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Home Strategy Guides Player Expertise Beginner

Hero Comparison Guide v2

A side by side comparison between the pioneer heroes and their next generation replacements.

Destro by Destro
July 9, 2020
in Beginner, Combat, Heroes, Intermediate
Reading Time: 29 mins read
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Hero Comparison Guide v2
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The aim of this guide is to show comparisons between the first four heroes and the latest four heroes, who seem to be phasing out the earliest versions. While writing this article, I came to the conclusion that, at the moment, the old heroes are still pretty relevant. This guide shows a comparison and highlights their most relevant abilities. 

The new heroes are first released to level 100 and this guide compares them to the older heroes at level 250. 

Riggs Vs Bruce

All-rounders, Riggs and Bruce, go toe to toe here. Bruce has a unique edge with his much larger stamina bar than any other hero, thus making Bruce the most effective hero for raid bosses. As far as economic and combat benefits go, Bruce at level 100 is superior marginally than Riggs at 250. 

Resource Farming Riggs Bruce
Farm Production 126% 200%
Lumber Mill Production 126% 200%
Mine Shaft Production 126% 200%
Quarry Production 126% 200%

 

Economy  Riggs Bruce
Troop Training Capacity 100k 150k
Troop Training Cost Efficiency 50% 80%
Troop Training Speed 110% 150%
Research Speed 62% 88%
Construction Speed 44% 60%
Upkeep Efficiency (T1-T2) 147% –
Upkeep Efficiency (T5-T6) – 20%

 

Syndicate/Boss Riggs Bruce
Hero Attack 164% 125%
Hero Critical Attack Chance – 40%
Hero Critical Attack 35% –
Hero Stamina Recovery Speed 21% 30%
Maximum Hero Stamina 5k 10k
Hero Deployment Speed 300% 350%

 

Squad Member Riggs Bruce
Squad Member Armor 350% 150%
Squad Member Health 100% 400%
Squad Member Attack 350% 400%
Squad Member Rally Cap +1 +1

 

Syndicate Outpost Riggs Bruce
Syn Outpost Attacking Troop Attack 1000% 60k%
Syn Outpost Attacking Troop Health 250% 50k%
Syn Outpost Attacking Troop Armor 500% 20k%

 

Attack/Defense Riggs Bruce
Rally Contribution Speed – 100%
Rally Contribution Cap 100k 150k
Rally Reinforcement Speedup Limit +3 +5
Deployment Speed 100% 150%
Deployment Capacity 155k 200k
Reinforcement Capacity – 150k
Rally Capacity 205k 250k
Armor Piercing 4000% 180k%
Attack Deflection 2500% 15k%
Troop Armor 6000% 51k%
Troop Health 2000% 15k%
Troop Attack 4000% 130k%
Troop Type Attack 8890% 30k%
Troop Type Health 4000% 15k%
Troop Type Armor 11,287% 51k%
Base Attacking Troop Attack 4000% –
Base Attacking Troop Health 2000% –
Base Attacking Troop Armor 6000% –
Base Attacking Artillery Attack 4000% –
Base Attacking Vehicle Attack 4000% –
Base Attacking Operative Attack 4000% –
Base Attacking Infantry Attack 4000% –
Base Defending Troop Attack 4000% –
Base Defending Troop Health 2000% –
Base Defending Troop Armor 6000% –

 

Mercs Riggs Bruce
Merc Troop Training Cap 200k 300k
Base Merc Troop Cap 100k 150k
Merc Medic Attack 5000% 30k%
Merc Medic Health 2000% 15k%
Merc Medic Armor 9000% 51k%
Merc Mechanic Attack 5000% 30k%
Merc Mechanic Health 2000% 15k%
Merc Mechanic Armor 9000% 51k%
Transporter Attack 700% –
Transporter Health  700% –
Trainable: Semi Centaurus –

Xira Vs Aria

While Aria seems to replace Xira in the attack category, Xira still rallies a lot faster than Aria does with her rally time reduction skill. For many attackers, Xira is still the go-to for rallying, while Aria performs a solo attack a little bit better than any other hero.

Combat/Defense Xira  Aria
Armor Piercing 11500% 150k%
Deployment Capacity 150k 200k
Enemy Health Reduction – 60k%
Attack Deployment Speed 50% 50%
Rally Capacity 200k 250k
Base Attacking Infantry Attack 9000% 50k%
Base Attacking Vehicle Attack 9000% 50k%
Base Attacking Artillery Attack 9000% 50k%
Base Attacking Operative Attack 9000% 50k%
Base Attacking Troop Armor 12,100% 300k%
Base Attacking Troop Health 8700% 100k%
Base Attacking Troop Attack 8700% 200k%
Rally Deployment Speed 351% 300%
Base Rallying Troop Health 9700% 80k %
Deployment Speed 100% 100%
Base Rallying Troop Attack  10700% 100k%
Armor Shredding 25% 25%
Kill Shot – 10%
Rally Attack 11700% 50k%
Rally Health 3000% 20k%
Rally Armor 20k% 60k%
Operative Attack 700% –
Artillery Attack 700% –
Infantry Attack 700% –
Vehicle Attack 700% –
Deployment Return Speed 200% –
Rally Time Reduction 52% –
Rally Contribution Speed 301% –
Merc Deployment Speed 50% –
CP Attacking Rally Attack 5000% –
Rally Deployment Speed up Limit +3 –
Hero Speed 40% –

 

Mercs Xira Aria
Rally Infantry Health 3000% 20k%
Rally Infantry Attack 3000% 50k%
Rally Infantry Armor 3000% 60k%
Rally Vehicle Armor 3000% 60k%
Rally Vehicle Health 3000% 20k%
Rally Vehicle Attack 3000% 50k%
Merc Aircraft Attack 700% 50k%
Merc Transporter Attack – 50k%
Merc Medic Attack – 50k%
Merc Mechanic Attack – 50k%
Merc Aircraft Health 700% –
Base Attacking Aircraft Attack 3000% –
Base Attacking Transporter Attack 3000% –
Base Attacking Medic Attack 3000% –
Base Attacking Mechanic Attack 3000% –
Trainable: Fokker D VII –

 

Squad Xira Aria
Captain Clare HP Bonus 90% –
Captain Clare Armor Bonus 40% –
Captain Clare Attack Bonus 60% –
Squad Member Rally Capacity +1 +1

Ronen Vs Eli

The base defense specialists, Ronen and Eli, have distinct characteristics that make them both relevant at this level. Ronen boosts the squad member Molotov rating more than any other hero. The difference in base defending stats remains minimal with Eli gaining a bit of an advantage. Eli also comes with a brand new set of skills that make him the preferred hero for attacking syndicate outposts/fortresses and garrisons. 

Syndicate Outpost Ronen  Eli
Syndicate Outpost Attacking Deployment Speed – 100%
Syndicate Outpost Attacking Troop Health – 80k%
Syndicate Outpost Attacking Troop Armor – 100k%
Syndicate Outpost Attacking Troop Attack – 100k%

 

Garrison Ronen Eli
Garrison Defending Troop Health – 50k%
Garrison Defending Troop Armor – 150k%
Garrison Defending Troop Attack – 90k%
Garrison Attacking Troop Health – 50k%
Garrison Attacking Troop Armor – 150k%
Garrison Attacking Troop Attack – 90k%

 

Attack/Defense Ronen Eli
Deployment Capacity 200k 200k
Defenses Building Speed – 200%
Defenses Attack 23k% 30k%
Defenses Health 13k% 50%
Defenses Armor 30k% 150k%
Hospital Capacity 185k 200k
Enemy CP Attack Deployment Speed Reduction – 50%
Base Defending Troop Health 11,100% 50k%
Base Defending Troop Armor 41k% 150k%
Base Defending Troop Attack 34k% 90k%
Enemy Base Attack Deployment Speed Reduction – 50%
Hospital Capacity for Merc Troops 1,025,000 1,025,000
Rally Capacity 200k 250k
Reinforcement Capacity 350k 350k
Enemy Deployment Speed Reduction 600% –
Wall Defense Capacity 10k –
Troop Healing Speed 25% –
Hospital Healing Speed 350% –
Counter Intelligence 22k% –
Troop Attack 6000% –
Troop Health 5000% –
Attack Deflection 7000% –
Armor Piercing 10k% –

 

Squad Member Ronen Eli
Squad Member Capacity – +1
Anti Squad Member Attack Deflection 450% 600%
Anti Squad Member Health Reduction 150% 200%
Anti Squad Member Armor Piercing 2150% 300%
Squad Member Rally Capacity +1 –
Commander Molotov Armor 2000% –
Commander Molotov Health 80% –
Commander Molotov Attack 120% –

 

Mercs Ronen Eli
Rally Infantry Attack – 50k%
Rally Infantry Health – 30k%
Rally Infantry Armor – 80k%
Rally Vehicle Attack – 50k%
Rally Vehicle Health – 30k%
Rally Vehicle Armor – 80k%
Rally Artillery Attack – 50k%
Rally Artillery Health – 30k%
Rally Artillery Armor – 80k%
Merc Transporter Attack – 50k%
Merc Transporter Health – 30k%
Merc Transporter Armor – 80k%
Merc Aircraft Attack – 50k%
Merc Aircraft Health – 30k%
Merc Aircraft Armor – 80k%
Merc Mechanic Attack  – 50k%
Merc Mechanic Health – 30k%
Merc Mechanic Armor – 80k%
Merc Medic Attack – 50k%
Merc Medic Health – 30k%
Merc Medic Armor – 80k%
Guerilla Infantry Attack – 50k%
Guerilla Infantry Health – 30k%
Guerilla Infantry Armor – 80k%
Guerilla Vehicle Attack – 50k%
Guerilla Vehicle Health – 30k%
Guerilla Vehicle Armor – 80k%
Guerilla Artillery Attack – 50k%
Guerilla Artillery Health – 30k%
Guerilla Artillery Armor – 80k%
Airborne Brigade Attack – 50k%
Airborne Brigade Health – 30k%
Airborne Brigade Armor – 80k%
Flak Vickers Attack 6000% 50k%
Flak Vickers Health 3000% 30k%
Flak Vickers Armor 6000% 80k%
Masq Attack – 50k%
Masq Health – 30k%
Masq Armor – 80k%
Phoenix Attack – 50k%
Phoenix Health – 30k%
Phoenix Armor – 80k%
Nimitz Attack – 50k%
Nimitz Health – 30k%
Nimitz Armor – 80k%
Scorpius Attack – 50k%
Scorpius Health – 30k%
Scorpius Armor – 80k%
Trainable: Flak Vickers –

 

Syn/Boss Ronen Eli
Hero Attack vs Raid Boss 650% –
Hero Speed 3725% –
Deployment Speed of Lvl 1-6 Syn Attack Missiles 50% –
Prep Time Reduction of Lvl 1-6 Syn Attack Missiles 25% –
Cooldown Time Reduction of Lvl 1-6 Syn Attack Missiles 25% –

 

CP Ronen Eli
CP Attacking Troop Attack 4000% –
CP Attacking Rally Attack 4000% –
CP Attacking Troop Armor 8000% –
CP Attacking Troop Health 4000% –
CP Defending Troop Armor 38k % –
CP Defending Troop Attack 6000% –
CP Defending Troop Health 14k% –
Enemy CP Attack Deployment Speed Reduction – 50%

 

Economy Ronen Eli
Set Bonus Research Resource Cost Efficiency 40% –
Battle Marks Research Resource Cost Efficiency 40% –
Lvl 1 Peace Shield Cost Efficiency 50% –
Lvl 1 Peace Shield Durability 5400 –
Lvl 2 Peace Shield Cost Efficiency 50% –

Talia Vs Ember

The heroes, Talia and Ember are the Control Point specialists. While Talia still does a decent job at the Control Point, a properly skilled Ember at 100 marginally outperforms a Talia 250 in that aspect. 

CP Talia Ember
CP Troop Attack 15k% 50k%
CP Troop Health 10k% 50k%
CP Attacking Troop Attack 42,500% 100k%
CP Defending Troop Attack 27500% 100k%
CP Attacking Troop Health 31,200% 50k%
CP Defending Troop Health 37,200% 50k%
CP Attacking Troop Armor 45k% 150k%
CP Defending Troop Armor 71k% 150k%
CP Attacking Rally Attack 40k% 50k%
CP Deployment Speed 150% 100%
Enemy CP Attack Deployment Speed Reduction – 100%
CP Attacking Rally Health 20k% 25k%
CP Attacking Aircraft Attack 15k% 50k%
CP Defending Aircraft Attack – 50k%
CP Defending Aircraft Attack Deflection – 50k%
CP Attacking Transporter Attack 15k% –
CP Attacking Medic Attack 15k% –
CP Attacking Mechanic Attack 15k% –

 

Attack/Defense Talia Ember
Armor Piercing 65k% 100k%
Attack Deflection – 50k%
Deployment Capacity 150k 200k
Enemy Health Reduction 31,250% 50k%
Rally Capacity 200k 250k
Enemy Rally Deployment Speed Reduction – 200%
Troop Training Capacity 1 mil –
Hospital Capacity 400k –
Hospital Capacity for Merc Troops 200k –
Troop Armor 4700% –
Troop Health 1600% –
Base Defending Troop Attack 3000% –
Base Defending Troop Health 1600% –
Base Defending Troop Armor 4700% –
Hospital Healing Speed 65% –
Base Attacking Troop Health 4300% –
Base Attacking Troop Armor 4700% –
Base Attacking Troop Attack 3700% –
Troop Attack 3000% –
Base Attacking Infantry Attack 5000% –
Base Attacking Vehicle Attack 5000% –
Base Attacking Artillery Attack 5000% –
Base Attacking Operative Attack 5000% –
Infantry Attack 1000% –
Artillery Attack 1000% –
Vehicle Attack 1000% –
Operative Attack 1000% –

 

Squad Talia Ember
Squad Member Rally Capacity +1 +1
Anti Squad Member Attack Deflection 225% 600%
Anti Squad Member Health Reduction 225% 200%
Squad Member Attack 700% 400%
Squad Member Health 180% 400%
Anti Squad Member Armor Piercing 375% 300%
Squad Member Armor 600% 150%
Lt. Hanni Health 550% –
Lt. Hanni Armor 250% –
Lt. Hanni Attack 300% –

 

Merc Talia Ember
Airborne Brigade Attack – 50k%
Airborne Brigade Health – 50k%
Armsv Attack – 50k%
Armsv Health – 50k%
Aircraft Armor Piercing 3000% 100k%
Lvl 10 AB, Armsv, Helicob, and Sky Wagen Promotion Token Cost Efficiency – 50%
Lvl 11 AB, Armsv, Helicob, and Sky Wagen Promotion Token Cost Efficiency – 50%
Aircraft Attack Deflection 2000% –
Transporter Attack Deflection 2000% –
Aircraft Health Reduction 1000% –
Transporter Health Reduction 1000% –
Merc Troop Training Capacity 10k –
Transporter Armor Piercing 3000% –
Merc Aircraft Attack 6500% –
Merc Transport Attack 6500% –
Trainable: Helicob, Armsv –
Base Attacking Mechanic Attack 3000% –
Base Attacking Transporter Attack 3000% –
Base Attacking Aircraft Attack 3000% –

 

Economy Talia Ember
Merc Research Resource Cost Efficiency 60% –
Merc Research Dossier Cost Efficiency 60% –
Unlock Lvl 7 Syndicate –

In conclusion, the new heroes are only marginally better in some regards than their older counterparts. As new hero levels get released for the newer heroes, the comparisons will become more noticeable and the older heroes are expected to become obsolete. 

The heroes Mara, Jade, and Ryder were excluded from this guide as they have no comparable counterparts as regards their troop type-specific skills. In my experience, these heroes are most useful in Garrisons and cater to bases with Intel buildings solely adapted to the preferred troop type of each hero.

What’s Next?

Check out how the pioneer heroes compare against each other in the first version of this article and preview their upgrade costs and applications in the following links

Hero Comparison Guide.

Riggs

Xira

Ronen

Talia

Bruce

Aria

Eli

Ember

Mara, Ryder, and Jade

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