The Mercenary Encyclopedia

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Mercenary troops are specialized fighters to be used in battle and gathering. Each one has their own attributes, and must be used accordingly.

The Basics

Mercenaries are trained in the mercenary portal to the left of your training grounds. Leveling the Portal takes only T1 RSS until Level 11. Thereafter it requires Mercenary Portal Architectural Plans. Each increase of the Portal Level gives an additional Base Mercenary Troop Capacity and Mercenary Troop Training Capacity.

Within the portal, you will see the mercs available to train. Note that not all mercenary troops are available at all times. They will come and go in terms of availability.

Mercs require special RSS. Each requires mercenary rations, food and a type-specific RSS. This RSS is available in packs and occasionally as a Global Gift.

Take note of the bars within the specifics of each mercenary troop type. This gives you important information. The kill order is determined by health, not the highest bar level. For example;

Note that although the attack on these troops is Tier 4, their health is Tier 3. That means they will die at the same time as your Tier 3 troops. You cannot hide them behind Tier 4. If tiers are equal they will die concurrently, in a ratio to their tiered counterparts as shown below.

Let’s take a look at the different mercenary troops and their uses.

Fokker D VII

The Fokker D is a good troop for gathering and are super speedy. They have a load of 20, as opposed to a Tier 2 operative with a load of 11. You can permanently unlock the Fokker D VII in the Xira skill tree. These troops have the following bar attributes;

  • Attack: 3 bars
  • Defense: 3 bars
  • Health: 3 bars
  • Speed: 7 bars

Semi Centaurus

These troops are also excellent for gathering, with a 50% higher load capacity (load 30) than Fokker D VII, and 140% faster gathering speed than Tier 4 troops. They have increased defense when looting enemy bases, and are strong against wall traps. These troops have the following bar attributes;

  • Attack: 3 bars
  • Defense: 4 bars
  • Health: 3 bars
  • Speed: 3 bars

Rally Infantry/Vehicle/Artillery

These Mercenaries were released as a trio to allow you to take advantage of leveraging your attack. They require Mercenary Rations and Rally Artillery Tokens to train. Match your attacking Rally Mercenary troop with your strong skill, or if an opponent is lopsided, their weak troop as well. These Mercs are strong when in a rally, especially when joined with Xira’s rally attack skilling. They have the following bar attributes;

  • Attack: 4 bars
  • Defense: 3 bars
  • Health: 3 bars
  • Speed: 2 bars

Remember, this means they will die with Tier 3 troops on attack or defense.

P51 Mustang

P51 Mustangs have 4.5 bar Troop Attack and Health, and have weaknesses against nothing. They are also super speedy aircraft

  • Attack: 4.5 bars
  • Defense: 3 bars
  • Health: 4.5 bars
  • Speed: 7 bars

Bombay 8-A

The Bombay 8-A are considered Tier 5 Mercenary troops. The have the following bar attributes;

  • Attack: 5 bars
  • Defense: 4 bars
  • Health: 5 bars
  • Speed: 7 bars

They are weak versus fighter aircraft, and strong against all ground troops. As mentioned above they are considered Tier 5, so will be the last to die.

Flak Vickers

These troops are Anti-Aircraft Artillery. They are strong versus Infantry, strong versus all Aircraft Mercs, strong against Syndicate Outposts and strong against Battlemarked Targets. They are weak versus Operatives and Transporters. They are considered Tier 5 troops, and have the following bar attributes;

  • Attack: 5 bars
  • Defense: 4 bars
  • Health: 5 bars
  • Speed: 2 bars

Sky Wagons and Airborne Brigade

These Mercs are meant to be used in tandem. The more Sky Wagons present in the march, the stronger the Airborne Brigade troops hit. For example, a large amount of Sky Wagons, sent with 1 Airborne Brigade, can multiple the effect of the Airborne brigade as if 10 were sent.

Airborne Brigade

  • Attack: 7 bars
  • Defense: 4 bars
  • Health: 4 bars
  • Speed: 1 bars

Sky Wagons

  • Attack: 5 bars
  • Defense: 4 bars
  • Health: 5 bars
  • Speed: 7 bars

Dragonfly

These air support vehicles add the Health benefits to the Airborne Brigades. The more Dragonflies present, the less Airborne will die.

Dragonfly

  • Attack: 5 bars
  • Defense: 4 bars
  • Health: 5 bars
  • Speed: 7 bars

Nightingale

These Mercs at first blush were easy to try and draw a correlation to Final Fantasy’s Guardians, but they are quite different. This Mercenary Medic has a number of benefits;

  • Very strong versus Mechanic, Infantry, Operatives and Syndicate Outposts
  • Defend well against Infantry, Operative, Squad Members and Bombers
  • Bypasses Enemy Counter Intelligence
  • Bonuses she benefits from: Troop Attack, Troop Armor, Troop Health, Mercenary Medic Heath/Attack/Defense
  • Increases the Health of ALL Infantry and Operative Troops (normal and Merc) while defending. For example; 100,000 Nightingales increase all Infantry and Operative troops’ Health by up to 7x. The maximum effectiveness of this is 10x. This effect is also used in the CP, but fewer Nighingales are required for a higher Health bonus.

Mercenary troops give an added benefit to your base. Be sure that you understand the strengths and weaknesses of each one before sending them into battle! This article will be updated as new mercenary troops are released.

Do you have an tip or comment about mercs? Let us know in the comments below!

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1 Comment
  1. Rhoda says

    Hi there! Such a great write-up, thanks!

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