Reinforcements may not always be necessary, but more often than not they not only help save troops, but add to the competition of events as well.
How do you know if you need reinforcements? What should I request? If I am an account that will be sending the reinforcements, what do I send?
Keep reading to find the answers to these questions and more!
What does it mean to Reinforce a Command Center?
As stated by the Oxford Dictionary:
extra personnel sent to increase the strength of an army or similar force.
“a small force would hold the position until reinforcements could be sent”
additional troops · fresh troops · supplementaries · auxiliaries · reserves · support · backup · help · succors
This defines what reinforcements, or ‘rein’ as commonly called, are in World War Rising as well.
Reinforcing a Command Center is when troops and/or squads from one base are added to another.
The reason for this is to add power and strength to the base being reinforced. This added power will help with troop loss, as well as kill more of the incoming attack versus a non-reinforced command center.
If you are losing beyond your hospital capacity, or if you consider an attack to “hurt”, you need reinforcements when you are attacked.
Things to Consider
There is a fair amount of trust that comes with not only requesting but sending reinforcements to alliance members. Those requesting support have to trust what is being sent will sustain them through an attack. Those sending support are trusting that they will not lose their troops or they must be willing to lose them on a chance.
Please note that while the Squad is as strong as the owner, troops, on the other hand, take on the stats of the environment they are in such as the rally lead in a rally or the base you may be reinforcing.
What Does it Look Like?
As reinforcements enter your base, the outskirts of your screen turn blue. The look is similar to an attack warning in red or incoming resources that turn your screen green.
A notification banner will pop up on your screen to let you know reinforcements are coming. It will also let you know which fellow alliance member is sending troops. Banners will continue to appear if more marches are added or the incoming marches are sped up.
The Embassy is the building within your Command Center that houses your guest reinforcements. You can also speed marches in for rein if you have time to do so.
Once reinforcements have made it inside your base and are stored in your Embassy, you can go inside your embassy to view what reinforcements were sent. If you have time, it is very important to check your reinforcements, especially if you are relying on rein for a positive battle outcome. This way, adjustments can be made if necessary, such as changing your own squad to another or boosting for certain troops.
You will be able to see the troops and their types sent, the number of troops, as well as squad sent. Squad capacity can also be seen within the Embassy Building.
Reinforcements can be sent home from inside the Embassy.
As mentioned above, you must be in an alliance with other players that have a squad or troops in order to be reinforced.
Only members from your own alliance are able to reinforce your base or vice versa. Players reinforcing must be in the same alliance of the base they are adding troops to.
There are Alliance Researches that can help with reinforced troops such as Alliance Embassy Troop Health.
What Does the Player Want?
The number one thing to consider when sending to reinforce a fellow alliance member’s Command Center is what they want or need for their base to succeed in an attack.
NEVER PORT NEXT TO THE BASE YOU ARE REINFORCING!
If Attackers see Reinforcements, they often cancel!
It helps to know your alliance members and what their bases may need if they need reinforcements. Talking with traps and other bases beforehand with potential reinforcement options can really help when it comes time to battle.
In younger regions, there is time to request specific squads or troops as battles occur, but as knowledge increases and new gear is introduced, rally time decreases significantly. There often isn’t enough time to be able to take the time to talk in chat to actually make a request.
When in doubt send Squad, and Squad only. It is often hard to guess which Squad to send if you don’t know the base you are reinforcing, but typically Molotov is a safe bet to see the first attack. Molotov has very high armor and will preserve troops better than other squads typically. Factors such as Squad level and skill points allotted will determine the outcome.
Different Squads are better at different times in the game. If you are requesting reinforcements, it is important to really understand your own base. You can not expect someone to automatically know what to send if they are unfamiliar with your stats.
Take things into consideration such as troop composition in your base, attack, armor and health strengths and weaknesses, and what your alliance may be able to send to assist and balance those stats.
Squad Stats are only as strong as the owner of the Squad, whether at home, in a Control Point, Rally, or a Reined Base.
Therefore, it is wise to always send the strongest squads possible for reinforcements, or any other battles.
When you are ok with losing or know you won’t lose troops, it definitely will help the base being reinforced to send troops or mercenaries. Any amount of troops can improve the outcome, however slight. There are some particular things to think about when sending troops for reinforcements.
If you know that you will be losing troops, I do not recommend sending mercenary troops to reinforce. Mercenary troops can be costly to throw away on a base that at this point will probably be zeroed. It is not worth the loss to you or to future alliance members that may need your assistance later. Although a noble act, it is a pointless one.
If you decide to send troops, there are a few options. One, you could send a low tier to try and catch attackers off guard. It is certain these troops will die. Two, send troops of a much higher tier to give their power while the base troops take the actual impact. This method is especially practical for using high tier mercenary troops that can assist in the defense.
While not a fast rule by any means, these are my favorite troops to be reinforced with depending on timeline and incoming battle:
- Guerilla Troops, All Types
Basically I want to request any troops that will help me boost my Mercenary Front Line, or Meatwall, as many call it, as much as possible.
Focus Tidbits: Reinforcements
- You can only reinforce fellow alliance members.
- Remember when reinforcing another base, you can not shield yourself.
- If you port, you will lose reinforcements.
- Reinforcements remain until the owner pulls them, you evict them, or you port.
- Not all bases want reinforcements. Many attacking players will cancel if they see reinforcements being added. Be sure to know which bases would like reinforcements before you send.
- Only one reinforcement march allowed per alliance member to each base.
- SPEED, SPEED, SPEED! Get those reinforcements in as quickly as possible!
- Again, NEVER port close to send reinforcements.
I spoke with members of the World War Rising Community and asked them their tips and secrets for reinforcing alliance members. Here’s what they had to say:
“It’s important the person being rallied understands their base. They are the only one that can really adjust, so they need to know what’s been sent so they can switch squads properly to give the best chance at winning and capping. Proper reinforcement can single-handedly determine many rallies. Knowing what squad combo to use is critical.” -Goober29 (SeFi) Region #539, Algorab
“I personally like to rein people with t6 ops. Not only do they have better health than their the troops in base because of the embassy health bonus but it also takes the load off of what they may or may not lose by sacrificing my own troops” -TheNameTheif (TRU) Region #531 Steele Area
“If someone in the smaller regions is rallying you, and let’s say they are using all vehicles, you would reinforce with all artillery and a Cadet Hannibal.” -Zxero (FU ) Region #331 Carbon Area
“When reinforcing a base you first have to know your teammate. Know their strengths and weaknesses. In a smaller base knowing that their BDTA (Base Defending Troop Armor) is going to be much lower, I will always send my Molotov with the highest level of troop I have. I know that if they are not on I stand a much greater chance of losing them, so I don’t want to lose Mercs. In a higher level CC base I will send my Lt Hanni to add extra attack, mixed with Mercs to give them the best chance of capture..” – Xoo Drew ooX (BDTY) Region #423, Zirconium Provenance
“Sending rein can be tricky. The hard decision is what to send. Unless you know the base well, sending the wrong rein can be costly.
Online rein, the person requesting can be specific about what they want and their own needs. This is your best-case scenario.
Offline rein is a guessing game. This is your worst-case scenario. I suggest sending a squad only. If you send mercs and they aren’t set right, it’s going to cost you cash. Generally, I’ll look quickly at the hero the defense base has on. That might give me a clue about the squad they have loaded. When they are set for defense, I’ll call out one Molotov and one Clare for the first hit. If the target isn’t online, after that I’ll call for two Molotov or possibly one Molotov and one LT to help and try to reduce the damage until that person can get on. As I said, offline is a guessing game.
Sending rein is a tough call. So little time to react, and yet, so many decisions to make.” -BadMFKRBrent (MFKR) Region #437 Basalt Terrace
“Reinforcements heavily depend on what’s coming in. When they are being rallied and they have a strong Molo or Hann then Guerilla troops combined with Clare or Mel so they can zero the rally. If they have a strong Clare or Mel, then use my Hanni. Molo isn’t a damage dealer. He preserves troops. I want to zero the rally and the squad.” – IGotThis (SWaT) Region #521, Saiph
“Use the biggest power players in alliance to rein against a rally if available. Sometimes you only need 1 squad if the person has their base set properly and if the person is on and healing.” -RedWidow (lgnd) Region #437 Basalt Terrace
“There’s generally two ways I reinforce, especially with some of our players who have a lower merc count. Depending on the player’s needs, I will usually send Scorpius to activate the 20X wall boost or T6 Masq to help with a merc wall. For squad, I usually send Molotav to absorb impact and figure the defending player can change in-house if they need unless they have time to ask for a specific squad.” -RockyX (WWBD) Region#531, Steel Area
What Comes Next
There are many different styles of gameplay that you can adapt to. Take a look at a few of the articles below to learn more about which style may be best for you.
Trapping and Defense
Eat Up Those Incoming Troops!
Keep a Sense of Humor
Other Topics to Brush up On:
No matter what is occurring, be sure safety is always first!
Reinforcements can make or break a battle! I hope this introduction to reinforcements gives some tips that will help your base!
Please remember that any comments made are to assist players in the process of understanding reinforcing better and is NOT a guarantee that the exact result you desire will occur.
I would like to thank the awesome player experts who assisted with this player-inspired article on how to properly reinforce a command center:
HappyWarrior (R0ll) Region #547 Basalt Badlands (Thank you for providing the idea!)
IDKTFIMDOIN (R0ll) Region #547 Basalt Badlands (Assistance with Screenshots)
Goober29 (SeFi) Region #539, Algorab
TheRealMatt (~Ink) Region #535, Etamine (Squad Tips)
TheNameTheif (TRU) Region #531 Steele Area
Zxero (FU ) Region #331 Carbon Area
Xoo Drew ooX (BDTY) Region #423, Zirconium Provenance
BadMFKRBrent (MFKR) Region #437 Basalt Terrace
IGotThis (SWaT) Region #521, Saiph
RedWidow (lgnd) Region #437 Basalt Terrace