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Home Strategy Guides Player Expertise Beginner

The Beginners Guide To Attacking

A step by step guide to becoming the attacker you want to be.

Destro by Destro
July 23, 2020
in Beginner, Combat, Defense, Offense, Strategy Guides
Reading Time: 8 mins read
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Contents

  1. Building an Attack Base
  2. Scouting a Target
  3. Which Troop to Attack With 
  4. Solo Attacks
  5. Rally Attacks
  6. Testing
  7. Reading and Interpreting a Report
  8. Frequently Asked Questions by attackers and Answers. 
  9. What’s Next?
  10. Join the Conversation!

This guide is an introduction to the basic concepts of attacking in World War Rising and will serve as a first in a series that aims to expose players to the do’s and don’ts of being an attacker, fully encompassing everything you must know to be successful in this style of play.

Building an Attack Base

A good attacker, inadvertently, must be a solid defender first. When I say “solid defender”, I am not referring to Trap Bases, who can afford to keep their Command Center a few levels below the maximum cap available and skip some research not applicable to their style. (Base Attack specific research for example) Attackers will have to maximize their base builds and all possible research to be able to gain an advantage over a wide range of possible targets. When starting an attack base, a good number of barracks must be built.

These provide significant boosts, especially early on. As soon as this is done, attention should go to crafting relevant gear sets while also keeping up with all possible research as the command center is leveled up. Flamethrower gear, Alpha soldier gear, and Reaper gear sets are examples of attack gear, which every attacker will utilize at one point or another. Reaper has proven to be the most durable, long-lasting, and relevant set. It is important to ensure that you acquire this set and level it up when it becomes available, as it becomes impossible to craft after a while.

Emblems for gear sets are also significant. In my experience, they work better when paired up to create a troop type-specific boost while the attacker utilizes that troop type alone. This is what is commonly referred to as a “Bullet Attack” in the earlier versions of this game.

Scouting a Target

This could very well be the easiest concept to understand and apply as an attacker. It also could be a tricky one, as some targets utilize an “Anti Scout” boost making their base difficult to read as far as troop and buildings set up/research levels go. The radar station building is very important here as well. Every few levels, there are significant benefits unlocked, which give more insight to a scout report.

There is also a special unlock at Radar Station level 50, which enables you to see, not only the troop and building setups in a scout report but also the research progress of the target in every given research category. Clicking on a base and clicking on the scout button is all it takes, sometimes, to be able to tell if it’s a viable target or not. Glancing through the stats, which show battles lost/defenses lost on a base also helps to decipher just how strong and experienced a target is. Cc/VIP level, relative to power, is a great indicator as well. Which hero/gear is active will ultimately be a factor to consider when deciding whether or not to attack any given target. 

Watching for “helps” (a stat that increases on the profile of a base each time the help button is clicked) over time, will tell you whether or not your target is online and active. Offline targets are often much easier to defeat than bases who are online and actively expecting/preparing to be attacked. Reading your target goes a long way in succeeding as an attacker. 

Which Troop to Attack With 

Countering the set-up of any given defense strategy is the most effective strategy when deciding what troops to attack with, as all bases are built differently. Each base has different strengths and weaknesses, so exploiting the weaknesses of a defense set up effectively guarantees success. It is important to note that attack takes everything into consideration. Everything that is sent Vs everything that is defending with the side that loses less emerging victorious with the margins separating victories from defeats sometimes being as small as 1k troops and sometimes amounting to millions of troops.

When countering, utilizing, and boosting a particular troop type goes a long way and is much more effective than trying to use more than one as far as normal troops go. Attackers must, therefore, know the basic strengths and weaknesses of each regular troop and take full advantage of this information when selecting the troops to attack with, while setting up the hero skills and emblems on each gear piece to fully boost the chosen troop type in order to maximize the attack power it holds and decimate the enemy. These are the fundamental factors to consider when selecting a normal troop type to counter any given set up that has been found to be heavy on any particular troop. 

The vehicle troops are strong Vs Infantry and Operatives. 

Infantry troops are strong Vs Artillery and Operatives also. 

Artillery troops are strong Vs Vehicles and Operative type troops as well. 

Operatives being the fourth troop type are weaker Vs the other three but are strong Vs wall defenses, with each of the first three troop types having a wall defense type they are weak and strong against. Operatives are the one troop type that is strong Vs all the different wall defense options. 

Solo Attacks

Solo Attacks are labeled “Battles” in World War Rising. These are the fastest type of attacks possible with the only other option being Rally Attacks which take a lot more time to execute and give targets a chance to get ready while alerting the entire alliance of said target to the threat. Click attack, max queue all? is definitely not the way to go here. In order to increase your odds of success in this type of attack selecting a viable target, choosing the right troop type to utilize, and above all, speeding in your deployment to take your target unawares goes a long way.

Making sure your hero and squad member are in the deployment before speeding in is also very important especially when using deployment presets. A preset when set up using any given squad member will not include a  squad in a deployment if the original squad member used in creating that preset is not active at that point in time. Selecting the right hero and squad to attack with is probably the biggest factor to consider here and this changes over time with different heroes and squad members proving to be a stronger option especially when they’ve just been released or opened up to new levels.

Rally Attacks

This type of attack is labeled “Wars” and requires a lot more skill and coordination than a solo attack as it affords an attacker a greater capacity for troops and added squad member slots to use in a hit that must be filled by members of the alliance of the rally lead. All troops in a rally take on the boosts of the rally lead. A rally attack while having the advantage of utilizing more troops and squad members than a solo attack however have its disadvantages as well with time being of the essence and heroes having varying rally deployment times.

Rally Attacks not only notify the target intended but also all members of the target’s alliance who are online when it is set to enable them to provide reinforcements and increase their chances of winning. It is therefore important for a rally leader to notify his fillers to prepare their bases by boosting their deployment capacity if needed and building the required troops while having the right squad members active and on standby long before a rally is set.

Having good fillers go a long way in succeeding with this type of attack as it’s often a race against time trying to beat reinforcements after the target’s alliance has been notified. The duty of a filler goes beyond filling the correct troops and properly skilled squads and extends to observing the target’s base, notifying the leader of any gear, hero swaps and whether or not reinforcements have arrived as the leader double checks if the rally has been filled properly and gets ready to deploy and speed in or cancel this attack if things aren’t going as planned.

Testing

FOR SCIENCE! ???? To excel as an attacker, time must be put aside, sometimes amounting to many hours per day, to read about every new release and test out ideas and combinations in a controlled environment. A controlled environment is one where all the factors are known and can be tweaked and retested.

Testing should ideally be done in-house (within your alliance) with the base(s) getting tested temporarily dropping tags and changes made in attack and defense to fully take into account how different attack and defense setups fare against each other. This ultimately affords attackers the opportunity to know their own base capabilities and builds up a muscle memory which is very easily recalled when attempting to defeat an enemy base in battle.

Reading and Interpreting a Report

Why did I lose? Oh, I capped, amazing! I lost too many troops so I need more armor. Oops, I hit a trap, bye-bye mercs! These are all common occurrences every attacker goes through, learning to read and interpret a battle report is the final skill to acquire as it improves your decision-making process in the future as the game progresses.

Every battle report must be scrutinized to learn the “why” and the “how” victories or defeats were achieved and then improved upon. Going through as many reports as possible from various sources daily will help hone skills and experience of other players to add to the ones specifically acquired in your personal battles/test activities. 

Frequently Asked Questions by attackers and Answers. 

What is the average budget of a good attacker? – There is none. This is entirely user-specific and has no limits as it’s important to keep up with new releases and maximize the base with all possible research and developments. While it’s very possible to play on a budget as an attacker you can not afford to be too far off the top level of spend in your region in order to gain a significant advantage over a wide range of targets. 

Shall I send a mixed type of deployment? – Skilling your hero, building your base and affixing the right emblems to boost a particular troop type which effectively counters the defending set up of your target works better than sending a mixed troop type evenly boosted. 

Is it best to send a deploy of Operatives first to break down walls then send a counter type troop attack? – Operative type troops are great Vs wall defenses and can be used in this way especially early on in game development. Using operatives one tier lower than the mercenaries intended to be used in attack also helps an attacker properly gauge the number of mercenaries and normal troops as a meat shield required in a subsequent mercenary attack.

What’s Next?

Learn more about how to build an attack base and understanding how your boosts can make a difference in attacking in the following articles;

How well do you know your base? 

Building A Fortress.

Join the Conversation!

Do you have any comments or questions about attack? Let us know in the comments below! Finally, join us in our Line and Discord channels and follow us on Facebook!

Tags: AttackingBeginnerCombatFeaturedOffense
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Destro

Destro

Destro has been playing World War Rising for over a year and is a repeat Alpha Control Point Champion. He is primarily an Attacker/Rally lead with an in-depth knowledge of Defense as well, he has helped many players achieve the full potential of their bases in the game during this time. Destro is the leader of the alliance Original Gangsters (O+G) and you can find him in region 547 (Basalt Badlands).

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  • Beginner
    • Welcome to World War Rising: Beginner Overview
    • F2P and Low Spending Guide
    • Understanding the User Interface
    • After the Tutorial
    • A Guide to Pack Spending in WWR
    • How to Read the Blog Effectively
    • Hero Comparison Guide
    • Troop Overview
    • Guide to Buildings
    • Guide to Set Bonuses
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    • Gaming Safety for Female Gamers
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      • The Beginners Guide To Attacking
      • Missile Strikes
      • CP 101 – Preparing for Battle
      • CP 102 – Taking the Control Point
      • Guide to the ACP
    • Defense
      • Guide to Defense
      • Trap Base Basics
      • Trap Base Techniques
    • Research
      • Combat and Defense Research Guide
      • Mercenary Troop Research
      • Deployment Research
      • Battlemark Research
      • Excursion Research
      • Mercenary Promotion Research
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    • Buildings: Guide and Overview
    • Building Guide {Video}
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    • Emblem Sets
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    • Troops Overview
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    • Vehicle Hangar
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    • Understanding Enemy Troop Debuffs
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    • Understanding the Vault Syndicate Event

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