resource Value
Wood 35
Stone 5
Metal
Food 70
Energy 5
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

Vehicle – Level 2
Summary:

Level 2 Vehicle are useful for defending against T3 and below marches, and attack smaller players.

Pros:
  • Strong versus Infantry and Operative
  • Usable for Defense and Attack with mid/low level bases.
Cons:
  • Weak Versus Artillery and Wall Defenses
Overall 2.3/5 Overall (0) No ratings!
Total Training Time 00:10
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep -2
Power 0.04
Load 5
Healing Cost
Resource Value
Wood 32
Stone 4
Metal
Food 62
Energy 4
Training Cost
Resource Value
Wood 80
Stone 10
Metal
Food 155
Energy 10
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood 32
Stone 4
Metal
Food 62
Energy 4
Training Cost
Resource Value
Wood 80
Stone 10
Metal
Food 155
Energy 10
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

Vehicle – Level 3
Summary:

Level 3 Vehicles are useful for both attack and defense.

Pros:
  • Strong versus Infantry and Operative.
  • Useful both attacking and defending.
Cons:
  • Weak versus Artillery and Wall Defenses
Overall 2.8/5 Overall (0) No ratings!
Total Training Time 00:15
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep -0.5
Power 0.06
Load 7
Healing Cost
Resource Value
Wood 54
Stone 6
Metal
Food 106
Energy 6
Training Cost
Resource Value
Wood 135
Stone 2
Metal
Food 33
Energy 2
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood 54
Stone 6
Metal
Food 106
Energy 6
Training Cost
Resource Value
Wood 135
Stone 2
Metal
Food 33
Energy 2
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

Vehicle- Level 4
Summary:

Leve 4 Vehicles are strong for both Attacking and Defending.

Pros:
  • Strong versus Infantry and Operative
  • Good for attacking and defending
Cons:
  • Weak versus Artillery and Wall Defenses
Overall 3.3/5 Overall (0) No ratings!
Total Training Time
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep
Power
Load
Healing Cost
Resource Value
Wood
Stone
Metal
Food
Energy
Training Cost
Resource Value
Wood
Stone
Metal
Food
Energy
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood
Stone
Metal
Food
Energy
Training Cost
Resource Value
Wood
Stone
Metal
Food
Energy
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

 

Artillery

Strong Vs: Vehicle / Operative Weak Vs: Infantry / Wall Defenses As a truly great man once said before the fumes of war filled the air, “Artillery adds dignity, to what would otherwise be an ugly brawl.” The Artillery is the very essence of power and strength on the battlefield. It has been the sole decider on countless occasions and should be used to crush your foes at every opportunity! Be it Operatives or Vehicles, they can do little more but stand in awe of the majesty of these magnificent beasts of war. But as incredible as artillery are… they are not without flaw. Sigh… Infantry, which is again the most prevalent of units in the game, will always have a huge advantage over your artillery. This is a rather saddening truth and one you can’t do anything about! So while artillery is nearly invincible, it MUST be supported and watched over, and you should limit how much you truly rely on it. A good strategy is to keep your artillery at under 30% of the overall attack, since you will more times than not be up against large numbers of pesky Infantry!

Artillery – Level 1
Summary:

Level 1 Artillery troops have a troop load of 4, making them useful for farming RSS and Syndicate tiles. However, they are very weak in Attack, Defense and Health

Pros:
  • Useful for farming RSS and Syndicate Tiles.
  • Strong against Vehicle and Operative.
Cons:
  • Burn easily against attack from higher level troops.
  • Weak against Infantry and Wall Defenses.
Overall No ratings! Overall (0) No ratings!
Total Training Time 00:05
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep -1
Power 0.02
Load 4
Healing Cost
Resource Value
Wood 2
Stone
Metal 14
Food 28
Energy 2
Training Cost
Resource Value
Wood 5
Stone
Metal 35
Food 70
Energy 5
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood 2
Stone
Metal 14
Food 28
Energy 2
Training Cost
Resource Value
Wood 5
Stone
Metal 35
Food 70
Energy 5
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

Artillery – Level 2
Summary:

Artillery Level 2 troops have useful applications versus T1/T2 and T3 troops

Pros:
  • Strong against Vehicle and Operative.
  • Useful for defending and attacking versus small/mid level bases.
Cons:
  • Weak against Infantry and Wall Defenses
Overall 2.5/5 Overall (0) No ratings!
Total Training Time 00:10
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep -2
Power 0.04
Load 5
Healing Cost
Resource Value
Wood 4
Stone
Metal 32
Food 62
Energy 4
Training Cost
Resource Value
Wood 10
Stone
Metal 80
Food 155
Energy 10
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood 4
Stone
Metal 32
Food 62
Energy 4
Training Cost
Resource Value
Wood 10
Stone
Metal 80
Food 155
Energy 10
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

Artillery – Level 3
Summary:

Level 3 Artillery is useful for both attacking and defending.

Pros:
  • Strong versus Vehicle and Operative
  • Good for attack and defense
Cons:
  • Weak versus Infantry and Wall Defenses
Overall 3/5 Overall (0) No ratings!
Total Training Time 00:15
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep -0.5
Power 0.06
Load 7
Healing Cost
Resource Value
Wood 6
Stone
Metal 54
Food 106
Energy 6
Training Cost
Resource Value
Wood 15
Stone
Metal 17
Food 33
Energy 2
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood 6
Stone
Metal 54
Food 106
Energy 6
Training Cost
Resource Value
Wood 15
Stone
Metal 17
Food 33
Energy 2
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

Artillery – Level 4
Summary:

The strongest Artillery troop, these are great for both Attacking and Defending.

Pros:
  • Strong versus Vehicle and Operative
  • Good for Attacking and Defending.
Cons:
  • Weak versus Infantry and Wall Defenses.
Overall 3.5/5 Overall (0) No ratings!
Total Training Time
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep
Power
Load
Healing Cost
Resource Value
Wood
Stone
Metal
Food
Energy
Training Cost
Resource Value
Wood
Stone
Metal
Food
Energy
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood
Stone
Metal
Food
Energy
Training Cost
Resource Value
Wood
Stone
Metal
Food
Energy
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

 

Operative

Strong Vs: Wall Defenses Weak Vs: Infantry / Vehicle / Artillery These self-imposed adrenaline junkies… the sneaky, covert masterminds of sabotage and chaos! Your Operatives are the stones that will crack the nuts of your foes! Their ability to get inside walls and towers is awe inspiring, while their uncanny knack for bypassing and destroying traps, landmines, turrets and barbed wire is absolutely insane. But just like the other classes we’ve discussed here, these teams of thrill seekers are also not without defect. Though their weakness may be the most apparent as they are easily overpowered by ALL of the other classes, they are an ideal option for gaining access to bases the world over. But without strong support from the other classes, their battles would be incredibly short-lived at best. Lastly, it seems the rumor that their hearts truly are made of stone are true, especially considering they need so much of it! In fact for every 1,000 lvl 1 operatives trained, they will require 45,000 units of stone! And it only gets worse at lvl 2, with 1,000 operatives requiring a whopping 95,000 units of stone!!! As stone is already a pretty limited resource and is constantly used to improve your base, it’s important to use this class carefully and strategically.

Operative – Level 1
Summary:

Level 1 Operatives are strong versus Wall Defenses, and weak versus everything else. They do have a larger load level than other Troop Types, making them ideal to gather with

Pros:
Good for gathering RSS and Syndicate tiles.
Cons:

Weak for Defense and Attack

Overall 1.5/5 Overall (0) No ratings!
Total Training Time 00:05
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep -1
Power 0.02
Load 4
Healing Cost
Resource Value
Wood 2
Stone 18
Metal 2
Food 34
Energy
Training Cost
Resource Value
Wood 5
Stone 45
Metal 5
Food 70
Energy
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood 2
Stone 18
Metal 2
Food 34
Energy
Training Cost
Resource Value
Wood 5
Stone 45
Metal 5
Food 70
Energy
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

Operative – Level 2
Summary:

Operative Level 2 has a high troop load, making it effective for farming RSS and Syndicate tiles.

Pros:
  • Strong versus Wall Defenses
  • Troop load of 11
Cons:
  • Weak defensively.
  • Weak attacking unless the defender has a large amount of Wall Defenses.
Overall 2.3/5 Overall (0) No ratings!
Total Training Time 00:10
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep -2
Power 0.04
Load 5
Healing Cost
Resource Value
Wood
Stone
Metal
Food
Energy
Training Cost
Resource Value
Wood 10
Stone 95
Metal 10
Food 195
Energy
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood
Stone
Metal
Food
Energy
Training Cost
Resource Value
Wood 10
Stone 95
Metal 10
Food 195
Energy
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

Operative – Level 3
Summary:

Level 3 Operative can be used to smash Wall Defenses and gather RSS/Syndicate tiles.

Pros:
  • Strong versus Wall Defenses
  • Troop load of 14
Cons:
  • Weak versus Infantry, Artillery and Vehicle.
Overall 2.5/5 Overall (0) No ratings!
Total Training Time 00:15
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep -0.5
Power 0.06
Load 7
Healing Cost
Resource Value
Wood
Stone
Metal
Food
Energy
Training Cost
Resource Value
Wood 15
Stone 21
Metal 2
Food 42
Energy
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood
Stone
Metal
Food
Energy
Training Cost
Resource Value
Wood 15
Stone 21
Metal 2
Food 42
Energy
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

Operative – Level 4
Summary:

The strongest of the Operative tiers, Level 4 are good for destroying Wall Defenses and have a high Troop Load.

Pros:
  • Strong versus Wall Defenses
  • Troop Load of 18
Cons:
  • Weak versus Infantry, Artillery and Vehicle
Overall 3.3/5 Overall (0) No ratings!
Total Training Time
☆ Rating Details

Basic Stats

Healing Cost

Training Cost

★ Submit Rating

☆ Rating Details
Basic Stats
Food Upkeep
Power
Load
Healing Cost
Resource Value
Wood
Stone
Metal
Food
Energy
Training Cost
Resource Value
Wood
Stone
Metal
Food
Energy
★ Submit Rating

Submit Your Rating




Healing Cost
Training Cost
★ Submit Rating
Healing Cost
Resource Value
Wood
Stone
Metal
Food
Energy
Training Cost
Resource Value
Wood
Stone
Metal
Food
Energy
★ Submit Rating

Submit Your Rating




"]

Information based on 1 unit

  And keep an eye out for related articles, coming soon!

  • Troop Management
  • Troops Defensive Tactics
  • Troops Offensive Tactics

Fight on, commander!

Join the Command Ranks!

To better customize our content to each player, we are inviting our community to become registered users at WWR Command!

Make sure to like our content and if you want to stay up to date with our new releases, connect with us on Facebook or chat with us on our Discord and Line channels!

You might also like

Leave A Reply

Your email address will not be published.