Construction on the Science Academy is complete inside your base! This building brings permanent boosts to World War Rising and the potential for additional havoc and fire!
Where can I find the Science Academy?
The Science Academy is located directed to the right of the Hero Quarters. There is no unlock required, it is open automatically. The maximum level is currently Level 5. If you have the ability to craft boosts here there will be an icon over the top of the building.
Level | Plans Needed |
---|---|
1 | n/a |
2 | 200 |
3 | 400 |
4 | 100,000 (T2) |
5 | 100,000 (T3) |
How do I Obtain material to craft the boosts?
Materials are currently available both in events and packs. The most common materials, such as Kevlar Component, are found in most events. The more rare ones are included in Mystery Component Chests, and packs.
What is the benefit of the Science Academy?
The Science Academy allows you to craft permanent boosts for your base. There are five categories of boosts. Science Academy Level 1, Science Academy Level 2, Science Academy Level 3, Science Academy Level 4 and Science Academy 5. Each tab number denotes which Science Academy Level you need to have to craft the boosts; ie Level 3 requires Level 3 Academy. Within these categories, it is broken down even further. Recently the tabs have been reorganized to make it easier to find what you want. They are now listed in smaller subsections that open for a list and have more descriptive pictures and icons, instead of just listed down the page. This makes it easier to decide which category you wish to utilize.
Let’s take a look at the potential boosts and costs.
Science Academy Lv 1
There are 17 subcategories within the first tab. Each one has a different type of boost and uses different components. These all require only a Level 1 Science Academy.
- Drops from Events: There are four here, all Missile Cooldown Time Reductions: If all four are crafted, the total cooldown reduction is 10%. You need Pistol Magazine Components for this.
- Mercenary Troops: These are all Base Mercenary Troop Capacity increases. They use Kevlar Component for the first four and then move into Armory Camo Cloth Component and Sulfur Component. The total increase from all nodes is +15,000 Base Mercenary Troop Capacity.
- Research: The three nodes here use Camouflage Netting Component and Diamond Component, with a total increase of 35% Research Speed.
- Drops from Syndicate Targets: There is a 10% Missile Prep Time Reduction total here, and it requires Manganese Component.
- Troop Health: This is a long section with 19 nodes to complete. They use Kevlar Component, Zinc Component, Armory Camo Cloth Component, and Sulfur Component. All of these nodes completed will give 420% additional Troop Health.
- Construction: Just as with Research, the three nodes here use Camouflage Netting Component and Diamond Component, with a total increase of 35% Construction Speed.
- Infantry Health: This node mirrors the general Health node, using Kevlar Component, Zinc Component, Armory Camo Cloth Component, and Sulfur Component. All of these nodes completed will give 420% additional Infantry Health.
- Vehicle Health: This node mirrors the general Health node, using Kevlar Component, Zinc Component, Armory Camo Cloth Component, and Sulfur Component. All of these nodes completed will give 420% additional Vehicle Health.
- Artillery Health: This node mirrors the general Health node, using Kevlar Component, Zinc Component, Armory Camo Cloth Component, and Sulfur Component. All of these nodes completed will give 420% additional Artillery Health.
- Operative Health: This node mirrors the general Health node, using Kevlar Component, Zinc Component, Armory Camo Cloth Component, and Sulfur Component. All of these nodes completed will give 420% additional Operative Health.
- Special Unlock: There are two different boosts in this node.
- Mercenary Research Speed: Using Jute Component, it adds a 200% total Mercenary Research Cost Efficiency.
- Maximum Hero Stamina: Also, using Jute Component, it adds 20,000 Maximum Hero Stamina.
- Production: These all use Kevlar Component, with a 10% Resource Production Capacity boost, a 5% Resource Delivery Capacity boost, and a 5% Troop Training Capacity boost.
- Tier 1 Resource Production: I’m not going to spend too much time here (many of you will have Intel Buildings instead of RSS buildings), but there are quite a few nodes all boosting specific Tier 1 resource increases. They use Kevlar Component, Camouflage Netting, and Diamond Component.
- Gathering: There are three different types of gathering boosts here. Resource Gathering Speed on a Syndicate Stockpile (20%) using Kevlar Component, T2 Resource Gathering Speed (50%) using Camo Netting and Diamond Component, and a total 375% increase in Resource Gathering Speed using Kevlar Component, Camo Netting, and Diamond Component.
- Teleport Cooldown Reduction: There are 5 nodes here, totaling a 15% Teleport Cooldown Redux. They require Kevlar Component, Diamond Component, and Gun Stand Component.
- Hero: There’s only one node here, using Kevlar Component, with a 5% Hero Speed increase.
- Troops: This section is a mixed bag. It has;
- Troop Attack: A total of 100% Troop Attack can be picked up here, requiring Kevlar Component, Diamond Component, and Gun Stand Component.
- Troop Armor: A total of 100% Troop Armor can be picked up here, requiring Kevlar Component, Diamond Component, and Gun Stand Component.
- Infantry Attack: A total of 375% Infantry Attack can be picked up here, requiring Kevlar Component, Diamond Component, and Gun Stand Component.
- Vehicle Attack: A total of 375% Vehicle Attack can be picked up here, requiring Kevlar Component, Diamond Component, and Gun Stand Component.
- Artillery Attack: A total of 375% Artillery Attack can be picked up here, requiring Kevlar Component, Diamond Component, and Gun Stand Component.
- Operative Attack: A total of 375% Operative Attack can be picked up here, requiring Kevlar Component, Diamond Component, and Gun Stand Component.
- Deployment Return Speed: 5% using Kevlar Component
- Deployment Attack Speed: 5% using Kevlar Component
- Reinforcement Capacity: 50,000 using Kevlar Component
- Rally Capacity: 50,000 requiring Kevlar Component, Diamond Component, and Gun Stand Component.
Science Academy Lv 2
This tab requires a Level 2 Science Academy.
- Drops from Events: This section has several different boost types, all requiring Pistol Magazine Component.
- Hospital Capacity: +100,000 total
- Medic Attack: 880%
- Medic Armor: 1,320%
- Medic Health: 440%
- Drops from Syndicate Targets: This section has several different boost types, all requiring Manganese Component. The total boosts are as follows;
- Wall Defenses Capacity: +20,000 total
- Transporter Attack: 880%
- Transporter Health: 440%
- Transporter Armor: 1,320%
- Special Unlock: This has combat and missile boosts. The total boosts are as follows;
- Control Point Missile Attack Speed: 200%
- Control Point Missile Attack Cost Efficiency: 90%
- Control Point Missile Attack Cost Preptime: 200%
- Control Point Missile Attack Cost Cooldown: 200%
- Control Point Attacking Medic Attack: 200%
- Base Attacking Infantry Attack: 12,500%
- Base Attacking Vehicle Attack: 12,500%
- Base Attacking Artillery Attack: 12,500%
- Base Attacking Operative Attack: 12,500%
Science Academy Lv 3
This tab requires a Level 3 Science Academy.
- Mercenary Upgrades: This section focuses on…Mercenaries. The total boosts are as follows:
- Masquerat Attack/Health/Armor: 20,000%/12,000%/32,000%
- Phoenix Attack/Health/Armor: 20,000%/12,000%/32,000%
- Nimitz Attack/Health/Armor: 20,000%/12,000%/32,000%
- Scorpius Attack/Health/Armor: 20,000%/12,000%/32,000%
- Mercenary Aircraft Attack/Health/Armor: 50,000%/30,000%/80,000%
- Mercenary Transporter Attack/Health/Armor: 50,000%/30,000%/80,000%
- Mercenary Medic Attack/Health/Armor: 50,000%/30,000%/80,000%
- Mercenary Mechanic Attack/Health/Armor: 50,000%/30,000%/80,000%
- Drops from Events: This section has several different boost types, all Pistol Magazine Component or Shotgun Stock Component. The total boosts are as follows;
- Mercenary Troop Training Capacity: +10,000
- Mechanic Attack: 880%
- Mechanic Health: 440%
- Mechanic Armor: 1,320%
- Drops from Syndicate Targets: This section has several different boost types, all requiring Manganese Component. The total boosts are as follows;
- Mercenary Deployment Speed: 100%
- Aircraft Attack: 880%
- Aircraft Health: 440%
- Mechanic Armor: 1,320%
- Special Unlock: This section focuses on many different combat elements. The total boosts are as follows;
- Shield Destroyer Missile Uranium Enriched Fuel Cost Efficiency: 25%
- Base Attacking Troop Health: 3,000%
- Base Attacking Troop Armor: 9,500%
- Base Defending Troop Health: 1,500%
- Base Defending Troop Armor: 4,500%
- Control Point Attacking Rally Attack: 1,500%
- Control Point Attacking Troop Health: 3,000%
- Control Point Attacking Troop Armor: 9,500%
- Control Point Defending Troop Attack: 3,000%
- Control Point Defending Troop Health: 3,000%
- Control Point Defending Troop Armor: 9,500%
- Attack Deflection: 1,500%
- Troop Health: 1,000%
- Troop Armor: 3,500%
- Armor Piercing: 6,500%
- Counterintelligence: 8,200%
- Control Point Attacking Aircraft Attack: 7,800%
- Control Point Attacking Mechanic Attack: 7,800%
- Control Point Attacking Medic Attack: 7,800%
- Control Point Defending Aircraft Attack Deflection: 8,500%
- Control Point Defending Medic Attack Deflection: 8,500%
- Control Point Defending Mechanic Attack Deflection: 8,500%
- Base Attacking Aircraft Attack: 9,450%
- Base Attacking Medic Attack: 9,450%
- Base Attacking Mechanic Attack: 9,450%
- Base Attacking Infantry Attack: 9,450%
- Base Attacking Artillery Attack: 9,450%
- Base Attacking Armored Vehicle Attack: 9,450%
- Base Attacking Operative Attack: 9,450%
- Garrison Attacking Troop Attack: 10,000%
- Garrison Attacking Troop Armor: 15,000%
- Garrison Attacking Troop Health: 5,000%
- Garrison Defending Troop Attack: 10,000%
- Garrison Defending Troop Armor: 15,000%
- Control Point Attacking Troop Attack: 10,000%
- Control Point Attacking Troop Armor: 15,000%
- Control Point Attacking Troop Health: 5,000%
- Control Point Defending Troop Attack: 10,000%
- Control Point Defending Troop Armor: 15,000%
- Control Point Defending Troop Health: 5,000%
- Infantry, Vehicle, Artillery and Operative Attack: 20,000%
- Infantry, Vehicle, Artillery and Operative Armor: 30,000%
- Infantry, Vehicle, Artillery and Operative Heath: 10,000%
Science Academy Lv 4
This tab requires a Level 4 Science Academy. This level, creating this boosts will give you maximum stats of;
- 25,000% Troop Attack
- 15,000% Troop Health
- 45,000% Troop Armor
- 30,000% Base Rallying Troop Attack
- 70,000% Base Attacking Troop Attack
- 30,000% Base Attacking Troop Health
- 100,000% Base Attacking Troop Armor
- 70,000% Base Defending Troop Attack
- 35,000% Base Defending Troop Health
- 120,000% Base Defending Troop Armor
- 85,000% CP Rallying Troop Attack
- 125,000% CP Attacking Troop Attack
- 55,000% CP Attacking Troop Health
- 175,000% CP Attacking Troop Armor
- 125,000% CP Defending Troop Attack
- 55,000% CP Defending Troop Health
- 175,000% CP Defending Troop Armor
- 100,000% Armor Piercing
- 25,000% Attack Deflection
- 25,000% Counter Intelligence
- 1,500% Pasteur Attack
- 1,000% Pasteur Health
- 3,000%Pasteur Armor
- +30,000 Aria Maximum Hero Stamina
- 1,500% Morse Attack
- 1,000% Morse Health
- 2,000% Morse Armor
- 50,000% Infantry/Vehicle/Artillery and Operative Attack
- 25,000% Infantry/Vehicle/Artillery and Operative Health
- 75,000% Infantry/Vehicle/Artillery and Operative Armor
- 250% Enemy Rally Deployment Speed Reduction
- 55,000% Mercenary Aircraft, Transporter, Medic and Mechanic Attack
- 25,000 Mercenary Aircraft, Transporter, Medic and Mechanic Health
- 75,000% Mercenary Aircraft, Transporter, Medic and Mechanic Armor
- 55,000% Enemy Health Reduction
- Aria Equipment Preset Slots 1-10
- Eli Equipment Preset Slots 1-10
- Ember Equipment Preset Slots 1-10
- +3,000 Eli Maximum Hero Stamina
- +6,000 Eli Maximum Hero Stamina
- +9,000 Eli Maximum Hero Stamina
- +12,000 Eli Maximum Hero Stamina
- +3,000 Ember Maximum Hero Stamina
- +6,000 Ember Maximum Hero Stamina
- +9,000 Ember Maximum Hero Stamina
- +12,000 Ember Maximum Hero Stamina
Science Academy Level 5
This tab requires a Level 5 Science Academy. These boosts require Brass, Rifle Grip, and Wire Cutter Components to craft. This level, creating this boosts will give you maximum stats of;
- 50,000% Troop Attack
- 30,000% Troop Health
- 90,000% Troop Armor
- 60,000% Base Rallying Troop Attack
- 85,000% Base Attacking Troop Attack
- 36,000% Base Attacking Troop Health
- 120,000% Base Attacking Troop Armor
- 85,000% Base Attacking Troop Attack
- 36,000% Base Attacking Troop Health
- 120,000% Base Attacking Troop Armor
- 120,000% Control Point Attacking Troop Attack
- 60,000% Control Point Attacking Troop Health
- 180,000% Control Point Attacking Troop Armor
- 120,000% Control Point Defending Troop Attack
- 60,000% Control Point Defending Troop Health
- 180,000% Control Point Defending Troop Armor
- 100% Level 10 Troop Training Resource Cost Efficiency
- 12,000% Morse Attack
- 8,000% Morse Health
- 16,000% Morse Armor
- 60,000% Infantry/Vehicle/Artillery/Operative Attack
- 35,000% Infantry/Vehicle/Artillery/Operative Health
- 85,000% Infantry/Vehicle/Artillery/Operative Armor
- 60,000% CP Rallying Attack
- 12,000% Pasteur Attack
- 8,000% Pasteur Health
- 16,000% Pasteur Armor
- 120,000% Merc Aircraft, Transporter, Medic and Mechanic Attack
- 60,000% Merc Aircraft, Transporter, Medic and Mechanic Health
- 180,000% Merc Aircraft, Transporter, Medic and Mechanic Armor
- 100% Level 10 Troop Training Resource Cost Efficiency
Released Updated Boosts 12/30/2020
- 150,000% Base Attacking Troop Attack
- 75,000% Base Attacking Troop Health
- 200,000% Base Attacking Troop Armor
- 75,000% Troop Attack
- 40,000% Troop Health
- 90,000% Troop Armor
- 100,000% Infantry, Vehicle, Artillery ,and Operative Attack
- 50,000% Infantry, Vehicle, Artillery ,and Operative Health
- 150,000% Infantry, Vehicle, Artillery ,and Operative Armor
- 75,000% Enemy Health Reduction
- 150,000% Armor Piercing
- 100% Enemy Rally Deployment Speed Reduction
- 50% Lv11 Troop Training Time Cost Efficiency
- 50% L11 Troop Training Resource Cost Efficiency
Science Academy Level 6 (1/18/2021)
This tab requires a Level 6 Science Academy. This level, creating this boosts will give you maximum stats of:
- 55,000% Troop Attack
- 30,000% Troop Health
- 70,000% Troop Armor
- 50% Upkeep Efficiency T7
- 50% Upkeep Efficiency T6
- 25% T11 Troop Training Time Cost Efficiency
- 25% T11 Troop Training Resource Cost Efficiency
- 30% Mercenary Promotion Upgrade Speed
- 30% Cost Efficiency of T7 Resources towards Mercenary Promotion
(Updates 2/5/2021)
- 25% Troop Training Time Cost Efficiency
- 25% Troop Training Resources Cost Efficiency
- 85,000% Infantry, Vehicle, and Artillery Attack
- 40,000% Infantry, Vehicle, and Artillery Health
- 100,000% Infantry, Vehicle, and Artillery Armor
- 150,000% CP Attacking and Defending Troop Attack
- 70,000% CP Attacking and Defending Troop Health
- 180,000% CP Attacking and Defending Troop Armor
The boosts within the Science Academy can be substantial. Be sure to grind out your events and pick wisely the ones that best serve your base.
Do you have questions or comments? Leave them in the comments below!
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