Mercenaries are specialized troops used for attack, defense, Control Point, as well as gathering. Each of the Mercenaries comes with its set of stats and attributes. Mercenaries work in tandem. They benefit from one another—knowledge and comprehension of how the mercenaries function is critical to your game success.
In this guide, we will cover:
- Mercenary Portal and Training Camp
- Where to reduce the cost of Mercenary Promotion
- Each Mercenary Troop, along with their strengths and weaknesses
- Special Thanks
- What to Read Next?
- Latest Guides and updates at WWR Command
- Join our Conversation!
Firstly, let’s go over what the Mercenary Portal and Training Camp is along with their purposes.
Disclaimer: Some of the benefits mentioned below may have been nerfed or adjusted over time.
Mercenary Portal
Your Mercenaries can be trained through the Mercenary Portal once they are unlocked through various Mercenary Research. Inside the building, you will see the Mercenaries available to train after opening the Research Facility. The building also provides additional benefits such as Mercenary Troop Capacity and Troop Training Capacity.
Mercenary Troop Capacity is the maxed allowed of Mercenaries you can hold within your Base.
The Mercenary Troop Training Capacity is the number of Mercenaries you can train at a time.
Your Mercenaries will require Mercenary Rations, Food, and the corresponding Token that matches the Mercenary you’d wish to train to train your Mercenaries.
After training your Mercenaries, you will also have the opportunity to promote your Mercenaries, which can be done in your Mercenary Training Camp.
The Mercenary Portal takes Mercenary Portal Architectural Plans after level 11, and it is based on specific levels per release (T2, T3, etc.). Remember that it is tied to your Command Center’s level, so you will have to level your Base accordingly.
Mercenary Portal Chart
Level | Mercenary Troop Capacity | Troop Training Capacity |
---|---|---|
1 | 50,000 | 2,000 |
5 | +54,000 | +2,000 |
10 | +60,000 | +2,000 |
15 | +85,000 | +2,000 |
20 | +110,000 | +2,000 |
25 | +160,000 | +3,000 |
30 | +210,000 | +3,000 |
35 | +325,000 | +4,000 |
40 | +450,000 | +4,000 |
45 | +700,000 | +5,000 |
50 | +1,000,000 | +5,000 |
55 | +1,250,000 | +6,000 |
60 | +1,500,000 | +6,000 |
65 | +2,000,000 | +11,000 |
70 | +3,000,000 | +17,500 |
Beginning at level 31, you are granted additional benefits for mercenary troop hospital capacity.
Level | Additional Hospital Capacity for Mercenary Troops |
---|---|
31 | +115,000 |
35 | +162,000 |
40 | +225,000 |
45 | +350,000 |
50 | +500,000 |
55 | +625,000 |
60 | +750,000 |
65 | +775,000 |
70 | +800,000 |
Chart for Mercenary Portal level 70 to 90 is coming soon!
Within the portal, you will see the mercs available to train. Note that not all mercenary troops are available at all times. They will come and go in terms of availability. As you complete certain research trees, you will be able to make some of the mercs open and available to train permanently at all times.
To acquire mercenaries, you will need type-specific mercenary tokens, food, and mercenary rations.
Mercenary Tokens and Rations can be awarded in event prizes or purchased in packs. Occasionally they are offered as a global gift.
Mercenary Training Camp
The Merc Training Camp enables you to upgrade your Mercenary Troops to a higher level when applicable. When suitable, the troops you can upgrade will show inside the building.
When promoting your Mercenaries, they can get rather pricey. With that in mind, be sure to increase your VIP levels to make the most of your Mercenary Cost Promotion Efficiencies! Also, there are several additional locations to look at when decreasing your Mercenary Promotion Cost. Such as Permanent LIfetime Boosts, Research, as well as Hero Mastery Skills.
Mercenary Training Camp Chart
Level | Merc Training Camp Arch Plans Needed | Merc Troop Upgrade Capacity | Additional Benefits |
---|---|---|---|
1 | n/a | 10,000 | n/a |
2 | 10,000 | 15,000 | Unlock Lv 5 Mercenary Troop Upgrade |
3 | 100,000 | 20,000 | Unlock Lv 6 Mercenary Troop Upgrade |
4 | 1,500,000 | 30,000 | Unlock Lv 7 Mercenary Troop Upgrade |
5 | 50,000 | Unlock Lv 8 Mercenary Troop Upgrade |
Kill Order
Take note of the rating stats within the details of each mercenary troop type. It will give you important information. The kill order is determined by health, not the highest rating. For example, although the troops’ attack shown below is level 4, their health is level 3. That means they will die at the same time as your T3 troops. You cannot hide them behind the T4.
Let’s take a look at the different mercenary troops in addition to their uses.
Disclaimer tests above were based on T8/T9 Mercenary release BEFORE combat balance adjustments.
Rally Mercenary Troops – Infantry, Vehicle, Artillery
The Rally Mercenaries consists of three Mercenary Troops, Infantry, Vehicle, along with Artillery. While they all have similar comparisons, they each have their distinctions.
Rally Infantry
Strong: Artillery, Rallied Target, as well as Flamethrower
Weak: Vehicles, Wall Defense, and Bomber Aircraft
- Benefits your overall Troop along with Infantry Attack, Health, in addition to Armor bonuses.
- Health increases while defending with Nightingale and Pasteurs.
- More effective than regular troops with Syndicate Outposts
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- Multiplies Rally Attacks
Rally Vehicle
Strong: Infantry, Rallied Target, and Flamethrower
Weak: Artilleries, Wall Defenses, in addition to Bomber Aircraft
- Benefits your overall Troop along with Vehicle Attack, Health, as well as Armor bonuses.
- Health increases while defending with Machina.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- Multiplies Rally Attack
Rally Artillery
Strong: Vehicles, Rallied Target, and Flamethrower
Weak: infantry, Wall Defenses, in addition to Bomber Aircraft
- Benefits your overall Troop along with Artillery Attack, Health, as well as Armor bonuses.
- Health increases while defending with Machina.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- Multiplies Rally Attack
Fokker D VII
Type: Fighter Aircraft
Strong: Bomber and Copter Aircraft
Weak: Anti-Air
- Benefits your overall Troop along with Mercenary Aircraft Attack, Health, in addition to Armor bonuses.
- Health increases while defending with Machina.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
P-51 Mustang
Type: Fighter Aircraft
Strong: Bomber and Copter Aircraft
Weak: Anti-Air
- Benefits your overall Troop along with Mercenary Aircraft Attack, Health, and Armor bonuses.
- Health increases while defending with Machina.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
Bombay 8-A
Type: Bomber Aircraft
Strong: All Ground Units
Weak: Fighter Aircraft and Anti-Air
- Benefits your overall Troop along with Mercenary Aircraft Attack, Health, as well as Armor bonuses.
- Health increases while defending with Machina.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
Phantom X
Type: Fighter/Bomber Aircraft
Strong: All Ground Units along with Bomber and Copter Aircraft
Weak: Anti-Air and Fighter Aircraft
- Benefits your overall Troop along with Mercenary Aircraft Attack, Health, in addition to Armor bonuses.
- Health increases while defending with Machina.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- The population is concealed in reports.
- Attack doubles when the opponent defends with ANY Troops that are two or more tiers lower.
Helicob
Type: Copter Aircraft
Strong: All Ground Units, Squad Members, Wall Defenses, and Rallied Targets at Control Point
Weak: Fighter Aircraft and Anti-Air
- Benefits your overall Troop along with Mercenary Aircraft Attack, Health, and Armor bonuses.
- Health increases while defending with Machina.
- More effective than regular troops with Syndicate Outposts.
- Health doubles when accompanied by Fokker D VII or P-51 Mustang when in higher numbers than Helicob
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- Attack doubles when attacking the Control Point solo and increases 5xs when Rallying.
Sky Wagen
Type: Bomber Aircraft
Strong: All Ground Units
Weak: Fighter Aircraft and Anti-Air
- Benefits your overall Troop along with Mercenary Aircraft Attack, Health, and Armor bonuses.
- Health increases while defending with Machina.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
The number of Sky Wagons will help elevate Airborne Brigade’s Attack to be equivalent to Troops of a particular level. Therefore, the more you have, the better, and this benefit caps at 500.
Example:
5 Sky Wagons increase Airborne to be equal to Lv 5 Troops
10 Sky Wagons enhance Airborne similar to Lv 6 Troops
Then the more Sky Wagons you have, the more it will reflect off of your Airborne Brigade. For Example, if you have 84 Sky Wagons, it will make one Airborne Attack equivalent to five Airbornes without Sky Wagons.
Airborne Brigade
Type: Infantry
Strong: Air Raided Targets*
Weak: Aircraft, Anti-Air, in addition to Transporter
*Targets being attacked by a combination of Sky Wagen and Airborne Brigade
- Benefits your overall Troop along with Infantry Attack, Health, and Armor bonuses.
- Health increases while defending with Nightingale and Pasteur.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
Penalties:
- Reduces its Health by up to 10% if too many Sky Wagens in march
Dragonfly
Type: Transporter
Strong: Squad Members and Anti-Air
Weak: Fighter Aircraft
- Benefits your overall Troop along with Mercenary Transporter Attack, Health, and Armor bonuses.
- Health increases while defending with Machina.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- Faster Gathering Speed and larger Loot Capacity than Semi Centaurus
- Increases Armor when attacking enemy Bases.
Dragonflies help increase the overall health of Airborne Brigades.
Example:
10,000 Dragonflies increase health by one troop level
25,000 Dragonflies enhance health by two troop levels
50,000 Dragonflies intensify the health by THREE troop levels
When 500,000 dragonflies are present, one Airborne’s health would be the equivalent of five Airborne without any dragonflies present.
Masquerat
Type: Operative
Strong: Medics and Mechanics
Weak: Wall Defense
- Benefits your overall Troop along with Operative Attack, Health, and Armor bonuses.
- Health increases while defending with Nightingale and Pasteurs.
- Attack boosts when paired by Operative Troops in higher numbers than Masquerat.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- The population is concealed in reports.
- Reduces the effectiveness of the defender’s Nightingales and Machinas
- Gains 3x Operative Attack
- 1,000% is worth 3,000%
Phoenix
Type: Operatives
Strong: Non-Mercenary Troops and Guerilla
Weak: Transporters and Rally Mercenaries
- Benefits your overall Troop along with Operative Attack, Health, and Armor bonuses.
- Health increases while defending with Nightingales and Pasteurs.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- Health is boosted when attacking solo.
- The attack is boosted when your opponent has a wide variety of Non-Mercenary Infantry, Vehicle, Artillery, and Operative Troops. Maximum effectiveness is 8xs.
Nimitz
Type: Operative
- Benefits your overall Troop along with Operative Attack, Health, and Armor bonuses.
- Health increases while defending with Nightingales and Pasteurs.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- The most effective than regular troops when attacking Battle Marked targets over other Mercenary Troops
- Enemy Attack Deflection reduces in half when against Nimitz and up to half the full amount against accompanying Aircraft Troops based on how many Nimitz are presented.
Boosts Aircraft (including Copter) attack when attacking Battle Marked target together:
- 24,000 Nimitz boost attack 2x.
- 110,000 Nimitz boost attack 5x.
- 15x maximum effectiveness
This boost will stack with any existing increase that is already active for the associated aircraft troops.
Scorpius
Type: Operatives
Strong: Operatives
Weak: Infantry
- Activates Masquerat’s 3x attack boost when Scorpius outnumber Masquerats in a deployment
- Scorpius attack increases by up to 10x with the presence of Air Brigades in the deployment
- Attack increases 2x with 20,000 Air Brigade.
- Attack increases 4x with 68,000 Air Brigade.
- When defending, Scorpius health is boosted 6X with the presence of 200,000 or more other concealed mercenary troops.
- While attacking or defending, Flak Vicker’s attack benefits activate when you are accompanied by a minimum of 20,000 Scorpius and when your enemies have 20,000 Aircraft Troops.
- Health boosts up to 6.5X of all other mercenaries who are concealed from reports.
- 12,000 Scorpius boosts health 2x.
- 47,000 Scorpius boosts health 4x.
- Scorpius’ presence boosts the attack and health of wall defenses up to 20x.
- 46,000 Scorpius boosts wall defenses by 5x.
- 125,000 Scorpius boost wall defenses by 10x.
- The population is concealed in reports.
- Bypass enemy counterintelligence
- Benefits your overall Troop along with Operatives Attack, Health, and Armor bonuses.
- More effective than regular troops with Syndicate Outposts.
- More effective than regular troops when attacking Battle Marked targets.
Scorpius’ Attack is boosted when defending against a minimum of 50,000 enemy Troops, AND with Trapmaster Tactics activated.
Semi Centaurus Attack and Health is boosted when at least 100,000 Scorpuis presented while defending AND with Trapmaster Tactics activated.
Semi Centaurus
Type: Transporter
Strong: Infantry, Anti-Air, Wall Defenses
Weak: Bomber Aircraft
- Benefits your overall Troop along with Mercenary Transporter Attack, Health, and Armor bonuses.
- Health increases while defending with Machina.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- Fast Gathering Speed and Large Loot Capacities
- Armor increases when attacking enemy bases and occupying Resource Tiles.
ARMSV
Type: Transporter
Strong: Copter Aircraft, Artillery (including Flak Vickers)
Weak: Land Mine
- Benefits your overall Troop along with Mercenary Transporter Attack, Health, and Armor bonuses.
- Health increases while defending with Machina.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
Boost your Nightingales and Machinas Health when defending
- 20,000 ARMSVs boost health by 2.5x
- 100,000 ARMSVs boost health by 7x
- 10x maximum effectiveness
- Fewer ARMSVs are required to achieve the same effect when defending Control Point.
Boost your Rally Mercenary Troop Attacks when accompanying ARMSV’s
- 37,000 ARMSV’s boosts Attack by 2x
- 84,500 ARMSV’s heightens Attack by 3x
- 6x maximum effectiveness
- Fewer ARMSVs are required to achieve the same effect when attacking Control Point.
Flak Vickers
Type: Anti-Air
Strong: Aircraft and Infantry
Weak: Transporters and Operatives
- Benefits your overall Troop along with Artillery Attack, Health, and Armor bonuses.
- Health increases while defending with Machina.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- Increases Artillery Attack up to 1.5x
Nightingale
Type: Medic
Strong: Infantry, Operative, and Mechanics
- Benefits your overall Troop along with Mercenary Medic Attack, Health, and Armor bonuses.
- Health increases while defending with ARMSV.
- More effective than regular troops with Syndicate Outposts.
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- Defends well against Infantries, Operatives, Squad Members, and Bomber Aircrafts
Nightingales help increase the Health of the Infantry and Operative Troops when defending.
- 20,000 Nightingales increase health by at least 2.5x
- 100,000 Nightingales improve health by up to 7x
- 10x maximum effectiveness
- Fewer Nightingales are required to achieve the same effect when defending Control Point.
Pasteur
Type: Medic
- Health increases while defending with ARMSV.
- Boosts squad member health up to 10x.
- 8 Pasteurs increase health by 1.5x.
- 40 Pasteurs increase health by 3.2x.
- Boosts the effectiveness of Nightingale’s Health on Infantry and Operative MERCENARIES by up to 2x
- 20,000 Nightingale boost Merc. Inf/Op health by 2.6x.
With Pasteur present, health is boosted up to 5.2x. - 100,000 Nightingale boost Merc. Inf/Op health by up to 7x.
With Pasteur present, health is boosted up to 14x.
- 20,000 Nightingale boost Merc. Inf/Op health by 2.6x.
Infantry and Operative mercenaries: Rally Infantry, Airborne Brigade, Masquerat, Guerilla Infantry, Phoenix, Nimitz, Scorpius (This boost does not work unless Nightingale is present.)
- Bypasses enemy counterintelligence
- Benefits from Troop and Mercenary Mechanic Attack, Health, and Armor
- Boost the effectiveness of NIghtingale’s Health from Non-Mercenary Infantries and Operatives by up to 2x with many Pasteurs and the Apollo Contraband Equipment Set equipped.
Machina
Type: Mechanic
Strong: Vehicle, Artillery, Medic
- Benefits your overall Troop along with Mercenary Mechanic Attack, Health, and Armor bonuses.
- Health increases while defending with Machina.
- More effective than regular troops with Syndicate Outposts.
- More effective than regular troops when attacking Battle Marked targets.
- Defends well against Vehicles, Artilleries, and Squad Members
- Machinas help increases the Health of Vehicle, Artillery, and Aircraft Troops.
- 20,000 Machina gain health by at least 2.5x
- 100,000 Machina boost health by up to 7x
- 10x maximum effectiveness
- Fewer Machinas are required to achieve the same effect when defending Control Point.
Guerilla Troops – Infantry, Vehicle, and Artillery
The Guerilla Troops contain three different Mercenary Troops, Guerilla Infantry, Vehicle, and Artillery.
Guerilla Infantry
Type: Infantry
Strong: Rally Mercenary, Rallying Attackers, and Artillery
Weak: Vehicle, Wall Defense, as well as Flamethrower
- Benefits your overall Troop along with Infantry Attack, Health, and Armor bonuses.
- Health increases while defending with Nightingale and Pasteurs.
- More effective than regular troops with Syndicate Outposts
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- Health boosted when defending a Rally with Scorpius and Trapmaster Tactics
- Attack boosted when defending any Rallies and has a CHANCE to be boosted when defending a solo attack.
- Gain 2xs the defense bonuses.
- Attack additionally boosted with Guerilla Tactics
Guerilla Vehicle
Type: Vehicle
Strong: Rally Mercenary, Rallying Attackers, and Infantry
Weak: Artillery, Wall Defense, as well as Flamethrower
- Benefits your overall Troop along with Vehicle Attack, Health, and Armor bonuses.
- Health increases while defending with Nightingale and Pasteurs.
- More effective than regular troops with Syndicate Outposts
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- Health boosted when defending a Rally with Scorpius and Trapmaster Tactics
- Attack boosted when defending any Rallies and has a CHANCE to be boosted when defending a solo attack.
- Gain 2xs the defense bonuses.
- Attack additionally boosted with Guerilla Tactics
Guerilla Artillery
Type: Artillery
Strong: Rally Mercenary, Rallying Attackers, and Vehicle
Weak: Infantry, Wall Defense, as well as Flamethrower
- Benefits your overall Troop along with Artillery Attack, Health, and Armor bonuses.
- Health increases while defending with Nightingale and Pasteurs.
- More effective than regular troops with Syndicate Outposts
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- Health boosted when defending a Rally with Scorpius and Trapmaster Tactics
- Attack boosted when defending any Rallies and has a CHANCE to be boosted when defending a solo attack.
- Gain 2xs the defense bonuses.
- Attack additionally boosted with Guerilla Tactics
Morse
Type: Operative
Strong: Stealthy/hidden Mercenary Troops*
Weak: Vehicle and Artillery
*Stealthy/hidden Mercenary Troops pertain to Phantom X, Masquerat, Guerrilla, and Scorpius.
- Benefits your overall Troop along with Operative Attack, Health, and Armor bonuses.
- Health increases while defending with Nightingale and Pasteurs.
- More effective than regular troops with Syndicate Outposts
- Bypasses Enemy Counter Intelligence
- More effective than regular troops when attacking Battle Marked targets.
- Health and Attack boost by 3xs if the attacker has any Mercenary Troops, 2xs if the defender has any.
Reduce the defender’s Semi Centaurus’ Attack as well as Health benefits by the presence of their 100,000+ Scorpius and when Trapmaster Tactics is activated.
Boost Non-Mercenary Troops’ Counter Intelligence when defending:
- 32,000 Morse increases Counter Intelligence by 1.5x
- 70,000 Morse increases Counter Intelligence by 2x
- 4x maximum effectiveness
Convert your Wall Defenses’ Counter Intelligence into Attack in addition to Health boosts while ‘Fake Army with Counter Tactics’ is activated:
- 24,500 Morses converts 20% of total Counter Intelligence
- 55,000 Morses converts 40% of total Counter Intelligence
- 99,000 Morses convert 60% of the total Counter Intelligence
- 100% maximum effectiveness
Special Thanks
A very special thank you to Mollz, the original author of the Mercenary Encyclopedia!
And to the WWR community for contributing the data as well as screenshots over the years!
What to read next?
Having Mercenaries protecting your Base or including them in your Deployment when attacking your opponent can make all the difference. However, Mercenary Troops aren’t the only factor we have to consider when building our Bases in whichever situation we desire to proceed with our gameplay.
Mercenary Research
Mercenary Research is vital to unlock your Mercenaries and strengthen them for battle!
Click here to read the Mercenary Promotion Research guide!
Click here to read the Empower your Mercenary Troops with the new Mercenary Research guide!
Troop Composition
Another essential key to your gameplay is knowing when and what types of Troops you need when counteracting your enemies. Whether it is a Solo, Rally, or Control Point, it plays a significant role, while this isn’t the ONLY factor that contributes to your encounters.
Click here to read the Troop Composition Guide!
VIP
VIP not only helps increase your Mercenary stats. They also can reduce the cost of promoting your Mercenaries from the Training Camp!
Click here to read the VIP (T4) guide!
(VIP T3 Chart included!)
Click here to read the VIP (T5) guide!
Maximizing your Deployment Size
When attacking your assailants or Syndicate Outposts, it helps when you have the largest Deployment Size you can have!
Click here to read the Maximizing your Deployment Size guide!
Join our Conversation
Comment below your thoughts, tips, or suggestions, or better yet, join us on Social Media! Join our Line rooms!
This article states that “The kill order is determined by health.” But the example, uses a Lv 3 troop with a health of 3 anyway, so it would make sense that those troops could not be hid behind Lv 4 troops. However, if mercenary troops receive a health boost, as is the case with Air Brigade from Dragonfly, do those Air Brigade troops (with enough Dragonfly) then change their kill order or do they still die along side their troop level troops? For example: Lv 4 Air Brigade have a health of 4, but when accompanied with 10,000 Dragonfly, they are supposed to get a health boost of one troop level, which should mean they have the health of Lv 5 troops, but does that mean they still die with Lv 4 troops at a “slower” rate or is their kill order changed along with their health and should they be able to hide behind othe Lv 4 troops? Basically is kill order determined by health or by troop level?