Troop boosts are probably the most important base stats to understand. They are also probably one of the most misunderstood base stats as well. How do I know this? Well… as an attacker, I often scout bases and look at the research reports to know how strong a base is. One thing I’ve noticed on a lot of reports is how much combat research is neglected in defensive bases. In this article, I will be going over how to understand when each type of troop boost is active and what it means.
Where can I find my Troop Boosts?
You can find your current Troop Boost stats by going to your profile within your base and clicking on “Boosts”. This will bring up a list of all of your base boosts and the percentage of each one. Troop Boost is the first one you will see. Keep in mind that these stats will change depending on which hero is active, what serum/banners are active, which gear/emblems are equipped and what squad member is active as well.
When are troop boosts active?
Just like Enemy Troop Debuffs, several troop boosts will work whether you are attacking or defending. The best part about your troop boosts is that they also stack! Understanding this part of the game is key to knowing exactly which banners, emblems, gear, etc to use depending on what your goal is. To make sure you understand how each one works, I will go through some of the most common yet difficult to understand ones separately below.
Troop Attack, Health, and Armor
Troop attack, troop health, and troop armor are the core troop boosts. These stay with your troops at all times, whether you are attacking, defending, inside your base, or outside your base, regular troops, and mercenary troops too. Because they are attached to your troops instead of your base, these boosts will help anytime your troops attack anything, including a base, a control point, a garrison, a syndicate outpost, etc. They also help when you are defending against an attack on your troops, no matter where they are. This is important to know, especially when you are trying to decide on using banners, gear, emblems, serum, etc. For example, if you are trying to set your emblems up to attack a garrison, you could use any nonspecific troop attack emblem and it would still be applied to your attack against it.
<Troop Specific> Attack, Health, and Armor
The infantry, vehicle, artillery, and operative boosts are very similar to your core troop boosts. They work on attacking and defending both, however, they are only active if the specific troop type is present. These boosts are also attached to your actual troops instead of your base, so they also work inside and outside of your base. For example, if I were to send a deployment at a garrison with only Infantry troops, the Infantry Attack, Health, and Armor Boosts would apply to the attack. The other 3 troop types would not be present in the attack, so those boosts would not apply. This is also helpful to understand when deciding how to set up your intel buildings. It all plays a role in your attack and defense, depending on the troop type.
Defenses Attack, Health, and Armor
Defenses Attack, Health, and Armor are pretty simple to understand compared to many of the others. These boosts work only when you are defending inside your base. They are referring to your wall defenses.
Rally Attack, Health, and Armor
Rally Attack, Health, and Armor are boosts that are only active when leading rallies. With these being a nonspecific rally boost, they are active anytime you lead a rally. You can kind of look at them as being the “core” rally boosts. They are active in rallies against a base, a syndicate outpost, a control point, etc. This is important to understand as well when figuring out which gear, emblems, banners are best to use. For example, any nonspecific rally attack emblems will apply when you are rallying a syndicate outpost, but a base rallying troop attack emblem will not.
Base Rallying Troop Attack and Health
Base Rallying Troop Attack and Health are more specific. These boosts are only active when you are leading a rally against a base. Any kind of emblems, gear, banners that specifically say base rallying troop attack or health are not active when you are attacking a garrison, a syndicate outpost, etc. These boosts apply to mercenaries and normal troop types.
Base Attacking Troop Attack, Health, and Armor
Base Attacking Troop Attack, Health, and Armor are also very specific boosts. They are only active when you are attacking a base. For example, the base attacking troop attack emblems are perfect to use when attacking a base, but they will not work when you are attacking anything else. These boosts apply to mercenaries and normal troop types.
Base Attacking <Troop Specific> Attack
Just like the other specific troop boosts, base attacking troop specific attack applies to troops when you are attacking a base with the specific troop or mercenary type stated in the boost present. For example, the base attacking infantry attack emblems are great for boosting your attack on a base if you send infantry troops, however, this emblem will not boost infantry if you are attacking a garrison, a syndicate outpost, etc.
Base Defending Troop Attack, Health, and Armor
Base Defending Troop Attack, Health, and Armor are boosts that are only active while you are defending your base. It is not active while holding a garrison or control point. These boosts apply to mercenaries and normal troop types. There are also Base Defending <Troop Specific> Defense boosts which function similarly to the Base Attacking <Troop Specific> Attack boosts but for defense.
Control Point Troop Attack, Health and Armor
Control Point Troop Attack, Health and Armor boosts are only for when attacking or defending the control point or alpha control point. They are not active while attacking or defending a garrison.
Mercenary Specific Type Attack, Health and Armor
Mercenary boosts are specific to the type of mercenary, this can be attacking or defending. They are broken down into, transporter, aircraft, medic and mechanic. The complicated bit is there are also boosts for each specific mercenary, Phantom, Rally Infantry etc. Machina, for example, uses both the mechanic mercenary type boost but also the Machina boost. Also noting that some mercenaries take on the specific troop boosts of the primary troop type which they are classed as, with the Nimitz, Masquerat and Scorpius mercenaries, for example, all classed as “Operatives” and Airborne Brigade mercenaries being classed as “Infantry” the specific troop boosts of the normal troops extend to the mercenaries classed as that type. We all know mercenaries are a bit more difficult to navigate than the basic troops but if you study the boosts and know which group the mercenary belongs to, their boosts can be found and understood.
Limited Time Boosts
Certain boosts can be added to a base for short periods of time provided that they are available and activated, these boosts can be in form of Banners if you have the Monument building or Serums if you have the Serum Lab building, the most common of these though can be found on the right side of the screen from inside the base just under the bouncy Gold Store Icon. They all vary in time duration and type, along with boost percentage applicable.
Troop Boost What is it used for? When is it active? Troop Attack Attack and Defense Anytime your troops are Attacking (Including attacks on Garrisons, Syndicate Outposts, etc. Also applies when defending) Troop Armor Attack and Defense Anytime your troops are Attacking or Defending Troop Health Attack and Defense Anytime your troops are Attacking or Defending Infantry Attack, Heath, and Armor Attack and Defense Anytime your troops are Attacking or Defending Vehicle Attack, Health, and Armor Attack and Defense Anytime your troops are Attacking or Defending Artillery Attack, Health, and Armor Attack and Defense Anytime your troops are Attacking or Defending Defenses Attack, Health, and Armor Defense Only Defending only (Wall Defenses) Rally Attack, Health, and Armor Attack Only Anytime you are leading a rally (Including rallies used to hit Garrisons, Syndicate Outposts, etc) Base Rallying Troop Attack and Health Attack Only Anytime you are leading a rally on a base only Base Attacking Troop Attack, Health, and Armor Attack Only Anytime you are Attacking a base only (Including leading a rally on a base) Base Attacking Infantry, Vehicle, Operative, and Artillery Attack Attack Only Anytime you Attack a base using the specific troop types (Including leading a rally on a base) Base Defending Troop Attack, Health, and Armor Defense Only Anytime you are Defending with your base (Does not apply if your troops are being attacked outside of the base) Control Point Troop Attack, Health and Armor Control Point Attack and Defense Only Anytime you are Attacking or Defending a control point. Mercenary Specific Type Attack, Health and Armor Attack and Defense Anytime you are Attacking or Defending.
Frequently Asked Questions and Answers About Boosts
- “Do I need to activate a serum or banners when donating troops to a rally?” – The answer to this question is no, all troops in a rally automatically take on the boosts and stats of the rally leader regardless of the size, boosts, or stats of the bases contributing troops to the rally.
- “Does the Battlemark set of boosts apply when used in defense?” – The answer to this question is no. Battlemark boosts only apply when used while attacking.
- “What is the difference between Troop Armor and Troop Health?” – Troop armor and Troop Health both protect your troops from dying, Armor gets calculated first and can be seen as their “strength” then Health determines how much damage they can take. Health is the harder of the two stat boosts to get and should be focused on boosting as more health will help your troops survive better in battle.
- “How do I learn to fully understand and utilize my boosts?” – The short answer is to test. Testing your base against other bases while tweaking or adjusting the aspects you’d like to understand more will give you a better understanding of how these things work.
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