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Home Strategy Guides Player Expertise Beginner

Top Secret! Trap Base Techniques Revealed Updated! The Basics of Using Your Trap Base, Version 2.0

Learning How to Take Down the Big Guys for Less in Older Timelines (cc 90+) with Special Input from ChrisSchank, a Well Known Trap Master 

Eriu by Eriu
October 15, 2020
in Beginner, Combat, Defense, Strategy Guides
Reading Time: 13 mins read
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Top Secret! Trap Base Techniques Revealed Updated! The Basics of Using Your Trap Base, Version 2.0
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Contents

  1. Learn the Tricks the Pros Know
  2. Trapping Techniques, Take Two!
  3. Setting the Stage
  4. Get Ready to Rumble
  5. It’s Time to Dance
  6. After the Attack
  7. Player Experiences
  8. What Comes Next
    1. Trapping and Defense
    2. Items Needed in a Trap Base
    3. Keep a Sense of Humor
    4. Other Topics to Brush up On
    5. Safety First
  9. Conclusion
  10. Join the Conversation

Learn the Tricks the Pros Know

Roughly one year ago, I wrote my first trapping articles for WWR Command.  The excitement of catching the big fish has not changed, but much of how trapping operates in this game has.  

I decided it was time to update the articles because of the vast amount of changes that have taken place both through game updates and social settings.

Last year I began with Building Secrets- The Basics to Setting Up Your Trap Base for the proper way to set your base up in general. While the article remains true for regions under the Command Center 90 cap, those over CC90 needed newer information that had changed.  Last article I wrote, Building Secrets Updated – The Basics to Setting Up a Trap Base Version 2.0, I updated information that either no longer applied or new information that is extremely important to run a successful trap account.

The First Technique Article

As I did last year after introducing how to properly build your trap base, I wrote an article called Top Secret! Trap Base Techniques Revealed so that players could discover many tricks of the trade trappers have used for years that applied to this game at the time.  Again, while the older article still holds true for those Regions with a Command Center cap under cc90, an update was needed for those of us in timelines older.

Introducing Top Secret! Trap Base Techniques Revealed Updated! The Basics of Using Your Trap Base, Version 2.0!  Let’s take a look at different ways to implement those builds we made in the last article, as well as what still holds true and what has changed in trapping techniques in World War Rising!

Trapping Techniques, Take Two!

In this article, I will go over the techniques that still hold true and then introduce new methods that can be implemented in your style of play if you so choose.


Pro Tip:  Be sure to always check the events and how you are able to score.  You may need to adjust your setup depending on the different ways to score.


Setting the Stage

In my original article about trapping techniques, Top Secret! Trap Base Techniques Revealed, I stated that part of Trapping is playing a part or a role.  I mentioned previously, a trap is “…an account that is deceptive in appearance.”  So the first thing you can do is make yourself look weak or like a brand new player. Much of the below from that article remains the same. 

You can do this by trying some of the following:

  • Select a Map Location. A good place for traps to position themselves is towards the edge of the war zone, closer to other players, but still strategically visible.  Porting near a hive is often an ideal location.

Base Position Matters

  • Appear Offline. Seasoned target hunters look for several things when trying to find an ideal target.  One thing all hunters look for first is whether or not a target is online.  A few ways to help this illusion are as follows:
    • NO TALKING! This should go without saying but you can’t appear offline when you are chatting it up with the Enemy in Region Chat.
    • Delete ALL Contacts other than Your Own Alliance.  People will use your contact light as an indication of whether you are a good target at the moment.
    • Do NOT Click Help. That’s right… Seasoned hunters know to check for helps.  If the helps number goes up on your Profile Page, on to the next target they go.
    • Do NOT Work on Your Base. You have to avoid anything that would change your power level. This includes research, building, and troop training. Do not level heroes. 
  • Dress For the Occasion.  We are trying to look like a newbie, right? Ooooh! We just had the BEST Raid Boss event EVER!  I did so fantastic, I had to go celebrate, but WHOOPS!  I was in such a hurry I totally forgot to change gear and check my shield. Try dressing in the appropriate gear from the previous event. *Although a lot of gear is only a marginal difference in the outcome, we are going for the appearance of being off and unprepared here.  I do suggest if this could actually happen to you, skill your hero for defense as well. This will buy you some extra time to get back on the game.

Fool Attackers with Old Gear and Heroes

  • Consider Using Older Gear or Older Heroes. If you are a lower Command Center level, this can make attackers believe you are an F2P (Free to Play) player without the capabilities to withstand a strong attack.

Pro Tip:  Consider fooling the attacker by bragging about your amazing contraband gear in RC during an event.  Make sure to have it equipped and seen by several people.  Then go silent.  Switch out the contraband gear for gear with Stealth Emblems equipped so that it looks like your Contraband Gear has burnt out.


  • Change Your Name and Appearance. Especially if you are well known, changing your player name, base name, avatar, adornment, and profile scroll line is crucial. If your heroes have name changes, change them back to the generic names of Riggs, Xira, Ronin, and Talia. (Some like to label Riggs as No Hero when using Riggs for defense to confuse the opponent. Look carefully at reports for experience earned.)
  • Serums. Having a few defensive Serums on hand to use right away is also a very good idea.

Defensive Serums can be the difference between a win and a loss!

  • Titles. Part of how to trap is to look deceptive in appearance as stated many times. Titles are given away like candy in this game, so titles can go both ways.  Titles can help you blend in, since everyone has them, or they can make you known by attackers more easily.  Everyone has their own unique combination of titles, so if you win several battles against an attacker, be sure they know your titles for the next time they are out hunting.
  • Banners. Some attackers look at banners as part of assessing whether or not you may be a good target to hit.  If you are trying to use bait gear, make sure your banners match the gear for a more believable look.

What Banners will you chose?

 

  • Gear Presets. Double-check all of your presets.  Make sure you have a set of Defensive Contraband Gear Ready.  Set it in an equipment preset and make sure to add emblems so it’s ready to use at a moment’s notice. 
  • Hero Presets. Make sure your hero presets are on a defensive setting and not on a build setting, for example.  This is not something the attacker can see, so it is definitely fine to have the correct preset before you even battel.
  • Squad Preset.  This is a brand new and useful technique that many do not realize that you can do.  Many attackers look for squad level as a sign of whether or not a target is a good one.  You can fool the target hunters by making a preset that makes a Hannibal appear weaker than it is, for example.  HP gives a lot of power. Make a preset that keeps Hanni a little over a Billion power (respectively to the level of Hannibal at the time).  You can switch over as the incoming march approaches to a more powerful preset.
  • Consider Leveling Your Command Center During a Kill Event. This can throw attackers off when trying to avoid you, knowing your command center, etc.

Get Ready to Rumble

Much of the tips in this section have not changed.  The main thing that needs to be addressed is the fact that once you receive the rally notification, you have roughly 20-ish seconds to prepare for the incoming attack if the attacker is using Xira.  If the attacker is using Aria, you have a bit more time to play with.


It is very important to try and be mostly ready for an attack. By the time you have checked which hero the attacker is using, half of your prep time is gone.


Reinforcements are now much more difficult because of Xira’s short rally time.  It really helps to have an alliance that knows what to do and is prepped with The Right Way to Reinforce a Command Center.  Always make sure to try and get the highest level, correctly skilled squad possible.  This is where knowing your team comes in very handy.  

If you are out baiting and believe at some point you may need reinforcements, let members of your team know ahead of time to be alert for the rally pops up to automatically send what you may need.

  • What is the Attackers Command Center (cc) Level?  Know your account and what you can handle.  Hopefully, you have tested with members of your alliance or region previously and have a general idea of what you can handle and how you can achieve your goal.

Observe your attacker carefully whenever possible.

  • What Hero is the Attacker Sending? As mentioned above, Xira has a much shorter rally time than Aria.  Knowing how long you have to prepare for an incoming attack is extremely important.
  • What Alliance is the Attacker From? Although this is NOT a solid, 100% indicator of what may be coming, (you have gems in small alliances and the “not so bright” in large ones, as well) larger, more well-known alliances often have better strategy communication. Because of this, they are often built more stoutly.

Is the alliance well known? Are they weak? Are they strong?

  • Squads. Pay attention to what squads are being added to any rallies set.  Know your Squad Triangle and which squads are better against each other.

It’s Time to Dance

While in the previous article, this section was much more extensive, as trappers had much more time to prepare for an incoming march.  If Aria is being used, you still have time to run through this checklist.  If Xira is being used, you do not.  

Once I know I have time to look (since the attacker is using Aria) now is the time I go through “the checklist”.  To make it easier on myself, I go clockwise around my city view and prepare:

  • Glimpse at what hero I have.  I may or may not be changing that hero.  I may or may not be changing the gear.  At this moment I am only cataloging what is there.
  • Serum Lab. If I need a serum for this attack, is the correct one being used?  Do I need to change it? 
  • Wall. Are my Wall Vehicles Equipped?
  • Squad Command. Is the Correct Squad Equipped?  Is the Squad Fully healed?  Are Squad Skills Set? 
  • Monument. Are my banners equipped?  If I need them for this defense, are they active? Are my presets set up correctly to defend?
  • Boosts. Check your boost list for any pertinent boosts for your defense. 
  • Troops. Do I need to send out lower level troops or switch up troops on my frontline mercenary troop wall?  Some troops may burn against certain opponents, so be wary of what troops they will hit first.
  • Walls. Don’t forget this time around we are using walls, so be sure that you have a level of walls low enough that they are able to engage in battle to take out those Masquerat/ Operative Troop rallies. (See the previous article about how to properly stagger Wall Traps within your base)

If Xira is being sent, you do not have time to check all of these things, so I recommend making sure you have the correct squad over anything else.

This moment can be so quick, I like to stay in squad command and wait for the rally to hit.  That way, if the attacking alliance tries to send a squad zeroing solo, you are ready to heal right before the rally hits.

Once the rally actually hits, I do not ever look at the report first.  This remains true even this is later in the game. I heal squad if necessary, or if not needed and I am trying to play dead, I just watch carefully to see what else may happen. 

Just like building your base, how you react to attacks will vary a great deal. 

After the Attack

Some things to look at after you are hit:

  • Do I need to heal squad?
  • Is my Mercenary Troop wall still intact at a reasonable level, or is it important to heal for the next attack? If I need to heal, I will instant heal with gold. 
  • If gear was switched, switched back so that the attacker is unaware of what you used.
  • The releasing hero trick can still work if you capped the enemy’s hero. (Some people love to play the “try sending your hero this time. You almost won!” trick. They don’t get a report so if you are fast enough it can be difficult for them to tell if they did or not.  Worst-case scenario you have them second-guessing themselves which often makes people want to try again.)
  • Consider holding capped heroes in the hopes that you may get a rescue rally or two.

Remember, that as a trap, it is ok to burn!  It does not necessarily mean you are “losing”.  A battle report loss means nothing if you are killing large tier mercenary troops and they are wounding low tiers not worth any points.


There are many techniques that you can experiment with.  Trapping is exciting and intriguing with the massive amount of options available to take down enemy troops!

Player Experiences

I spoke with members of the World War Rising Community and asked them their tips and secrets for what techniques they use in their own traps or what they have been fooled by as attackers.  Here’s what they had to say:

“I like to bait attackers by keeping a fairly low troop count and by not using anti scout. A lot of times attackers will just solo if they see a base that looks easy enough to burn or zero.  When anti scout isn’t in the equation, attackers often feel safe and sometimes forget a base can have a bunch of hidden mercenaries or other unknown elements they can’t see. Just make sure you know your base’s limits when you go hunting for attackers.” –Hakoshi /Unburnable (2Shy, ^LTS, ar15) Regions #497 Palladium Territory, #519 Granite Front, and #531 Steel Area

“Every base is different. Learning it’s strengths and weaknesses is what makes using a trap base effective.” -TheNameThief (TRU) Region# 531, Steel Area

“I once scouted a target that showed no hero home, set rally should be an easy burn. Just off the screen was a person holding their hero and released them soon as the rally launched and the released hero beat the rally to the base and capped me.” -Mongollyod (FTP.) Region #519, Granite Front

“I’m an “angry trap”. Traditional trap style, but I do everything I can to make you mad enough to hit me. Tile hitting, trolling RC, zeroing your alliance members, your mom jokes, all caps in RC, angry responses to hate mail….then you get even more frustrated when the solos and rally’s don’t work. It’s a vicious circle” – Gworl  (BE) Region #497, Palladium Territory

What Comes Next

There are many different styles of gameplay that you can adapt to.  Take a look at a few of the articles below to learn more about which style may be best for you.

Trapping and Defense

Eat Up Those Incoming Troops in lower Command Center Levels!

Setting Up a Trap Base, Newer Regions

Setting Up a Trap Base, Older Regions

Trapping Techniques

How to Defend Against a Base Attack

The Right Way to Reinforce a Base

August Player Profile: (L00N) Chrisschank0

September Player Profile: (KIll) Eriu

Items Needed in a Trap Base

Hear more Detailed Explanations of Items You Need to Be a Successful Trap

The Mercenary Encyclopedia

Recruit Squad Members in the Squad Command

Raise Your Flag High With the Banner Encyclopedia

Craft Some Concoctions in the Serum Lab

Keep a Sense of Humor

A Day in the Life of a WWR General 

Other Topics to Brush up On

Understanding Blogs is CRUCIAL

Pack Purchasing

How to Write a Ticket 

Safety First

No matter what is occurring, be sure safety is always first!

Gaming Safety

Gaming Safety for Female Gamers

Conclusion

I may be biased, but trapping is definitely one of the most fun ways to play World War Rising!  Hopefully, this article will clarify some of the updated and more pertinent ways to utilize your trap base!

Please remember that any comments made are to assist players in the process of using your trap base and is NOT a guarantee that the methods may work for you.

I would like to thank the following awesome players who assisted with this article on Base Playing Styles, especially ChrisSchank with (R0ll) in Region #547 Basalt Badlands, who tirelessly helped me to be sure the community got the best trapping information possible.  

Hakoshi /Unburnable (2Shy, ^LTS, ar15) Regions #497 Palladium Territory, #519 Granite Front, and #531 Steel Area

TheNameThief (TRU) Region# 531, Steel Area

Mongollyod (FTP.) Region #519, Granite Front

Gworl  (BE) Region #497, Palladium Territory

Join the Conversation

To speak with our Command Team and others, join us on Discord, Line, and Facebook to have more in-depth conversations about the best way to use your trap account.  We’ll be there!

Tags: CombatDefenseFeaturedGuideStrategy GuideTrapTrap GuideTrapping
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Eriu

Eriu

Eriu began playing Game of War close to a decade ago and fell in love with Mobile Gaming. As an experienced player, she enjoys helping others with her insight and skill in the MMO genre.

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