Command Centers come in many different forms.
When you first begin to play, it’s often overwhelming to delve through all of your options when you really aren’t sure which direction to go.
In this article, we will look at the main types of playing styles. Although there is much more to each type of style, we will have a general look at all the possibilities.
What are the Basic Types of Command Center Styles?
How you decide to grow will have a direct effect on what type of player you will be. There are many things to take into consideration when deciding on which direction to go. Two of the largest factors to consider are time and money. While this game can absolutely be played as a F2P (free to play) player, typically the real action comes with a bit of spending, especially as the game advances. The good news is that there is a place for everyone on the spending spectrum and loads of fun to be had no matter which direction you chose!
Historically in this type of game style, there are a few basic types:
- Attack This type of Command Center has an attack focus. Several substyles fall under this category such as Solo Attacker, Rally Lead, Control Point Lead. Typically the major focus is attack stats and things that help boost them. This is often the most costly of the styles of play.
- Filler/Defensive Lots of times fillers will be attackers and should have a solid defense as well. Rally leads would not get very far without fillers. Some people also like to Trap willing filling rallies. Fillers can be very versatile accounts.
- Trap As said in a previous article I wrote, Building Secrets, The Basics to Building a Trap Base, “There is a distinct difference between a Trap and a Defensive Base.” While traps are defensive bases, not all defensive bases are traps. Traps are designed to be deceptive in appearance in order to entice attackers to attack a very strong base despite its appearance.
Many accounts cover a few different types of play styles.
There are many variations with the main base styles. One player, in particular, comes to mind, Unburnable from (2Shy) in the Flint Homeland Region, who likes to trap while holding a Control Point.
There are many ways to vary gameplay and keep your enemies guessing. The possibilities are only limited by your imagination.
Control Point Lead
Control Point Leaders are typically the most expensive type of account to play. They set their bases to take out the enemy teams in control points with annihilating force. There are special stats in gear, knowledge, mastery, emblems, and in basically every area of the game, you can find certain specialized CP (Control Point) stats. In addition, these players stay on top of every update with the latest gear, research, buildings, and other items that offer the most current stat numbers possible.
Aside from the possible mercenary loss, this is one of the reasons that Control Point accounts tend to be more expensive than just Rally Lead accounts. Rally Lead accounts are able to ignore some CP stats, whereas CP accounts have to max EVERYTHING. Think of your control point team as a Regiment.
Control Point leads are typically the true “lovers of the war” game.
Reining supreme is always the goal.
Rally Attack Lead
Rally attack accounts often are on the pricier side to run efficiently. These are typically the largest and strongest bases in an alliance. It is very important for rally leaders to stay on top of all the updates that the game has in order to keep their battles successful.
Rallies are set, other alliance members join, and the rally is sent when the timer is done. While the main drawback to this style can be speed and the fact that the alliance of the target is notified, it is often made up for in the devastating numbers that are sent.
There are also additional stats applied during rallies based on your setup that do not apply to solo attacks.
In WWR, there are many ways that Rally Leads contributes. The can lead rallies on the Control Point, Garrisons, Syndicate Outposts, and of course, other bases. Think of Rallies like a Battalion sent to devastate the enemy.
These accounts love the “thrill of the kill”.
Solo Attacking is another form of an Attack style. With this type of play, Solo Attack players are extremely opportunistic players. They are masters of speed and ‘tap and run’ attacks. They choose targets based on attacking by themselves only.
There are other benefits to attacking Solo style. The main benefit is that there is no notification to the alliance that can be seen. Because of this, the attack can be missed until it is too late for anyone to help their fellow member. The cost of this type of playstyle can vary based on the targets you want to attack. It can be one of the most economical attack styles to play. Think of Solo Attackers like Special Ops.
Solo Players get the job done quickly and efficiently.
Rally fillers are absolutely necessary for any fighting alliance. After all, Rally leads can not do much if their rallies are not filled. Rally Fillers must have a good defense as they must unshield to send troops to a rally. In addition, sending squad members to rallies also will leave an account with less defense.
Because of this, rally fillers must be strong enough to be able to take an attack themselves or be quick and savvy enough to implement other strategies to help protect their accounts, such as filling and porting away from the battle. Rally Fillers are similar to a Company in a military unit.
Rally Fillers are true team support.
Although many people say they are a trap, they are actually a Defensive Account. Defensive Accounts are built to take a strong attack, solo or rally. They are often a larger account and typically the fillers that all alliances rely on so much.
Defensive Accounts are extremely versatile in that they often attack given the right targets as well.
The cost of a Defensive Account is really up to the player. There are many levels of being a Defensive Account. Defensive Accounts are like Entrenched Troops.
They can take on many challenges.
There are several types of Trap Accounts. The most well known are as follows:
- Solo Trap– The accounts can take a solo hit from a single attacker with or without Alliance reinforcements, also known as a rein.
- Rally Trap– Rally Traps can take an entire rally from several attackers in one attack. This may be done with or without rein.
- Rally Trap/Filler– Trap Fillers will bait solo or rally attacks while filling their alliance rallies on other targets as part of their strategy
I am very biased towards trapping, as trapping is my favorite way to play currently. Trapping is the second to last most inexpensive way to play. You do not need to max nearly as much in order to be effective. For example, you do not need to worry about rally stats or control points stats as much. Depending on the makeup of your alliance, you can eliminate working on other stats as well such as Syndicate Outpost stats or Garrison stats. Not to say trapping will not get expensive ever, for example, you can do some amazing traps given the right funding, however, on average it can be less costly.
The main difference between Traps (not to be confused with wall traps located in your wall inside your base) and regular Defensive Accounts, is that Traps work towards deception. The objective of trapping is to appear weak in any means you have available to you. Aside from outward appearances showing you to be extremely weak, your base contains several ‘Ace’s up your sleeve’. When an attacker hits, they should genuinely be shocked you won.
WWR presents a lot of fun ways to trap that many other games do not have, such as mastery stats that do not show in scouts or stat listings. You can have a certain amount of troops, but depending on how you arrange the troops, you will be weaker or stronger. There are all types of fun puzzles to figure out while trying to keep your cost down. Think of traps like Elite Special Forces.
Support type accounts are available to everyone. These are your primary F2P (free to play) players. They can be the support staff, the cheerleaders, the farmers.
Often, alliance chats would be extremely boring without these crucial members of your team.
Depending on the way your alliance is set up, these players are often the ones that gather and generate the resources that help the bigger players. They are the ones that make sure the help button is always pushed.
They help to ensure everything from alliance organization to great conversations stay constant.
One thing to keep in mind with F2P accounts is that spending time on your accounts is very necessary. Since purchases are not made, one of the only ways to obtain items for your account and grow is to grind out as many events as possible as often as possible.
Support Accounts are often the glue that holds an alliance together.
There are many, MANY ways to assist an alliance. Every type of these playing styles are extremely important to a successful team.
I asked our Line Community to tell me what helped them to decide which play style to adapt, and here is what they had to say:
“When I started playing WWR, I wanted to be the ‘cheap guy’ who ate spenders money (oops I mean troops ????♂️)” -Chaldan/Pale Pillager (R0ll) Region #547 Basalt Badlands, TRAP
“I did not decide my playstyle, it was chosen for me… FlufEUnicorn insisted that I learn how to lead rallies and attack. If it wasn’t for her, I would be a farmer. “ ~Professor LJ (BDTY) Region #423 Zirconium Province, RALLY LEAD/ CONTROL POINT LEAD
“I knew I wanted to be all defensive because I lost so many battles early on. I wanted to see all those people lose to me.” -Xoo Drew ooX (G:W) Region #423 Zirconium Province TRAP
“I decided to play an attack style because it’s exhilarating. The moment you send a march, you have no idea what may or may not happen. Sometimes it’s a coin toss, especially vs anti-scout.
I’ve zeroed hundreds of players, killed billions of troops and mercs, but I still get the shakes when I send an attack march. It’s a thrill like no other. It’s the ultimate fun.” – BadMFKRBrent™️ (MFKR) Region #437 Basalt Terrace, RALLY LEAD
“I chose my playstyle because of Game of War, I already knew how to trap there, so I figured why not? in WWR too.” -Kiera (DECH) Region #539 Algorab, DEFENSIVE/FILLER
“My playstyle is a combination of happy accidents… I didn’t intentionally choose how I play. I have just learned to go with the flow and use what I learn as I learn it. I adapt to the game as it changes. I would honestly encourage others to do the same.” -Unburnable/ Hakoshi (2Shy) Region #531 Flint Homeland, VARIANT
“My base style was decided mostly by budget. That’s the biggest factor. I used Chris Hero videos and WWR Commander articles for ideas on how to work within that. Especially after I became R5 within a week or so of starting, I didn’t know what I was doing. ???? WWR Command and Chris Hero also helped with ideas of what kind of alliance to work towards. ???? Between that and a contact in Ymir helping out with information, I was able to build a pretty consistent Defensive Base with enough attack to score points in Kill Events. I’ve bounced back and forth in the last year from Trap base to full-on Attack, and then back to Defensive Rally Fill. The needs of the Alliance more or less direct my play style now. ????” -Hellion DSQ (~WAR) Region #403 Bronze Dominion, DEFENSIVE
“I got my style because I got tired of losing to Bad Texan and Death ????????” -WarBadAzz (BDAZ) Region #535 Etimen, ATTACK BASE
What Comes Next
There are many different styles of gameplay that you can adapt to. Take a look at a few of the articles below to learn more about which style may be best for you.
Trapping and Defense
Eat Up Those Incoming Troops!
Focus on Attacking
Learn About Different Attacking Strategies
Keep a Sense of Humor
Other Topics to Brush up On:
No matter what is occurring, be sure safety is always first!
There are so many different styles to choose from! Hopefully, this article will help clarify the different types of gameplay and base types, as well as help you decide which may be best for you!
Please remember that any comments made are to assist players in the process of deciding what type of gameplay may be best and is NOT a guarantee that it is a style that will work for you.
I would like to thank the awesome player experts who assisted with this article on Base Playing Styles.
Chaldan/Pale Pillager (R0ll) Region #547 Basalt Badlands, TRAP
Professor LJ (BDTY) Region #423 Zirconium Province, RALLY LEAD
Xoo Drew ooX (G:W) Region #423 Zirconium Province TRAP
BadMFKRBrent™️ (MFKR) Region #437 Basalt Terrace, RALLY LEAD
Kiera (DECH) Region #539 Algorab, DEFENSIVE/FILLER
Unburnable/ Hakoshi (2Shy) HYBRID
Hellion DSQ (~WAR) Region #403 Bronze Dominion, DEFENSIVE
WarBadAzz (BDAZ) Region #535 Etimen, TRAP