Alternatively, writing about game content, this week, I will be converging on one of the most extensive parts of the game, Alliances.
Alliances in other games are also known as Guilds.
Guild /ɡild/ – noun
- A union of people for joint aid or the pursuit of a mutual goal
- A group of species that have comparable requirements and play a similar role within a community
There are various Alliances across multiple Regions and timelines; however, finding the most suitable one for your gameplay style is essential. Whether you are a high roller Whale that likes to burn everyone or simply play for events, knowing where you stand, finding your place and home to call yours.
There are various Alliance-related guides for games across genres, and they are all structured to a point. This guide aims to break that barrier. To speak about the things that many feel but don’t talk about. It is vital that players feel that they are heard, not alone and that these feelings are not uncommon.
This guide will feature 2shy Alliance telling us their wisdom from maintaining a Guild—the rawness, mistakes, challenges, and sacrifices.
In this guide, we will also cover basics such as:
- How to create or join an Alliance
- What to look for when joining an Alliance
- The benefits of being in an Alliance
How to create or join an Alliance
There are some things to consider when running or joining an Alliance. What is your endgame? Do you want to be with high rollers and burn down Regions? Are you looking for more of a social group? A balance between the two?
Do you look for specific rules or core values? Do you want Allies or NAPS?
It is vital to find a place where YOU will feel at home.
Creating an Alliance
To create your Alliance, you must be a minimum of Command Center five. Also, you will need to acquire an Alliance Name, a Tag, and an Emblem.
The next step is to develop an Alliance description; what do you want players to know about your Alliance? This will set the tone and what applicants will likely see before applying. Many will review it to see if you have any Allies, Rules, etc.
Steps to create a guild description:
- Alliance (bottom row)
- Edit Alliance Description
There are two options, Open Alliance Recruitment and Closed Alliance Recruitment.
Open Alliance Recruitment allows anyone to join without applying automatically.
Closed Alliance Recruitment forces players to apply before entry. This is typically the recommended option, as R5 and R4s like to vet applicants before joining to get a feel if they fit what the Alliance stands for.
Ranks determine the structure of your Alliance. Various Guilds have different purposes for determining status, whether it be based on activity, power, etc.
Ultimately R5’s are the leader and have access to all the permissions.
R4’s are what most would consider a leadership or management team that the R5 can fall back on when needed. R4 also has permissions, such as promoting, demoting, allowing members in, etc.
R3’s typically are your active members, but as mentioned above, leaders tend to rank 1 to 3 differently across games, so whatever reasonings you feel suit your Alliance the best.
Joining an Alliance
If you feel being R5 doesn’t suit your needs, then joining a guild is best. When looking for one, it is crucial that you find one that suits your gameplay and needs regardless of it being a war game.
How to join an Alliance
To join an Alliance, simply select the Alliance’s public profile and select Apply.
If you are not in the same Region where the Alliance subsides, you may have to click Apply more than once.
The benefits of being in an Alliance
There are multiple benefits of joining an Alliance, such as performing some events, Alliance Store, Rallies, etc.
Alliance Research (in the Alliance tab NOT Research Lab) consists of various researches you can complete together as a team.
You can work together to donate items to complete the research, and your R4 or R5 can start them once the qualifications are met.
If you leave and join another, then that corresponding alliance research benefit will apply.
To learn more about Alliance Research and its benefits, check out the Alliance Research guide at the bottom of this article!
Rallies and Reinforcements
When attacking or defending your Base, sometimes you will need to depend on your teammates.
Suppose your solo attacks almost burn an enemy but not entirely. In that case, you can create a Rally allowing your guildmates to provide their Troops, Squads, Vehicles to give you some edge to defeat your opponents.
Alternatively, when defending your Base or Garrisons, your members can also provide reinforcements.
Alliance Helps and Events
Another perk to joining is Alliance Helps! Building or researching can get rather expensive, depending on where you are with your timeline’s releases. Alliance Helps can shave off your timer to save speedups which can be a total lifesaver, especially in an active alliance!
Alliance events are similar to your ordinary events except that when you and your team perform the tasks, the points collectively contribute to the tier goal. While some events may look nearly impossible to complete, remember it counts for all of your members.
PvE Monsters and Realm Bosses can be essential to most players’ growth, whether you are a spender or F2P player patiently waiting for the content to become more available. You must be in a guild to hit any Monsters, PvE Monsters, or Realm Bosses.
Want to make the most of your Stamina?
Check out the Stamina guide at the bottom of this article!
Interview with the leadership of 2shy
What is essential to keep in mind when being R4/R5?
As5hat: “The way I look at being an R5 is different than others. After watching the struggles in other alliances, I’ve learned that keeping the alliance focused and able to work as “one” is the most essential part of being a leader.”
Unburnable: “It’s not easy – politics suck. Sometimes you have to be the “bad guy,” and people won’t always like you for it.”
Maximus1256: “ I think it’s essential to remember you aren’t above the alliance. You are there to guide and help others build not only their base stronger but the alliance as a unit. I think Hat and the rest of us do a good job at making decisions together but also having the input of everybody, not just the R4/R5.”
Warthog: “I think the most important thing is to remember how different we all are. Ages, Nationality, background, spending, etc., being an inclusive alliance that lets everyone play their own way while helping where we can.
Setting clear rules on things that we won’t tolerate. Then allowing freedom to play however they want within the rules. Kicking violators no matter who they are.”
What was your biggest lesson when helping run 2shy or any other Alliance/Guilds in the past?
As5hat: “My biggest lesson when running alliances or being in a lead role is, it’s impossible to make everyone happy but ensure everyone can have a voice.”
Unburnable: “Everyone is different, and the same goes for Alliances. What works for some might not work for others. 2Shy runs more like democracy, while some other Alliances might run more like a dictatorship, which in some cases works out well. In the latter, people aren’t always keen on decision making and rather have R5 handle it instead of deciding as a group. You also can’t force how an alliance “feels.” Just make sure you weed out the negativity, and the rest will come together on its own.”
What were some of the best and worst experiences you had?
As5hat: “The worst part of being an R5 was followed shortly after by the best experience. Our core group that started this alliance all came from “the best of the best,” and when we formed, we were at the bottom -no one thought we could achieve anything. Shortly after, we worked together and dominated our region and have went on to claim many control points, golden control points, and alpha control points. It goes to show, power level and money don’t always win.”
Unburnable: “My favorite times have been when we’ve worked together to burn some of the biggest players in our timeline or when we have overcome what seemed like impossible odds for ACP. My worst experiences have mostly involved people I trusted betraying us. It happens.”
What was the hardest decision or sacrifice you had to make?
As5hat: “The hardest decision I’ve faced as an R5 is having to remove members from the alliance after playing with them since day one. It’s never a great feeling to do, but at times players have different goals or ways of playing that may clash with what you have set out for yourself or alliance to achieve.”
Unburnable: “The hardest part of being R4 for me is when I have to vote on kicking someone who I like. Rules are rules in 2Shy, and whether I like the person or not when we vote on kicking someone, I have to be fair.”
What do you believe is the glue that holds your Alliance together?
As5hat: “The glue that holds our alliance together is trust and friendship. Without having faith in your alliance to help you out when it’s needed, a bond is lost.”
Warthog: “Supporting each other. Everyone is free with advice, RSS, gifts, helps, or anything else needed. Big egos usually violate the drama rule and get kicked sooner or later, leaving a good group of players.”
What was your biggest accomplishment running 2shy?
As5hat: “So far, I think my biggest accomplishment with forming 2shy was bringing all the “misfits” together. Working together to create a fun and enjoyable game play for all the members.”
Interview with 2shy Alliance
What are some critical components when helping leadership?
Crasch: “The best way to support the leads is not to generate drama with other members.
The key to being a good alliance member is to remember always that it’s not about you. It’s about your teammates.”
Bubba1940: “To help leadership, I feel the best way you can do that is to help in any way possible. I mean by competing in as many alliance missions as you can, donating troops and squad members when you can, even if they will be wiped out. There is strength in numbers. In my experience, leadership will help you out in every way they can as well. I’m not very big, but if anyone needs anything, they can message me, and I will do all I can to help.”
Dr. Lips: “Logistics is a big point. Knowing how to separate tasks and roles between R5 and R4 can make all the difference, knowing how to understand events and prices. Always be on the lookout for what members need to help them grow.”
What were some mistakes you made that you had to learn the hard way?
Dr. Lips: “My generosity, I love helping everyone. I love to create this synergy between the players. It has happened to me to help someone at the point of me emptying all of my resources. Telling myself, “it’s okay. I need it later, him it’s now. He will return the favor for me later” he dropped tags, and I never heard from him again.”
ChrryQueen: “When the merge happened, it was quick and harsh. We had all these new players that I wasn’t used to in my ‘safe space’ alliance family.
New players = new personalities = heads butting
As for me, I’m not good with change at all. It takes me a month just to get readjusted after taking a weekend trip somewhere. Well, it turns out in-game as well. I didn’t like how a couple of new members acted and spoke in RC, and it was hard not to say anything. Eventually, I exploded in AC and lost my mind. I ended up quitting the alliance and almost leaving the game. I made my own alliance for me and my alt, but I missed my game family. It took me about a month to calm down and realize it was me and not them, so I spoke to our leader (R5) and apologized for how I acted and apologized to the alliance and the member I went crazy on. I’ve since learned how not to take things so personally since it is just a game, but I still have the fun and connections I enjoy.
Early on, when we got 2shy started, and I had met some ppl I wanted to try recruiting— it was hard due to the other alliance’s opinions of us. Many odd things were going around about us that were far from the truth. It was hard to understand how they got started. One special member now had a hard time joining and took his time due to these rumors. I had to talk and talk and talk to him about who we were and who we weren’t. I didn’t rush and told him he’d see it sooner or later. Eventually, he joined for a trial run and saw who we truly were, and he is currently one of our top players.
I took away from that because everyone sees what they want to see and believes what their ‘family’ alliance believes. Just because someone or an alliance or the whole region even thinks something true does NOT make it so.
I always give someone a second, third, and even fourth try, on my own, without listening to the opinions of others. Most of the time, these rumors/thoughts are precisely that. Rumors or thoughts. That, I believe, is my biggest lesson learned from this game. It’s something I think of daily when hearing something about someone.”
Are there any tips or lessons you’d like to share with the community about Alliances overall?
Dr. Lips: Have fun! Loyalty’s good; it is even excellent. However, it can mean that the pleasure is less at the rendezvous. Stay yourself and be authentic. No one needs drama. We have enough in real life; please have fun. It’s always a nice moment when we open the game.”
Ernie: “You may not like every member at all times; when issues come up, and you have had enough, take a step back and give yourself a time out rather than saying something you will regret later on. On that subject, don’t bring the alliance dust up into Regional Chat; yeah, it happens; don’t be that person.”
What to Read Next?
When being a part of the Alliance, we all want to make sure we do our part to help one another. Check out some of the guides below that can help your game family even further.
One perk as an Alliance in AllianceResearch; check out the benefits it provides to you and your guildmates!
Make the most of your Stamina when hitting Raid Bosses and Syndicates!
When soloing, just won’t cut it, and you want to leave a more considerable impact on your enemies; rallies are the way to go! Check out the guide and obtain all the stats to make your Rallies’ most utmost!
Check out the latest guides and updates at WWR Command to stay ahead of your game!
- Emblem Sets to Improve Your Game
- Becoming an Attack Base
- Syndicate Outposts
- Manufacturing and Emblems
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