TESTING??? You’re kidding, right? I’m sure many of you are thinking, “There is a reason I’m not in school anymore. I do this for FUN, not for extra work.” It’s an understandable initial reaction.
Until you start investing, losing, and you are desperate not to waste any more time or money, the idea of hours of testing can seem truly daunting, indeed. You can definitely get lucky in WWR. You can estimate approximations. You can even get other people to help you with your setups. However, to TRULY know ‘how’ and ‘why’ something works the way it does, testing is the only way to know with the most certainty possible.
In this article, we will take a look at the ‘why’, ‘what’, ‘who’ and ‘how’ of testing so that you may best apply the correct items for your base to be at its finest.
Why: Why Should I Test?
After you begin to lose a battle or two, you begin to wonder, ‘why’? Losing is not fun or enjoyable, or something to brag about in any way. Why did this happen? WHY did I lose? You quickly realize it is time to improve the strength of your base. Where should you begin?
Begin by knowing where you can find your stats and familiarizing yourself with where those stats are coming from. Stats can come from many different sources including but not limited to Gear, Hero Skills, Squad Skills, Research, Buildings, Science Academy, Boosts, and several other items available for you to earn in your base to improve your base both permanently and temporarily.
In order to view your own stats:
Looking at your stats and speaking with other team members can give you an idea of where you may possibly be lacking in power or strength. Because of this, testing lets us see which stats help us most.
NOTE: Power is not synonymous with strength.
(Especially in Non-maxed Bases)
Some stats are more important than others, while some are not active at certain times, as they are specialized stats. For example, Base Defending Stats will not help you when you are out attacking. They only apply while your base is defending an attack. Pay close attention to terminology as well. Some words that sound very similar may not be. The word Defenses makes us think of Defending our base. However, DEFENSES with an ‘s’ is actually referring to Traps, Land Mines, and Turrets that are located in your wall. While it is a part of defending, Defenses stats do not apply if you have no Wall Defenses.
Be very clear about what you are testing.
What: What Will We Be Testing?
There are so many different stats that makeup how your base performs. We may want to know how a certain debuff works or which vehicle works best in your wall for one type of incoming attack. You may want to see if hero attack stat or critical attack chance works better when attacking a syndicate. When we test, it is very important to only test one variable at a time in order to truly understand how a particular stat or equipment may operate. This is especially important when you first begin to test. After you get a feel for expected results and more practice, the reins can be loosened a little. If you are ever trying to clearly prove a point, however, it is extremely important you are only showing a comparison of one element at a time.
Since bases are all composed of different variations based on growth progress, events won, packs bought, lifetime boosts, and gifts given, no two are the same. We know what works on one base, may not work on another. For example, a base with War Intel would benefit from Infantry troops. If you only had Artillery troops, the Infantry benefits The War Intel Buildings offer would be nil for Artillery Troops. Understanding how separate elements work helps us to know how that particular stat benefits us best.
Once you have decided which element you would like to test, you have to prepare a controlled environment in which to conduct your testing.
How: Different Testing Methods
There are many methods you can employ to test many things on your base. It’s fairly rare that there is only one test that can be done in order to figure out how something works. Some of the more popular ways people test are as follows:
- Tile Testing
- Base Testing
- Control Point Testing (VERY difficult to accomplish in Warring Regions)
- Garrison Testing
- Resource Tile Testing
- Adding a Banner With a Particular Stat
- Adding a War Boost
- Adding Skill Points to a Squad or Hero to One Skill at a Time
- Adding an Enhancement
- Adding an Emblem
- Serum (make sure only one stat is active, ie Hero stamina vial with troop attack ingredient)
Keep in mind how your test can vary a great deal between different types of information you may want to obtain. For example, if you are testing the number of tokens you gather on different level tiles, your methods would be vastly different than the testing of which Hero worked better boosting Wall Defenses stats that you did last week.
Who: Setting Up a Clean Environment
Once you have decided ‘How’ and ‘What’ you will be testing, you need to decide ‘Who”. The ‘Who” is actually very important. You need to be able to trust your testing partner for two main reasons:
- You Must Be Able to Trust the Results are Not Skewed. This basically means that you have you know that your testing partner will not change other variables while you are testing that may distort your results. For example, your testing partner can not apply boosts, serums, change hero, change squad, do research, level a building, change gear, or ANYTHING else that may change the strength of your base until testing is concluded.
It is also very important to be sure to heal to the exact number of troops, rebuild walls, send the exact number of troops, heal squad, or basically reset anything that was changed in the battle to the EXACT condition it was before the battle began.
- You Must Be Able to Trust the Safety of Your Troops. The number of troops while being used during testing can vary from just a few to entire rallies, depending on the results desired. You want to try to keep from losing all your troops for the sake of testing if possible. After all, it would be difficult to put the results to good use if you had no troops to do it with!
Many players like to test themselves with an alt account so they do not need to worry about someone making a mistake.
When it comes time to begin testing, be sure you have communicated with your partner that you are ready to begin testing so you can be sure they are ready also. It doesn’t always matter what you send, as long as you send the exact same thing each time. Remember in order to completely isolate what you are doing, only one stat or item should change at a time.
WHAT do you want to know? Does the term ‘outpost’, pertaining to stats, have the same effect on encampments as it does on resource tiles?
WHO will attack and who will defend? Do you have a partner to test with or will you be testing yourself? Ensure both accounts have the troops you will be needing for both tests before you begin.
HOW will you test? In this situation, you have determined that you will use t9 troops to attack t10 troops in an encampment and on a resource tile and compare the results.
Do NOT forget to reset the base by healing wounded troops and healing squad before the next attack and in between each attack thereafter until complete.
Test One was conducted on an Encampment.
Test two was done on a Resource Tile.
The results of this test showed that the term outpost affects an encampment and a resource tile in the same manner. (Note: This test does NOT verify if the boost does or does not affect the above. To test if the boost works at all, further elements could be added and further testing is done.) Be sure there are no assumptions made from a test and considered fact. For example, the test results above showing the outpost stats work the same for an encampment and resource tile, so, therefore, inferring it automatically applies and works.
Sometimes results are the same. Don’t freak! It does happen. It SHOULD happen in some cases. When results are exactly the same it typically means the change simply did not work in that situation. I would recommend that if hypothesized results are vastly different from actual results to retest to ensure no errors were made. The same result, of course, means a more accurate answer. If the result is different, test again to get a matching result with a previous test.
Other Pro Tips
- Non-boosted tests should be done first. Waiting for boosts to run out so you can continue testing can be irritating. You don’t have to wait for a timer to run out on banners, enhancements, or other stat-boosting effects if you do your non-boosted tests first.
- Make use of Molo while testing. If you do not have troops surviving on both sides, there is a very good chance you will miss the benefit of a stat. In order to truly see the effects of a particular stat, you must have survivors on both sides when comparing two items.
- When Rally Testing, Keep the Same Fillers in the Rally. If doing a test that involves a rally, be sure everyone joining can commit to as many rallies until the tests are concluded, including time and troops. If one player has to leave for dinner, let’s say, then the next player can not send different troops. It is especially important to keep the same fillers for those that send a squad to a rally, as the squad retains the player’s stats and not the rally leads stats.
- Label Each Battle As You Go. It helps to avoid confusion later if you label any elements that were changed directly on the screenshot as soon as it happens while testing.
What Comes Next
Check out the following links for more information on topics you may have questions about:
A Few Good Things to Test:
Read these Articles for Further Stat Boosting Items to Test for Yourself:
The Right Family and the Right Growth
Keep a Sense of Humor
Know your Future:
Other Topics to Brush up On:
Some Key Areas to Learn About
No matter what is occurring, be sure safety is always first!
**NEVER PLAY WHILE DRIVING OR OPERATING A MOVING VEHICLE**
Being at the top of your game means knowing what you are doing. Testing helps us to understand how each piece works and then comes together to win battles! There are an endless number of things to test and many ways to test them. Be sure to start your own testing today!
These suggestions are made in order to assist players in the process of playing WWR to best maximize your base potential and is NOT a guarantee that your exact desired outcome will happen.
I would like to thank the awesome players who assisted with this article on how to properly test:
Boostcobra (Kilz) Region #547, Basalt Badlands
Chrisschank (Kilz) Region #547, Basalt Badlands
Goober29 (Sefi) Region #539, Algorab
Join the Conversation!
To speak with our Command Team and others about their testing experiences in-game, join us on Discord, Line, and Facebook to have more in-depth conversations about the best way to test your base and maximize its potential. We’ll be there!