Introducing a new series for World War Rising Command, Alpha Control Point Commanders! Look for future Alpha Control Point Commander news the week following every Alpha Control Point Battle!
Could the next Alpha Control Point Commander be you?
Past Glory
Yes, Generals! The pinnacle, THE test of strength and power, the Supreme Commander of all of World War Rising, THE ALPHA COMMANDER has once again been established in World War Rising!
The Alpha Control Point is the truest indication you have made it in World War Rising.
There have been a few separate timelines that had Alpha Control Point Events. Alpha Control Point Battles are based on region progression and regions are grouped accordingly.
The Excitement of the Alpha Control Point
What does it take to be the best?
What preparations do you need to even participate in?
What happens at the Alpha Control Point?
I spoke with three of the top contenders this go around and asked the burning questions we all want to know. I wanted to get an idea of what it’s like to participate in the battle of battles, The Alpha Control Point!
The First Night
Ginger Grant of the Sefi Alliance was the first into the ACP as glowing accounts quickly surrounded the perimeter. Players scrambled for a good spot as the action immediately began!
Goober, the longtime director of battles for the Sefi alliance, recalled that it was more of a last-minute decision to participate in this ACP event. He was only able to gather a skeleton crew at first. “Our initial thought was to port into rally people. Then we got in first, so we went with it for a bit. Hado was the first to knock us out.”
“It was only the last two hours before reset and we decided to give it a go. I wanted to go zero everyone, ha!” Hadouken replies. The four-time ACP Champ laughed, recalling “I had a trick up my sleeve. Goober saw what I was doing. I think he may have been the only one.”
“Without giving up too much of our strategy for the event, I found that the right Squad combination has become more important than ever,” Goober told me. “Knowing the Squad dynamic is crucial.”
Intense Battles
“This event was a bloodbath.” I could hear the smile in Hadouken’s voice as he seems to fondly recall the loss of roughly 50 million mercenary troops over four or five hours. “I’m very impressed with the strength of attack now because of the Nimitz Mercenary Troops and how they operate boosting aircraft troops so well.”
“The changes made this ACP by World War Rising that fixed offense worked,” Goober agreed. “It was interesting to see the introduction of Nimitz at this ACP and how his dynamic came into play.”
While Goober and Hadouken both seemed to agree on the benefit of Nimitz, Goober also told me, “t8 and t9 troops and their ability to defend made a big difference. In some ways, they almost seemed to weaken mercenary troop setups.”
Enter the Winning Team
After roughly 5 hours of going back and forth in ACP between mostly Sefi and ~Ink, Y0l0 entered the fray.
“We weren’t going to take it,” Badtexan of the Y0l0 alliance told me first. “Some people wanted to try, so we said, ‘why not’ on a Line call alliance meeting the Friday before.”
I asked him when Y0l0 began their assault on ACP. “When it first opened, we threw a few rallies. I realized I had accidentally used only a few hours of region mandate, so that had to be corrected before we could get serious. We had it (ACP), but got bumped out. I soloed to take ACP back around midnight central time. We switched to defensive troops inside ACP for an optimal setup and then held continuously for roughly 32 hours.”
“Badtexan’s aggressiveness and tenacity did not let up,” Goober said. “His hunger to win was apparent. We had a good set up, but sometimes that’s just not enough.”
Mistakes to Learn From
When I asked Goober what made things difficult or what he might do differently in the next ACP Event, he told me, “It wasn’t really smart to decide last minute to try for ACP Champion. You need your whole team to succeed. It makes a HUGE difference. I completely dropped the ball by not planning and having the team ready ahead of time.”
“It was really difficult to hold without losing a lot of troops,” Hadouken told me. “After intense battles for five hours, no one had any mercenary troops left.”
The one complaint all three players and their teams seemed to have was the lack of notice for a sudden 48-hour event. “I went to bed.” Hadouken then said, “I did not think ACP would be for another 24 hours. We all thought it was a game bug. I slept the next day thinking it was over.”
Team Work Makes the Dream Work
I asked Badtexan, the winner of this event, to tell me what he felt the most important aspect of winning an ACP title
was. “I am probably the most inexperienced maxed account in the game,” he said modestly. “I rely on the experience of others for what to send and what formulas are best. A good team is so important.” He continued to tell me, “Mayhem’s experience was so helpful. Having a two-time ACP Champ on your team helps a lot.”
“The rest of the team was also amazing,” Badtexan continued. “ On Line chat, our alliance geniuses schemed and discussed what best to use, and the rest of the alliance was also extremely supportive. They sent over 75,000 attack tokens and 72,000 defense tokens from the raid bosses for the boosts that helped us survive intense attacks. It could not have been won without the team and the right communication.”
Other Points of Interest
I wanted to know what it was like during the powerful battles of some of the best teams in the game. I asked my three guests to give me a window into what a typical battle was like.
In ~Ink, the battles are determined by the available rally lead. “We are lucky to have several very strong leads,” Hadouken said. “When I set a rally, I will ask who has what troops that can be used, first. I like to tell people before we even set the rally to be prepared. I want people to send as soon as the rally is set. Timing is so important. A slow fill can be very frustrating for a lead. Whoever is leading the rally will call the shots.”
He also told me that he often warns the team that their mercenary troops may not come back. “We like to hit anything, “ he said. “We will see a base and say, ‘why not’? Let’s see what happens! The worst that happens is we lose a hero for 15 minutes,” he added, laughing. “Now most bases can burn. We love to test our limits.” Testing limits can be expensive for the team, however. I asked how the team determines the cost versus the reward. “We just make the decisions together. If it’s a go, we go. If not, we just wait for the next.”
Badtexan told me he lets more experienced players on his team make the call. “I just enjoy killing the troops. Some people enjoy the puzzles. We all have our roles to play. It’s what makes this team so great.” He also added, “we discuss possibilities before we send. If we see certain troops work better than others, we simply adjust accordingly. It’s discussed and agreed on as a team.”
The Last Day
Things were a lot calmer on day two of ACP. “There were some great attack rallies, but we managed to
hold around 36 or so hours total. It was The She Nez (AoF.) that bumped me out with a great timing strategy. We had been on so long with a Line call going the entire time, we decided enough!” he laughed.
“I was expecting more rallies on my base,” Badtexan added. “Only one person tried the entire event.”
The players reflect on this. Often, there is a lot of talk before an ACP event. The chatter on social media this event was everyone’s bases would be attacked zeroed. No one was going to be able to hold because they would be immediately attacked. The fact that no holding bases received many attacks was surprising.
After that Ginger Grant was the main account to hold until the end of the event. “A few tried to knock us out, but we held strong,” Goober told me. “Our ACP team was incredible while we were on. They heroically offered up any troops that were asked for without question.”
As the timer ran out, Sefi was the alliance holding ACP.
Hopes for Future Alpha Control Point Events
Badtexan, Hadouken, and Goober all seemed to agree that they felt 48 hours was too long for this event as the game economy stands right now. “We were taken aback by the increased time for the event,” Goober said. “The actual gameplay of this ACP was fantastic! There was nothing broken as there has been in the past. It would have been amazing if the proper packs had been offered beforehand to prepare. More 50% speeds and Mercenary crates were needed.”
Badtexan agreed. “The timer messed the team-up. People had plans for work and their families. It made it much more difficult to carry on into the next day. Especially since the game did not provide notice.”
All three players seemed to have felt the effects of the long battle. Badtexan commented, “Not sleeping for 36 hours can be a bit much. Especially when you weren’t able to plan for it.”
Although Hado felt the same way about the notification and badly needed merc crates, he also added, “I also hope I don’t send another heroless march and lose 2 million Masqurat troops in one shot.” He laughed amicably.
Conclusion
For those future ACP Supreme Commanders, take notice! Teamwork and the proper planning seems to be the common theme with the best alliances in the game to come out on top.
All my guests agreed on how important each member was on their respective teams.
I thoroughly enjoyed speaking with Goober, Hadouken, and our newest ACP Alpha Commander, Badtexan! I would like to thank them for their honest and forthright answers to all my questions and the very entertaining conversations we shared.
All three of these amazing players have helped countless players in our line chat for WWRCommand and in private as well. If you would like to meet these legends of the game, they and several members of their incredible teams (as well as many other legends) can be found in our Line and Discord Channels. Come chat with us! We’ll all be there!
*Special thanks to OG Duch (O+G) for supplying this article’s featured image!