War is rising, and you must be ready to fight! There are several things that are critical to your success in battle. Let’s take a closer look at the battle mechanics in World War Rising.
Study, study, study! Before you head into battle, you must make preparations. There are three trees in the Research Facility to focus on: Combat, Defense and Missile Strikes.
- Combat: This tree is where you research your Offensive boosts. This is also where you unlock troop types and tiers to fight.
- Defense: Research your Defensive boosts here, and unlock traps to help fight in your Wall.
- Missile: Although several types of Missiles are in this tree, the Troop Attack Missile is the one that will be used to crush your enemies.
Building up your Base is critical. There are several buildings that have combat boosts in addition to their regular functions.
- Command Center: Each additional level of Command Center increases your deployment size and Base Troop Capacity available to train/defend your Base.
- Hospital: Not only does building up the Hospital increase the amount of beds available, but it also increases your Troop Healing Speed.
- War Room: The War Room must be built to set a Rally. Additionally, increases in the War Room building level increase your Rally Capacity.
- Embassy: This building takes reinforcements from your fellow Alliance members to help defend your base.
- Radar Station: The Radar Station warns of incoming marches.
- Training Grounds: Train your troops here to attack and defend.
- Power Plant: This building adds Troop Armor starting at Level 10, and multiple Power Plants can be built.
- Barracks: In addition to adding to your Training Capacity, the Barracks adds Troop Attack at Level 10, and again multiple can be built.
- MASH: These buildings add to Hospital Capacity, and additionally start adding Troop Health at Level 10.
Gear and Emblems
Enter the Armory, craft Gear, and install Emblems to assist in your battle. Materials for Gear and Emblems can be found in Missions and Events. They are also obtained by hitting Syndicates, and collecting RSS and Syndicate piles.
Rigs needs some skill! The Hero Skill tree has options for Combat, Syndicate attack (Hero attack) and Economics. Here, we will focus on Combat skills.
- Infantry Attack: Increases your Infantry attack capabilities
- Artillery Attack: Increases your Artillery attack capabilities
- Vehicle Attack: Increases your Vehicle attack capabilities
- Troop Health: Increases the Health of all your troop types
- Deployment Capacity (Level 50): Increases the amount of Troops you can deploy
Now that you’ve done your research, skilled Rigs, built up your Base, and manufactured some Gear, it’s time to train some Troops and Wall Defenses.
There are four Tiers of troops in WWR: T1, T2, T3 and T4. Which troops you can train depend on your Research and Training Grounds level. Within those Tiers are Troop types;
- Infantry: Strong against Artillery and Operative
- Vehicle: Strong against Infantry and Operative
- Artillery: Strong against Vehicle and Operative
- Operative: Strong against Wall Defenses
As you can see, each troop type is strong against another. Artillery > Vehicle > Infantry > Artillery. Be sure to remember this Troop strength circle, as it is critical to both attacking and defending. Operative is strong against none of these. It’s strength lies against Wall Defenses.
Build your Wall Defenses inside your Base Wall. Again, the amount and type/tier of Wall Defenses that can be built is dependent upon your Research and Wall Level. There are four Tiers of Wall Defenses, with individual types within those Tiers (just like troops!).
- Barbed Wire: This is the only type of Wall Defense within its Tier. These are fairly weak and only have a Tier 1 stat for Defense. They have no Attack or Health.
- Trap: Strong against Infantry, weak against Operative
- Land Mine: Strong against Vehicle, weak against Operative
- Turret: Strong against Artillery, weak against Operative
These strengths mimic the Troop circle above.
Another item in your arsenal is the Troop Attack Missile. These Missiles are used to attack other players, without using Troops. For more on Missiles click here <link>
Battling it Out
Now that you’re prepared, it’s time to battle! Let’s go over the key points:
It’s important to note that your Hero cannot be captured in WWR, so don’t be afraid to send Riggs! If you don’t send him, you’re missing out on his Skill and Gear boosts. To attack another player, click on their Base. You will see several options;
All of these options are helpful when attacking (or deciding to attack) another player.
- Profile: Take a look at what you’re up against! You will see their Gear and Hero level under the Profile screen.
- Scout: Scouting is crucial. Knowing what troops/wall defenses another player has can be critical in deciding the troop composition to send in an attack.
- Attack: This is the attack screen. Here you will set the troops and add your Hero to the march.
- Rally: Is this a larger or tougher target? Get your Alliance members involved and send a rally!
Also available are Boosts, which are found in the Boosts menu on the right side of your screen. Earn Boosts from events, or buy them in Packs.
After attacking (or defending), you will receive a report such as this;
Use these Battle reports to learn and refine your build. In the case shown above, the defending player needs more troops!
Combat is the heart of World War Rising. Every piece of the puzzle we discussed is important to succeed in battle, and synergizing your efforts across all these gameplay aspects will help secure your victory. Good luck, soldier!