Gear is an essential tool for success in World War Rising. There are five different categories of Gear to manufacture: Helmets, Body Armor, Sidearms, Weapons and Accessories. Adding Emblems to your Gear gives even more Boosts to your Hero.
The armory is where Materials/Emblems are combined, and Gear is crafted. You can also see your inventory within the Armory.
Before manufacturing Gear, you will first need to combine the materials needed. It’s best to know which piece of Gear you wish to create before starting to combine, as some require multiple items of each material. The charts below detail the materials needed for each Gear Piece.
Materials are found in several places;
- Farming RSS Tiles
- Farming Syndicate Tiles
- Hero Missions
- Alliance Missions
Equipment and Requirements
Early Game Equipment
In early game, the following is what is available to you. As you progress down the timeline, there will be more and more options for Equipment to choose from.
|Gear Piece||Max Troop Attack %||Max Troop Armor %||Max Troop Health %||Max Infantry Attack %||Max Vehicle Attack %||Max Construction Time Redux %||Max Wood Prod %||Max Attack Deployment Speed||Materials Needed|
|Shrapnel Helmet||0%||39%||0%||0%||0%||2:00||0%||0%||Nickel (2), Titanium|
|Piped Cap||0%||0%||7%||0%||16%||0%||55%||0%||Stainless Steel (2), Thread (2)|
|Metal Shrapnel Helmet||0%||55%||0%||11%||0%||0%||0%||0%||Cotton Fleece (2), Shrapnel (2)|
|Flame Thrower Mask||24%||99%||0%||0%||0%||0%||0%||14%||CO2 Tank, Pine Wood, Rubber, Stainless Steel|
|Cerebus Mask||0%||249%||0%||0%||0%||0%||0%||0%||Rose Metal, Titanium (2), Waxed Cloth|
|Gear Piece||Max Troop Attack||Defenses Attack %||Max Troop Armor %||Attack Deployment Speed||Max Artillery Attack %||Max Troop Health %||Max Research Speed %||Max Energy Prod %||Loot Capacity%||Materials Needed|
|Infantry Jacket||0%||0%||54%||0%||0%||0%||0%||0%||0%||Cured Leather, Oak Wood|
|Standard Issue Shirt||0%||0%||82%||0%||9%||0%||0%||0%||0%||Cotton Fleece, Shrapnel, Silk (2)|
|Pocketed Jacket||0%||0%||0%||0%||0%||35%||15%||25%||0%||Nylon (2), Silk (2)|
|Flame Thrower Uniform||29%||0%||91%||21%||0%||0%||0%||0%||0%||Copper Wire, Pine Wood, Silk, Stainless Steel|
|Cerebus Jacket||0%||8%||207%||0%||0%||0%||0%||0%||16%||Linen Roll, Rose Metal, Titanium, Waxed Cloth|
|Gear Piece||Max Troop Attack %||Max Troop Armor %||Max Attack Deployment Speed %||Loot Capacity||Materials Needed|
|Trench Axe||9%||18%||19%||0%||Canvas, Oak Wood, Titanium|
|Flame Thrower Sidearm||56%||24%||35%||0%||CO2 Tank, Copper Wire (2), Stainless Steel|
|Cerebus Pistol||0%||168%||0%||10%||Oak Wood, Rose Metal, Titanium, Waxed Cloth|
|Gear Piece||Max Troop Attack %||Max Troop Armor %||Max Defenses Attack %||Max Troop Training Speed %||Max Artillery Attack %||Max Vehicle Attack %||Max Infantry Attack %||Max Wood Prod %||Max Metal Prod %||Max Stone Prod %||Materials Needed|
|Thompson||19%||0%||0%||7%||0%||0%||0%||0%||0%||0%||Gunpowder, Titanium (2)|
|Vickers||0%||0%||0%||0%||47%||0%||0%||70%||0%||0%||Gun Oil, Gun Powder (2), Titanium|
|Carbine||0%||0%||0%||0%||0%||42%||0%||0%||67%||0%||Gun Oil, Gun Powder, Titanium (2)|
|MP40||0%||0%||0%||0%||0%||0%||51%||0%||0%||73%||Shrapnel, Solid Wire, Stainless Steel (2)|
|Flame Thrower||113%||0%||0%||0%||0%||0%||0%||0%||0%||0%||Pine Wood (2), Solid Wire, Stainless Steel|
|Cerebus Machine Gun||0%||73%||41%||0%||0%||0%||0%||0%||0%||0%||Gunpowder (2), Rose Metal (2)|
|Gear Piece||Max Troop Attack %||Max Troop Health %||Max Troop Armor %||Max Defenses Attack %||Max Loot Capacity %||Attack Deployment Speed||Max Resource Gathering Speed %||Max Food Prod %||Materials Needed|
|Folding Shovel||0%||0%||0%||0%||0%||0%||0%||120%||Cedar Wood, Titanium|
|Shoulder Bag||5%||6%||0%||0%||0%||0%||20%||0%||Cotton Fleece (2), Silk|
|Flame Thrower Fuel Tank||40%||0%||0%||0%||0%||18%||0%||0%||Rubber (2), Solid Wire, Tin|
|Flame Thrower Gloves||0%||0%||0%||0%||0%||25%||0%||0%||Pine Wood, Rubber, Stainless Steel, Tin|
|Flame Thrower Weapon Strap||27%||16%||0%||0%||0%||0%||0%||0%||Copper Wire, Rubber, Stainless Steel, Tin|
|Cerebus Slasher||0%||0%||53%||16%||16%||0%||0%||0%||Cured Leather, Linen Roll, Rose Metal, Waxed Cloth|
|Cerebus Chopper||0%||20%||27%||0%||16%||0%||0%||0%||Cured Leather, Oak Wood, Rose Metal, Waxed Cloth|
|Gear Piece||Max Troop Armor %||Max Defenses Attack %||Max Health %||Max Loot Capacity %|
|Cerberus Machine Gun||73%||41%||0%||0%|
|Gear Piece||Max Troop Attack %||Max Troop Armor %||Max Troop Health %||Max Attack Deployment Speed %|
|Flame Thrower Mask||24%||99%||0%||14%|
|Flame Thrower Uniform||29%||91%||0%||21%|
|Flame Thrower Sidearm||56%||24%||0%||35%|
|Flame Thrower Fuel Tank||40%||0%||0%||18%|
|Flame Thrower Gloves||0%||0%||0%||25%|
|Flame Thrower Weapon Strap||27%||0%||16%||0%|
|Gear Piece||Max Troop Armor||Max Troop Health||Max Hero Critical Attack Chance||Max Hero Stamina||Max Hero Attack Streak Power||Hero Speed||Hero Attack||Max Resource Gathering Speed on Syndicate|
|Paratrooper Jump Knife||n/a||11%||n/a||n/a||n/a||35%||n/a||n/a|
Mid/Older Region Equipment Sets
As more Equipment is released, the following is an example of some of the options you’ll see along the way, broken into potential categories of use:
- Fighter Pilot’s Set
- Alpha Soldier’s Set
- Stalker Set
- Captain Clare’s Set
- Reaper Set
- Centurion Set
- Commodore Set
- Tank Commander’s Set
- Desert Trooper’s Set
- Rampart’s Set
- Wingman Set
- Watchdog Set
- Phantom Set
- Glacial Set
- Meister Set
- Phantom Set
- Frogman Set
- Festive Fighter Set
- Special Forces Set
- Recon’s Set
- Striker Set
- Desert Hunter Set
- Galaxy Set
- Expeditionary Trooper’s Set
- Pioneer Set
- Voyager Set
- Investigator Set
- Winter’s Set
- Mechanic’s Set
- Architect Set
- Founder Set
- Workshop Set
- Desert Trooper’s Set
- General’s Set
- Drill Sergeant Set
- Martinet Set
- Delta Commander Set
- Patriot Set (Mercs)
- Flying Aces Set
Upgrading Equipment Quality
This allows you to upgrade lower grade Equipment pieces while only having 3 of each of the necessary materials. It additionally requires Weapons Lab Isotopes. The level you can upgrade is dependent on the Weapons Lab’s level. For example, if you want to upgrade to Level 5 (purple), you must have a Level 5 Weapons Lab.
What is a “Regular” Set Bonus?
A Set Bonus is an additional bonus applicable to a full set of Gear. There is a Set Bonus for 5 piece and a higher Full Set Bonus for 7 pieces. Note that your gear pieces must be legendary at this point for the Set Bonus to apply, and it must be equipped.
Set Bonus Research
Before you can take advantage of the Set Bonus you must do the research. This research is under the “Set Bonus” tab in the Research Facility. The higher your research, the bigger bonus you receive. There are individual researches for each category of gear (Armor, Helm, Accessory, etc).
Where Can I see my Set Bonus?
Going into the Armory, click on your inventory and then the green jacket/helmet in the upper right-hand corner. This will show you which sets you currently have (or are working on), that benefit from the Set Bonus. It will show green if you have the items needed for the Set Bonus. The items you still need will be grayed out. Note if you do not have ANY items yet from one of the sets that benefits from Set Bonus you won’t be able to see it on this screen.
Persistent Set Bonuses
Unlike the Set Bonuses above, Persistent Set Bonuses apply whether you are wearing the gear or not, and require all 7 pieces of the applicable Set to be crafted. These Bonuses require the following Weapons Lab levels;
- Level 1 Equipment Bonus: Level 6 Weapons Lab
- Level 2 Equipment Bonus: Level 7 Weapons Lab
- Level 3 Equipment Bonus: Level 8 Weapons Lab
- Level 4 Equipment Bonus: Level 9 Weapons Lab
- Level 5 Equipment Bonus: Level 10 Weapons Lab
- Level 6 Equipment Bonus: Level 11 Weapons Lab
Note you only get the Set Bonus for the lesser of
- Your lowest Weapons Lab Level
- Your lowest quality Equipment piece in the set
For example, if your equipment is all yellow, but your Weapons Lab is only Level 9, you’ll get the bonuses for Level 9.
The newest section in the Weapons Lab comes in the form of Equipment Enhancement. It is available starting at Level 12. The boosts from Enhancing your Equipment are temporary (much like Banners and Contraband). You must do the research for this in the Weapons Lab, which requires Nitro Enhancement Kits, Antifreeze Kits, Cathode Kits, RSS, and Speed Ups. Nitro Kits, Antifreeze Kits, or Cathode Kits are also required to activate an Enhancement.
To Enhance an Equipment piece, click on the “Equipment Enhancement” section of the Lab. Choose your Equipment Piece and your Enhancement. Note that you cannot Enhance an Equipment piece with whatever boost you want. They are specific and tied to particular Equipment pieces. (no stacking!) .
Equipment Set Leveling
Equipment Set Leveling adds additional stats to your existing gear/Equipment. What the stats/boosts are varied with each eligible Equipment Set. Each individual level of Set Leveling gives an additional boost (1-50).
Set Leveling is different than Set Bonus, don’t get those confused. Enter the Weapons Lab, and you will see three tabs. The Weapons Lab is also where you will see your Set Gear Bonuses and can Upgrade your Equipment if it’s less than Legendary. The last tab is what you want for our purposes today; “Equipment Set Leveling”.
Once you’ve entered the Equipment Set Leveling tab you’ll need two items for each Equipment Set; Equipment Set Leveling Tokens (specific to the Set), and Equipment Set XP (non-specific). You can correlate these to Hero Medals and Hero XP. Simply click on the Equipment Set you want to level and start clicking away. The current maximum level is 50.
You must have all Legendary Equipment to use Set Leveling, and the boosts are only active when you have that Equipment Set equipped. The level of the Equipment Set Leveling will show next to the Equipment Set as so:
Contraband equipment are timed pieces of gear. They are made by combining Cores and Augment materials. Once crafted, you only use them when you’re ready! They are on a timer, and it’s essential you don’t pop them too soon…
First things first. You must complete the “Manufacturing” research tree. It is short, but you can’t craft them without it. Once you have completed the research, head to the Armory. You will most likely need to combine materials first. Obviously, the best Contraband pieces will be crafted by using level 6 Cores and Augments.
Once you have done this tap the “Manufacture Contraband Equipment” tab. You will be brought to a screen with two tabs; Core Materials and Augment Materials. Each piece of Contraband Equipment requires one (1) Core Material and six (6) Augment Materials. Each Core and Augment material has its own stats that add together as you craft. Note that each Core and Augment gives a range of stats. Your finished product will land somewhere in that range.
First, choose your Core. There is one for each type of equipment. Note that you will need to craft three Accessories of course.
Next, you want to choose your Augment Materials. There are two ways to go about this.
- You have Specific stats in mind and want to craft your own custom piece of Equipment.
- You want to use the secret recipes which give extra stats but require a specific pairing of materials.
Each Augment Material has specific stats that they add to the mixture. If you’re crafting a custom core, an easy way to see how these stats are stacking up is to tap the top of the screen. It will show the “Potential Bonus Range”, and will reflect what Core and Augments you have selected.
Once you have crafted all your pieces of equipment, embed them with emblems. Once the timer runs out they will be returned to you. Do not wear your Contraband until you’re ready to use it, as they run on a timer!
Emblems are embedded in Gear pieces to enhance their characteristics, or add additional desired boosts. Up to three Emblems can be embedded into each Gear piece. Once set, they can only be removed with an Emblem Saver, so choose carefully.
One of the biggest mistakes players can make is combining all Emblems to their highest level. Do not do this until you have enough of an Emblem type to still have one of the lower level in each gear. Why? Let’s look at an example;
In this scenario, you have 5 Level 4 Defense Emblems in your gear. This totals 95% defense. Then you decide to combine four of those Emblems into a Level 5.
With 1 Level 4 and 1 Level 5 Defense Emblem you now have dropped to 60% Defense.
Wait until you have enough Emblems to keep the lower ones in your Equipment before combining. 10 is a good amount, as it will give you one of the next level, and you can keep the other 5 embedded (assuming you have six equipment slots).
Emblem Set Bonuses
Starting at Base level 65 you can complete Emblem Set Research and take advantage of specific Emblem Set Bonuses. You must equip specific Emblems together to get these bonuses, and they stack with the Emblem’s own boosts. Emblems must be Level 6.
Learn more about Contraband Equipment with Get an Edge on Your Enemy with Contraband Equipment.
Take a look at all the different Emblem Set options as the game progresses in Emblem Sets to Boost Your Game.
Equipment and Emblems are crucial for success in World War Rising. Take advantage of the in-game ability to collect the materials to manufacture the Gear, and collect Emblems. However, don’t be too impatient to craft, or assign Emblems too early! Armory regret is real.
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