What are Game Politics?
According to the Oxford Dictionary, Politics is defined as:
- the activities associated with the governance of a country or other area, especially the debate or conflict among individuals or parties having or hoping to achieve power.
Various forms of politics have been around since the caveman days. Human nature itself dictates that politics are a part of life. Who gets to farm the best land or hunt in the best forest?
The king of course.
While World War Rising may not have kings, we do have people of power.
Those in power are there for a variety of reasons ranging from money spent to knowledge about the game. People in power are needed for various reasons. Some people simply aren’t leaders and have no idea how to dissipate issues. Yet other players have knowledge that can add to the strength and productivity of the group. Those that tend to seek power for power’s sake don’t tend to be in power long.
In this article, we will take a look at game politics ranging from productive regions to why a dispute amongst alliance members went south.
How can you make politics work for you?
Where Do I Start?
Politics begins at home. It doesn’t necessarily mean you have to have a thousand rules that everyone must strictly adhere to. It means that you can create a comfortable environment that your alliance enjoys.
Much like the Command Centers of the game, alliances are extremely varied in how they are set up and utilized.
For some Alliances, it is alright to not have any rules or strict guidelines. If they aren’t concerned with making players feel uncomfortable, alliances can then operate well under this premise.
Ultimately, issues will arise for the majority of alliances. Since we’re all different people, we all enjoy different parts of the game. What if another alliance member takes someone else’s tile or ‘steals’ a syndicate? How are they dealt with? Who deals with them?
Often, well-run alliances appoint specific R4’s to handle internal affairs. These tend to be leaders that pay close attention to the playing patterns of their family members and can meet the demands of what they want or need accordingly.
The truly gifted can eliminate disagreements before they even occur, simply by manipulating the conversation and changing the subject when they recognize a shift in a player’s demeanor. Picking the right R4’s for what you are trying to accomplish is crucial.
If you are an alliance that feels rules are necessary, be sure to have a clear consequence for not following those implemented rules. Rules do nobody any favors if they are not followed and can cause tremendous frustration to those that take their gameplay seriously.
Consequences for breaking agreed upon alliance rules should be known well in advance and implemented quickly without prejudice if those rules are broken.
Typically, the consequences of breaking said rules are temporary and serve as a warning only. It’s not personal if you get kicked out of the alliance for breaking a rule, just a reminder to take a moment to realize how your actions may affect others around you.
Permanent kicks from the alliance are typically for repeat offenders who choose to ignore what may have been established by the Alliance.
Be sure to check with your Alliance to see what the rules are if any, and what the consequences are for breaking them.
What is the Next Step?
Once the Alliance is established and running smoothly, time happens. This is a social game, so inevitably people start to talk. Sometimes this is good, sometimes it is not.
Most are introduced to Region Politics through “Tile Hitting”. Tile hitting is one of those hot button topics that are often a subject of disagreement.
Some people see no problem with tile hitting, while others find it a low blow and trashy way to play. How you may feel about it one way or another doesn’t matter, but how you deal with it does.
Let’s look at a scenario:
Joe Shmo hits Sara Dogooders tile. He doesn’t care and she is furious. The issue is that Sara is a tremendous asset to your Alliance, but Joe’s Alliance is necessary to be able to take ACP.
What do you do?
Hopefully, Joe is not an R4 of your semi-allied alliance. It is EXTREMELY rare for an R4 to exhibit this type of behavior because whether or not they have their own opinion, their alliance members do.
Leadership usually looks out for all alliance members verses themselves. Again, this depends based on how your alliance operates. If it has been established your alliance doesn’t care, then there’s no love lost. Keep in mind, you’re at risk of losing members because they are not comfortable with how the situation has been handled.
Tile attacks are normally disputed by R4’s of opposing alliances. Some players will even pay for others ‘mistakes’.
For example, EbonytheAwesome will apologize for the unfortunate attack and offer reparations in the form of resources. This is good and bad. It makes the immediate problem go away but does not fix anything long term. If you are alright with short term fixes, this is not a problem and the issue has been resolved.
Tile hitting discussions early on in the game are great training for more important issues that arise in the region later, such as region versus region cooperation. It is rare for one alliance to carry a region as the game progresses.
While this was possible in the beginning (making a “no rules” alliance much easier to manage) ultimately, the game evolves, and therefore your techniques must evolve as well. Many regions cooperate during Kill events to help their home team come out on top.
As time progresses even further into the game, a whole new issue presents itself. The lack of family members becomes a serious issue. The years begin to tick by and people often quit as life dictates. Your alliance numbers and participation begins to dwindle. Players are not replenished in the region as new regions open up instead. You must add to your numbers to be able to function at previous levels when more people were active in the region.
This is where being nice and giving that RSS to Joe may come in handy. Remember how you carry yourself, how you treat your Alliance members and other Alliances will affect your ability to recruit in the future.
We are beginning to see many once-great alliances dwindle as they are unable to replenish their ranks because many in their region deem them as ‘bullies’. While many may not care, eventually you may not have anyone left to fill your rallies unless you log on to donated accounts and send troops to yourself.
Do Game Politics Go Further?
The short answer is yes. You’ll start to chat with people from other regions during RvR. Eventually, these are people you’ll have a very good chance of merging with. It’s an excellent time to network for this type of circumstance. You can learn about successful players, smart players, and players to stay away from.
People join Line Rooms and Discord Servers also to learn about the game. Oftentimes this develops further friendships. Those friendships become alliance merges later. Networking is the backbone of game politics.
The Dark Side of Politics
Subterfuge is something else to be aware of. There are hundreds of backdoor conversations occurring while you read this article. Rumors and fake news are being spread; agreements and breakups are being made. People try to sway you to believe one thing or another about a person without any proof.
Be wary of those attempting to convince you with no credibility or evidence to back up their words. Blindly believing what someone may tell you may cause you and your alliance a disservice in the future. Be aware that sources of information may not always be reliable and to ALWAYS fact check the information that would affect you or your alliance.
What do the experts suggest?
Every alliance, large and small, have had to deal with the political show at one point or another. When I asked a few members of our community how they have dealt with politics in the past, here is what they had to say:
“When a region merger happens, I tend to make new friends, and not look for mergers or recruitment at all. I know nothing about the other region and friendship will help you in that area. I’ll look for an alliance to merge with us, later. I did this to the previous merger, that complimented both my alliance and theirs.
Tile Hitting: At first we went from R4 to R4 that worked in the past. Then people dropped tags to do it. We have tied. Now we look at their alliance, alliance wall, and if it isn’t resolved early enough. Could go from alliance to their allies.
Events: This shows us who actively participates and who is floating by. These are solved once you find the right communicator in the other alliance. In the beginning, power was everything in politics. Now it’s swaying to knowledge.”
-Ryan/xX Zodiac Xx (HULK) Hulk Smash Alliance
“Having a solid alliance can make or break the way you play a game but also the way you enjoy it.
Weirdly, these people you play within this virtual world become more than just comrades in a game.
These people become best friends and even more solid than your family.
If you choose an alliance that isn’t the right fit for you, then you need to drop out to find one that can make your gaming experience more enjoyable. Because at the end of the day we are all here to burn.
Politics make it hard especially if you are in a crew that is the most hated in your region. Be prepared to take the hits with the hate mail and shitty RC sledging. If you have a thick skin and can let the banter flow, like water off a duck’s back, then continue to play aggressively.
Our crew purposely set out to be the assholes in the region, we hit tiles to prove points. No one alliance rules the region regardless of who has CP.
Technically our alliance has no rules and no solid R5 but rather a leadership circle that manages a group of unruly misfits. The only rule is no whining. If you whine then go to an alliance that will babysit you. If you talk smack in RC and get hit and capped, then that is on you. We encourage our crew to learn how to play the game and how to be smart about the strategy.
The challenge with this alliance style is that it makes it difficult to organize and manage if decisions are needed, who answers to what. No clear hierarchy or structure isn’t for everyone, especially if people like knowing who to go to with issues or concerns. If there is no one person to make the defining decision(s) it can be confusing for the guys/gals that are new to the fold. As we are unruly misfits, it can be difficult to put ideas forward that could benefit the alliance, sometimes the leadership style doesn’t allow for this.
Regardless of structure and hierarchy, a solid alliance all comes down to clear communication and vision about what your alliance is all about. This is the main reason why our alliance has merged then disbanded several times because the vision and directions were not the same. The leadership style was different. Poor communication with new members who came from a clear hierarchical alliance. Poor understanding of roles or lack thereof.
How do we respond? We acknowledge we are the most hated, roll with the punches and go out there with the purpose to burn.”
What Comes Next?
Politics in the game are necessary. What are some other necessary aspects of the game?
Politics begins at home:
Time to Come Together!
Other Topics to Brush up On:
Politics are important, but so is your base. Brush up on some basics:
Politics is unquestionably a part of World War Rising. At some level, you must associate with others, or be left behind as a player or as an alliance. There is no right or wrong answer with how you decide to handle yourself politically within the game. There are definite consequences, however.
Many people feel that politics is equivalent to drama. When handled correctly, there is no drama, and much less to deal with in the future.
I would like to thank my guests who gave their point of view on game politics.