There are many buildings in World War Rising. Each has a specific function, as well as boosts that increase as the building level increases.
The Command Center provides an overview of your base, as well as boosts per Command Center level:
- Deployment Capacity
- Base Troop Capacity
- Additional Hero Mission Chances
- Additional Alliance Helps
When troops are injured, this is where they go to recuperate. Upgrading this building gives boosts of:
- Hospital Capacity
- Troop Healing Speed Increase
Manufacture your gear, combine materials and emblems, and peruse your inventory in the Armory. Upgrading the Armory gives cost reduction of energy towards manufacturing.
Rallies and defenses are seen in this building. As you level it up, it increases your rally capacity.
This is where you train your troops. Available troops will show as open, while troop types that still need to be researched and unlocked will show with a padlock symbol. Upgrading this building gives additional boosts;
- Troop Training Capacity
- Troop Training Speed Increase
The Embassy is where alliance member’s troops are housed when they are reinforcing you. Upgrading the Embassy increases your reinforcement capacity.
This is where you do your studying! Leveling up this building increases research speed.
The Hero Quarters gives your hero an XP bonus when hiring a new hero.
The Radar Station give alerts for incoming deployments. As you level this building up, you will get more information about what’s coming at you.
- Level 1: Warns of incoming deployments on your Base, resource tiles, or CP.
- Level 5: Tells the purpose of the deployment (Attack, RSS trade, etc).
- Level 10: Tells the names of the player sending the deployment and their cords.
This building allows you to send RSS to other Alliance Members. As the building level increases, the capacity you can send increases and the trading tax decreases.
Train Wall defenses inside your Wall. Available trap types will be unlocked, while those that still need to be researched will show a padlock. Increases Wall level gives;
- Additional Wall Defense Capacity
- Base Defending Troop Attack
This Portal contains your Merc Troops (and the ability to train them). These troops are different from normal troops, and each have specialized uses.
Here you can trade your tokens earned through events and packs for items needed such as Weapons Lab Isotopes and Gear Crates. This is a good place to obtain items without purchasing an entire pack.
Your Cerberus Vehicles are parked here. These Vehicles join you in attacking other bases with added stats.
This building has boosts that you craft to increase your stats. There are many different types available, and materials must a earned through events, purchased from the Black Market, or purchased through packs.
You are able to upgrade your Equipment quality here. It requires 3 of each material as opposed to 4 when crafting straight. You must also have Weapons Lab Isotopes for this.
This building is the home for your Squad Commander. He can both defend and attack, with specialized skill sets that you choose.
Fly your Banners high in the Monument building. Up to four Banners can be used concurrently. For more about Banners look here.
The Prison is the dark dank home for those enemy combatants you capture in battle. It has a maximum level of 15, and each captured Hero adds Troop Attack and Health. The amount depends on the Hero Level of your prisoner.
The Banishment Site provides boosts once you kill the Hero in your prison. It also has a maximum level of 15, and gives Troop Attack, Troops Health and Deployment Speed for a limited time after a Banishment.
Herein lies the bodies of the dead Heroes. A maximum Level 15 Memorial gives a 90 minute Detention Time Reduction and 100% Troop Armor Bonus.
This building is located to the right of your Command Center. It produces fuel, and must be regularly collected as there is a cap (based on the level). The costs and benefits of the Fuel Extractor are listed below for each level.
|Level||Fuel Extractor Arch Plan||Production Choice||T1 Hourly Income||T1 Capacity||T2 Hourly Income||T2 Capacity|
The Power Plant generates Energy. As your Power Plant level increases the production of energy increases. Multiple Power Plants can be built, and these also provide Troop Armor at Level 10. Tier 2 RSS is able to be produced at Level 19.
Barracks provide increased training capacity and Troop Attack starting at Level 10. Multiple Barracks can be built.
MASH buildings increase Hospital bed capacity and Troop Health starting at Level 10. Multiple MASHes can be built.
This building protects a portion of your RSS. As the building level increases so do the amount of RSS that can be protected.
Farms produce Food. Multiple Farms can be built. Tier 2 Food RSS production unlocks at Level 15.
Lumber Mills produce wood, and multiple Mills can be built. Tier 2 wood productions unlock at level 16.
This building produces stone, and multiple stones can be built. Tier 2 stone is unlocked for production at Level 17.
Mine Shafts produce metal, and multiple can be built. Tier 2 RSS unlocks at level 18.
Practicing your combat in the Combat Sim results in rewards such as RSS, Gold, Hero XP, RSS Boosts, Speed Ups, Gathering Doublers and more.
The Missile Silo is where you launch missiles after the timer is ready. For more about the Missile Silo click here.
Each Building in World War Rising has its own individual purpose to help you conquer the battlefield. Be sure to level up and rule all!