New alliance family members are a must as the game progresses.
Time happens. Through the course of time, lives change and your alliance family members get a girlfriend, buy a house, have a baby, have school, or have to leave the game for a thousand reasons no one had any control over. Sometimes some members leave the alliance for another more suitable to their gameplay style. Whatever the reason, something must be done.
While this can be difficult for the alliance to deal with, you can’t help but wish the player the best of luck. Now what, though? Numbers have begun to dwindle from what they once were and the activity in your alliance has noticeably decreased. The alliance needs to be re-invigorated once more.
You need to find new blood to add some more excitement back into things.
Why is it Important to Add New Alliance Members?
The short answer is that without enough alliance family members, activity decreases. When activity decreases, there is no one to fill rallies, no one to push help, no one to talk to.
Quite simply, the game isn’t as much fun or productive without people to share it with.
A solid team means activity, camaraderie, and an atmosphere that is crucial to be successful in the game.
Things to Consider
Once you realize you need to increase the activity in your alliance, you need to begin your search for new members as quickly as possible. There are many places to look from region chat to LINE or Discord channels for World War Rising. What do you look for? How do you know it will be a good fit?
Unfortunately, you don’t know for sure whether or not it will be a good fit, but you can get a general idea of what people are like by how they present themselves. Consider first the verbiage they use in chats. Would that type of verbiage be acceptable by the rest of the alliance family? Are they too crude for members to stomach or too direct that people may easily feel offended? What type of playstyle do they speak of most frequently, and is it what your alliance is needing?
Other things to consider would be time zones or activity cycles. It helps to have several people from many time zones to cover all bases, so to speak, when possible. This also ensures when members from your alliance are off schedule and wanting to play, there will always be other members to play with.
What Are Some Ways To Recruit?
As mentioned above, how people present themselves is the first step in getting to know others. Like people tend to flock together. While this is not always the case, obviously, in general, it’s how the private messages and more personal chats begin. Rarely does someone reach out to another person that completely rubs them the wrong way in a public chat.
Presenting yourself in a similar manner for what you are searching for in public chats can help you narrow down the candidate pool. Once you recognize similarities with what you want, reach out to players in private messages. You can get a feel pretty quickly if the additional potential is there or not.
You can also advertise. Simply say you are recruiting in chats and see who responds. Post on your alliance wall that you are openly recruiting and what you would like candidates to possess to be a good fit. Realize that putting things like, “must be 3 bil power” or “must-have t4 troops” is not necessarily the best way to go. You could be missing out on some serious point achieving burn traps, as an example. I recommend going more with playstyles that are important, for example, “must love to kill troops”, or “must join rallies if on”.
There are a tremendous amount of variables to an account, and restricting how one is built could cause you to miss out on some great players and really limit how many you can add to the alliance family. Recognize there are MANY playstyle talents, from keeping chats going to finding targets, to watching for reinforcements, to rally contributors, and leads to name a few.
New Members Have Joined, Now What?
Once new members have been recruited, voted on, and a join time has been set, try to have as many r4s on as possible to welcome the new member(s). Have a welcoming environment suitable for your alliance environment. In other words, if y’all joke and cut up, start right in with the joking. If you are in a fighting alliance, find some targets.
Whatever the environment, try to get the new members a part of normal activity as soon as possible. This will help them to feel immediately part of the team. Being wanted is important to people, whether we want to admit it or not.
As they say, communication is key. Help the transition into your alliance by communicating with new members the way the alliance likes to operate. Send a quick welcome message with key items such as:
- NAPs (Non-Aggression Pact) with other alliances
- Tile Hitting Rules
- War Alliances
- Alliance Rules, for example, no alliance research during kill events.
In addition, get new members added to Alliance chats as quickly as possible, both in-game and out.
The Needs of the Alliance
The needs of the entire alliance family should outweigh one person. EVERY person is important, so if one seems to be causing issues when new members arrive, or even if it is one of the new members, handle it quickly and without prejudice. For example, the majority of people are extremely uncomfortable with drama. Unless your alliance thrives on it or is comfortable with it, get rid of the person causing it. Remember that your focus is to grow your team. You do not want several leaving because one creates issues. The alliance will be better off overall.
At first, extra time spent on the game when new family members join the team can really make a difference. It can be frustrating to flounder and not know anything that is going on when you are the new guy. When you are present for new members, it is easier to explain as things come up and create a much more solid foundation.
Focus Tidbits: Welcoming New Family
Don’t forget to look for things that your new recruits have in common with the rest of your alliance, or fill a hole that your alliance family is missing. Focus on:
- Time Zones
- Like Game Interests- farmer or fighter?
- DRAMA – yes or no?
- Amount of time in-game on a regular basis. Is casual play ok?
- Age personality- While age is just a number, maturity is not.
I spoke with members of the World War Rising Community and asked them their tips and secrets for tips on welcoming noobies to the Alliance family. Here’s what they had to say:
“We at AoF. indoctrinate new members by fire. If they can handle our AC and are willing to fill rallies, we know we’ve found a keeper. We usually know right away if they are able to handle our AC (Alliance Chat) discussions or not. Those that can’t usually leave within the hour! Lol” – x WILLY x (AoF.) Region #5, Basalt Badlands
“I like to add them to PM (Personal Message or Contact List) right off the bat. Helps them ask questions they may not otherwise ask.
I like to ask them questions about their base and see the direction they are on, and what their goals are.
Then we set some rallies and teach them the way we fill and watch the map. You can usually tell in the first day or two if they are going to fit in or not. If they don’t, no need to prolong it any longer than necessary. It’s like anything in life if it’s not a good fit, it’s not a good fit.” – MFKRBrent (MFKR) Region #545, Steel Sector
“I always try to welcome new members in AC (Alliance Chat) and get the team to engage. We usually know they are coming as we are an invite-only alliance, but still, need to involve them early in AC to help make the transition easy.
Another thing is going on a rally spree-hitting bases. Teach how we fill rallies and call for troops. Battles always break the ice quickly and get new players involved.” – Pew Pew Life Region #473, Palladium Division
“For any new player who applies or messages requesting to join, they get sent my way, make sure they have the same ethic as we have, then we vote as R4s upon reviewing their lady gaga song. When the new member joins all R4s come online and say hi and welcome them into OG. Get a bit of conversation going and then hope they fit in, see where they fit in, get their line information, and generally make an effort talking to them so they don’t feel an outcast. Then hope they like it.” – Aimee (O+G) Region #5, Basalt Badlands
“I guess one of the things that’s important when bringing a new player into a team is for them to have a mentor. Also, it might be good to ask the new player what they are good at and what aspects of the game they are skilled at.
It’s very important to convey the alliance rules to new players such as no tile hitting or whatever specific rules your alliance adheres to.
I think it’s good to make the new players feel welcome in the AC. R4s should let them know if there are any issues they have they can message them.
I guess the main thing is to try to make them feel important and included from the moment they join the alliance.” – WarriorShow (MOB) Region #325, Slate Field
“I tend to talk to players fairly extensively before they join. I find out what kind of base they have, what kind of player they are, and what it is that they are looking for in an alliance. We have a really tight-knit team, so I like to make sure people will be a good fit. We only take in a few bases at a time, it lets everyone get to know the new players and gives them an opportunity to figure out our vibe and how we do things here. (It also lets you identify and remove drama elements quickly and easily).
Every alliance is different so not every player will suit every alliance, so I think it’s important to find out what they are looking for before bringing them over. If they want to play CP, and CP isn’t on your radar, they aren’t the player for your alliance. If they don’t like rallying, and you need rally fillers or leads, they aren’t the ones you’re looking for. I think managing expectations is really important. Don’t promise them diamonds and give them broken glass, which only leads to negatives.
I find large intakes have always been problematic for us. It messes with the dynamic, and you end up with factions. We’ve had a couple of situations where we’ve taken in a large group, and both times it’s taken far longer for people to become part of the team because they just talk to the people they joined with. A house divided against itself cannot stand or however that quote goes.” – Selneth (Sefi) Region #539, Algorab
What Comes Next
Your game family is important. Finding the right one is crucial to the type of gameplay you enjoy best. Take a look below at a few other avenues to enhance your game.
Other Helpful Tips to Maintain your Alliance
Keep a Sense of Humor
Other Topics to Brush up On:
No matter what is occurring, be sure safety is always first!
Reinforcements can make or break a battle! I hope this introduction to reinforcements gives some tips that will help your base!
Please remember that any comments made are to assist players in the process of welcoming new alliance members and is NOT a guarantee that the exact result you desire will occur.
I would like to thank the awesome player experts who assisted with this player-inspired article on how to make new alliance member transitions easier:
x WILLY x (AoF.) Region #5, Basalt Badlands
MFKRBrent (MFKR) Region #
Pew Pew Life Region #473, Palladium Division
Aimee (O+G) Region #5, Basalt Badlands
WarriorShow (MOB) Region #325, Slate Field