On the heels of Leon, a new Hero has entered the battlefield in World War Rising! Eve is focused on Base Defense, and in this guide, we will discuss:
- Who is Eve?
- What are her specialties?
- How much does it cost to level her to the maximum level?
Who is Eve?
According to game lore, Eve’s long history of Defensive victories makes her ideal for her assignment to help defend your Base. She also has overseen many Defensive building projects and specializes in fortifying Defenses.
Like Leon, Eve was available to be unlocked for free at release by claiming daily Global Gifts (note all servers may not have the same events at release in the future).
Eve’s current maximum level is 100, and the EXP costs to level are consistent with Leon’s. However, the Medal requirements are different. The costs to level Eve to 100 are as follows.
|Level||XP Req||Medal Req|
Eve focuses on Defense. At a maximum level of 100, you will have 20,000 Skill Points to play with. Her maximum boosts from the Skill Tree (including skill point cost) are:
|Node||Max Node Level||Skill Points Needed||Fully Skilled Benefit|
|Deployment Capacity||10||250 (25 per)||+500,000 Deployment Capacity|
|Rally Capacity||10||250 (25 per)||+1,500,000 Rally Capacity|
|Troop Health||10||300 (30 per)||250,000% Troop Health|
|Alpha Troop Health||10||300 (30 per)||350,000% Alpha Troop Health|
|Rally Health||10||300 (30 per)||350,000% Rally Health|
|Troop Attack||10||350 (35 per)||400,000 Troop Attack|
|Alpha Troop Attack||10||350 (35 per)||500,000% Alpha Troop Attack|
|Rally Attack||10||350 (35 per)||500,000% Rally Attack|
|Troop Armor||10||400 (40 per)||450,000% Troop Armor|
|Alpha Troop Armor||10||400 (40 per)||450,000% Alpha Troop Armor|
|Rally Armor||10||400 (40 per)||450,000% Rally Armor|
|Enemy Health Reduction||10||450 (45 per)||150,000% Enemy Health Reduction|
|Armor Piercing||10||450 (45 per)||300,000% Armor Piercing|
|Attack Deflection||10||450 (45 per)||250,000% Attack Deflection|
|Enemy Base Attack Deployment Speed Redux||10||300 (30 per)||300% Enemy Base Attack Deployment Speed Redux|
|Reinforcement Capacity||10||300 (30 per)||+350,000 Reinforcement Capacity|
|Base Defending Infantry Health||10||200 (20 per)||650,000% Base Defending Infantry Health|
|Cost Redux of all RSS towards building Defenses||10||200 (20 per)||10% Cost Redux|
|Base Defending Vehicle Health||10||200 (20 per)||650,000% Base Defending Vehicle Health|
|Alpha Troop Base Defending Health||10||350 (35 per)||400,000% Alpha Troop Base Defending Health|
|Defenses Building Speed||10||200 (20 per)||500% Building Speed|
|Base Defending Artillery Health||10||200 (20 per)||650,000% Base Defending Artillery Health|
|Alpha Troop Base Defending Attack||10||350 (35 per)||650,000% Alpha Troop Base Defending Attack|
|Wall Defenses Capacity||10||200 (20 per)||+500,000 Wall Defenses|
|Base Defending Operative Health||10||200 (20 per)||650,000% Base Defending Operative Health|
|Alpha Troop Base Defending Armor||10||400 (40 per)||750,000% Alpha Troop Base Defending Armor|
|Defenses Health||10||200 (20 per)||330,000% Defenses Health|
|Anti-Armor Shredding||10||400 (40 per)||25% Anti-Armor Shredding|
|Defenses Attack||10||300 (30 per)||670,000% Defenses Attack|
|Base Defending Troop Health||10||500 (50 per)||525,000% Base Defending Troop Health|
|Defenses Armor||10||350 (35 per)||1,000,000% Defenses Armor|
|Anti-Squad Member Armor Piercing||10||350 (35 per)||650% Anti-Squad Member Armor Piercing|
|Anti-Squad Member Attack Deflection||10||350 (35 per)||550,000% Anti-Squad Member Attack Deflection|
|Base Defending Troop Attack||10||500 (50 per)||750,000% Base Defending Troop Attack|
|Base Defending Troop Armor||10||600 (60 per)||675,000% Base Defending Troop Armor|
|Mercenary Aircraft Health||10||350 (35 per)||200,000% Mercenary Aircraft Health|
|Anti-Squad Member Health Reduction||10||350 (35 per)||200% Anti-Squad Member Health Reduction|
|Mercenary Transporter Health||10||350 (35 per)||200,000% Mercenary Transporter Health|
|Kill Shot Protection||10||700 (70 per)||10% Kill Shot Protection|
|Mercenary Medic Health||10||400 (40 per)||200,000% Mercenary Medic Health|
|Mercenary Kill Shot Protection||10||800 (80 per)||10% Mercenary Kill Shot Protection|
|Mercenary Mechanic Health||10||400 (40 per)||200,000% Mercenary Mechanic Health|
|Infantry Health||10||1,000 (100 per)||1,000,000% Infantry Health|
|Artillery Health||10||1,000 (100 per)||1,000,000% Artillery Health|
|Vehicle Health||10||1,000 (100 per)||1,000,000% Vehicle Health|
|Infantry Attack||10||1,000 (100 per)||1,500,000 Infantry Attack|
|Artillery Attack||10||1,000 (100 per)||1,500,000 Artillery Attack|
|Vehicle Attack||10||1,000 (100 per)||1,500,000% Vehicle Attack|
|Infantry Armor||10||1,000 (100 per)||1,500,000% Infantry Armor|
|Artillery Armor||10||1,000 (100 per)||1,500,000% Artillery Armor|
|Vehicle Armor||10||1,000 (100 per)||1,500,000% Vehicle Armor|
|Artillery Attack Deflection||10||1,000 (100 per)||1,500,000% Artillery Attack Deflection|
|Vehicle Attack Deflection||10||1,000 (100 per)||1,500,000% Vehicle Attack Deflection|
|Infantry Attack Deflection||10||1,000 (100 per)||1,500,000% Infantry Attack Deflection|
|Wojtek Attack Bonus (there are 3 of these, same cost, same benefit)||10||1,000 (100 per)||25% Wojtek Attack Bonus|
None yet, but you know they’re coming.
Eve’s main focus is Base Defense obviously. When skilling, you’ll notice that the node requirements are a little trickier than some of the other Heroes. It mirrors Leon both in skills (opposite), and in the way that you have to skill. You must completely fill the node prior to max before you can move on.
What does this mean? It means you need to take a look down the tree and decide exactly what your goals are. Once you get to the bottom, you’ll have to basically decide if you want to focus on Infantry, Artillery, or Vehicle buffs.
Looking to see the costs or specialties of the prior Heroes? Check out our Guides to:
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