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Home Strategy Guides Player Expertise Beginner

Control Point 101 – Taking the Control Point

A Guide on How to Capture the Control Point

MollzbyMollz
March 2, 2020
in Beginner, Combat, Defense, Offense, Strategy Guides
4 min read
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Contents

  1. Control Point 101
  2. Chapter Two: Taking the Control Point
  3. Strategy: Defending the Control Point
    1. Moving in on the Control Point
    2. Equipment
    3. Deployment Capacity
    4. Control Point Boosts
    5. Deployment Speed Ups
    6. Team Deployments
  4. Strategy: Attacking the Control Point
    1. Setting a War Rally
    2. Equipment
    3. Banner Timeout
  5. Next Steps

Contents

  1. Control Point 101
  2. Chapter Two: Taking the Control Point
  3. Strategy: Defending the Control Point
    1. Moving in on the Control Point
    2. Equipment
    3. Deployment Capacity
    4. Control Point Boosts
    5. Deployment Speed Ups
    6. Team Deployments
  4. Strategy: Attacking the Control Point
    1. Setting a War Rally
    2. Equipment
    3. Banner Timeout
  5. Next Steps

Control Point 101

A three-part series with everything you need to know for preparing, taking, and holding the Control Point.

This three-part series will give you an idea of the things you need to do to prepare for CP, what you need to do to take CP, and most importantly, how you hold on to it. 

  • Chapter 1 Preparing for Battle
  • Chapter 2 Taking the Control Point
  • Chapter 3 Holding the Control Point

Chapter Two: Taking the Control Point

A Guide on How to Capture the Control Point

You’ve aligned on a strategy, taken the time to prepare, and now it’s time to put it all into motion!

Strategy: Defending the Control Point

You’ve decided that your team will rush the Control Point, get there first, and set up for defense.

Moving in on the Control Point

This strategy does not require a rally. Assuming the Control Point is empty, the lead person rushes in with a first deployment containing their defense hero, squad, and the vehicles. I don’t include any troops with this deployment, because it will most likely later be pulled, the squad healed, and put back. You want to be able to pull your hero and squad without also having to pull 700,000 troops. 

Equipment

For equipment, you will want to have your defense gear equipped. The Control Point should be empty and you are essentially just moving in, so there won’t be a need for any attack gear. 

Deployment Capacity

Something not mentioned in the previous article about preparing for CP is that you need to activate a deployment capacity boost. This will increase the number of troops you can send in a single deployment. The deployment capacity boosts can be found by clicking the gun icon and scrolling down to “Deployment Capacity”.  You may have several types to choose from. For this, I always select the one that provides the highest boost.

Control Point Boosts

Under this same menu, you may have additional defense and attack boosts that will provide a benefit. Look to see if you have any of the 1800% boosts.  If so, activate them at the appropriate times.

Control Point attack boosts

Deployment Speed Ups

This was mentioned in Chapter One of this series, but I’ll mention it again: The person leading the attack needs 50% Deployment Speedups. 20-30 of them at minimum. You will speed in this first deployment as fast as you can. Once this deployment hits, you will speed in a second deployment with troops. The goal is to fill the CP to maximum capacity as quickly as possible.

Deployment speedups

Team Deployments

Once your initial deployment hits, your team will begin speeding in their troop deployments. They will be sending combinations of troops as you determined and aligned on during the prep phase. Again – don’t try to figure this out while you’re sitting at the Control Point. Make sure everyone knows in advance what they are sending and they are ready to go. Fill the Control Point with your defense configuration as quickly as possible. You’ve already done everything to prepare, and now you are ready to brace for the impact of an attack!

Strategy: Attacking the Control Point

Setting a War Rally

You’ve decided to take an offensive approach. Another team will capture the Control Point and you plan to go in guns blazin’ for the attack to kick them out.

This will require you to set a war rally on CP. Click on the Control Point and click War. From this point on, everything is exactly the same as setting a regular rally. Your team will add their deployments as planned and you will advance the deployment towards CP.

Setting a Control Point war rally

Equipment

For equipment, you will need to have the preset engaged with your attack gear. Once you have secured the Control Point, you will switch presets to your defensive gear.

Banner Timeout

One thing to note: If a banner times out while your rally is forming, and you click “Attack Now” to launch the rally, the rally will cancel. I’m not sure if this is a glitch or if it’s just the way the game is set up, but it’s extremely frustrating when it happens. So before you initiate a rally, check to make sure all of your banners have enough time remaining to outlast the time it takes to form and launch a rally.

Banners

Next Steps

Once your rally hits and you successfully capture the Control Point, you will immediately need to begin the switch from offense to defense. Check back soon! We will discuss this in the next and final segment of this series. 

Do you have a unique strategy for capturing the Control Point? If so, tell us about it in the comments below!

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Tags: BeginnerCombatControl PointDefenseEssentialsFeaturedOffenseStrategy Guide
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  • Beginner
    • Welcome to World War Rising: Beginner Overview
    • F2P and Low Spending Guide
    • Understanding the User Interface
    • After the Tutorial
    • A Guide to Pack Spending in WWR
    • How to Read the Blog Effectively
    • Hero Comparison Guide
    • Troop Overview
    • Guide to Buildings
    • Guide to Set Bonuses
    • The Mercenary Encyclopedia
    • Comprehensive Equipment Encyclopedia
    • Where Do I Find? Item Locations Guide
    • Customer Service Ticket Writing
    • Gaming Safety for Female Gamers
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      • Hero Comparison Guide
    • Squad Members
      • Hannibal, Claire, & Molotov Comparison Guide
      • Squad Member Comparison Guide
  • Combat
    • Offense
      • The Beginners Guide To Attacking
      • Missile Strikes
      • CP 101 – Preparing for Battle
      • CP 102 – Taking the Control Point
      • Guide to the ACP
    • Defense
      • Guide to Defense
      • Trap Base Basics
      • Trap Base Techniques
    • Research
      • Combat and Defense Research Guide
      • Mercenary Troop Research
      • Deployment Research
      • Battlemark Research
      • Excursion Research
      • Mercenary Promotion Research
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    • Buildings: Guide and Overview
    • Building Guide {Video}
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    • Manufacturing Gear and Emblems
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    • Contraband Equipment
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    • Vehicle Hangar
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    • Understanding Enemy Troop Debuffs
  • Community
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  • Videos
    • Building Guide {Video} – Uses, Purposes, and Boosts
    • Emblems – Understanding and Breaking Them Down
    • The Supreme Syndicate Source
    • Understanding the Vault Syndicate Event

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This website is sponsored by the publisher in order to give the community the best gaming experience

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