Improvements are necessary to make our Command Centers as strong as possible. As Generals in World War Rising, this is no secret. We strive to be the best constantly. Oddly enough, when we push certain things, many others get pushed to the wayside or forgotten about and our stats suffer because of it.
The things that get pushed to the side can add up to our benefit (or detriment if not being used) on a much larger scale than many realize. In this article, we will take a look at some quick ways to stay on top of your game and improve things in a short amount of time.
Why Optimization is Important
It seems obvious. It always seems obvious that having the best stats possible is a goal that we all want to achieve. Common sense tells us that higher stats mean a stronger account, right?
So why wouldn’t everyone try to be as strong as possible at all times?
Well, game life happens. You do events, you purchase packs, you get sidetracked with a question in Alliance Chat. You go down a rabbit hole of questions, and then the next thing you know, a rally pops up! Well, you MUST join the rally!
In the meantime, all of your new items begin to gather dust in your inventory. Tons of items that could make you stronger are easily forgotten as more things come up that seem to take precedence at the moment.
With recent troop changes, it has become even more important than ever to stay on top of where you can get more stat percentages and find ways to make yourself an even bigger formidable force to be reckoned with. Each new item, research, or VIP, brings a rate at which the percentages are ever-increasing so that new items far outweigh old ones.
ONE: Check Inventory
One of the first places to check for quick stats is in your inventory. This is where the majority of items you purchase end up. These items vary in ways that can help your base, however, in this instance, we will look at the quick uses to improve our strength.
A few of the quickest ways to pad stats quickly would be to make sure to open the following items first:
- Hero Skills
- Hero Mastery
- Emblem Crates
- Gear Crates
Searching for these items first will help you to quickly add them to where they can be fully utilized as they should be. Make sure to utilize them as you open them so they do not get forgotten about again.
TWO: Update Your Economic Stats
One of the most important but overlooked aspects of the game is your Economic Stats. When people have limited resources, many go for what they WANT versus what they NEED first. Unfortunately, without building a strong economic foundation in your base, you will spend an unfathomable amount more than you would have, had you only done them first.
Economic stats makes building your base much less expensive by reducing the cost to grow. Research, construction, and building troops are the primary costs that are reduced and making the largest difference to your overall price tag.
If a smaller level boost is able to reduce time by 47 days with only a 50% Time Reduction boost with a low-level banner, imagine what keeping up with all of your other economic cost reductions can do for you.
Let’s look at a few areas you can be sure to reduce cost easily and effectively.
In every facet of your account, Research is king. One can not stress enough the importance of stat building through research. It is obvious you will more than likely have research you are able to do when you purchase a pack, but events provide speeds, resources, and dossiers as well. Because of this, look at research that you may be able to complete to make your base more powerful often. I try to update Research once a week and before any large builds I plan on doing.
When buying packs, many people go to the item they WANTED the most. I can not recommend strongly enough: having a little bit of patience and utilizing any items in the pack you purchased to reduce economic cost FIRST before building ANYTHING else is extremely important. Economic Research should always be done before other research to reduce your costs. This is especially important with time cost reductions that can be found in several Research Trees. That means using the items mentioned in this section of this article at your earliest opportunity. The more you save, the more items you have to use later to become even stronger.
Gear is another important area that you have the potential to reduce cost. Earlier when you opened all of the items you are able, you more than likely opened Gear Crates. If you are not updated with the most current Economic Gear, be sure to check if you can build any more pieces before you begin your tasks.
Gear is a way to build your stats for battles, as well. Again, Economic Gear first so that you have cheaper costs to build everything else. If you are behind on the latest Gear in any area of play, be sure to build it as you are able ASAP.
Enhancements are extra stats that you can add to gear by utilizing specific materials for each type of boost. You begin by completing the Enhancement Research for each skill. Each Enhancement only works on one type of Gear. For example, the Anchored Enhancement shown here helps decrease Research Speed. It can only be used on Body Armor pieces of gear. It will work on ANY Body Armor Gear.
Although only one Enhancement per gear piece is able to be used at a time, several enhancements on different gear can be used simultaneously. This means that you can use the Anchored Enhancement on Investigator Trench Coat, however, you could not use it on Workshop Festive Fatigues at the same time, despite them being the correct gear type. You CAN equip a Carrier Enhancement on the Workshop Festive Fatigues while the Anchored Enhancement boost on the Investigator Trench Coat is running concurrently.
The Science Academy is another one of those dual areas that need to be worked on regularly. There are many boosts offered within, ranging from those economic boosts we are looking for first, to the battle stats we need as well. Check carefully that you have completed all economic areas you are able to before builds.
Be sure to double back to your Science Academy and complete any Battle Type Boosts you can use. Don’t forget to prioritize as you complete each section. For example, if you have no Vehicle Type Troops, save any Vehicle supporting stats for last.
THREE: Double Check Squad Skill Trees
One of the most important aspects of World War Rising is in Squad Command. This building houses the ever so important Squad Members that are impossible to battle without. They are a crucial aspect of your fighting strategy.
As we level up our Squad Members, a lot of times players will stack on skills to the “latest and greatest” skills that have opened up without maximizing the potential of a Squad Members Skill Tree. It is important to consider reskilling Squad every time you achieve another level. If you are very familiar with the Squad tree, you will have a feeling of when it is absolutely necessary to redo your Squad skill tree. Until you reach this familiar level, redo the tree often to stay on top of your game.
It is rare to have many players maxed on Squad Skills on all Squad Members, so it is very important to prioritize where you need the skills at the most. There is debate as to how to best skill a Squad Member. I personally ALWAYS skill for Attack first. This means that I max out any stat that has Squad Member Attack first. This Includes stats that may be CP-related, despite not sending my Squad to a CP or Control Point. After attack skills, I skill any Debuffs. Next, I work on Health, Armor, and then HP in that order. I skill my Squads very close to the same way for each Squad Member with my interest listed above in the same order for each one. Not everyone agrees with me on this, however, this is what works best for how I have my best set up.
I highly recommend playing around with skills to see what benefits you most, whether attacking or defending.
One other thing to keep in mind, newer does not mean more efficient. Looking at the Hannibal Tree, you can achieve many high-level stats from the very beginning of his tree that far outweigh the increased cost for each level of skills towards the bottom of the tree. Look carefully at utilizing FEWER skill points to get MORE stats as often as possible.
FOUR: Hero Skilling
Much like we just looked at for Squad Members, checking your hero skill tree optimization is VERY important. I always go over my heroes the day after a Raid Boss Event, for example, since I have usually gone up several levels for at least one hero.
Completing Hero Trees is slightly different for me versus Squad Member Trees. While I may skill all my Squad Members in a similar manner, my Heroes are much more specialized to what I may need them for. Each Hero Preset has a specific function. For example, one Bruce preset I have is for growth. It includes skills such as Research, Troop Training, and Building reductions. Another preset may be for Syndicate/Hero attacking. Leftover skills I always put in Defense.
When Setting up a Defending or Attacking Skill preset, be sure to prioritize the stats you need, once again. It makes little sense to start with Garrison Attacking maxed skills if you will be battling against only bases, for example. Another pointless fill would be completing Flak Vikers stats if you don’t Attack with that particular troop.
Be sure to maximize the stats you need FIRST. If you are lucky enough to have skills leftover from the task at hand you are skilling for, it is often a good idea to put skills in defensive stats in case of shield drops.
FIVE: Upgrade Buildings
There are several buildings that offer a large amount of stats that really go a long way in making your base stronger. While many of these buildings are Command Center locked, meaning you can only progress to a certain level until your Command Center is upgraded, they are very important to keep at the max level you are able.
Master Intel, in my opinion, is probably the best building in the game. Second only to The Research Facility for obvious reasons, this one building offers stats for everything from Base Defending Stats to Base Mercenary Troop Capacity. This is definitely a building you want to stay on top of above most others.
The Memorial is not only a fun place to view all of the Enemy Heroes you have executed, but it holds value for stats as well.
Depending on the Memorial level, your Detention Time if captured by the enemy is reduced. In addition, it offers a healthy Troop Armor bonus.
This Building is one of the CC-locked buildings mentioned above.
The Vehicle Hanger houses all of your Vehicles. The Vehicles here are not to be confused with the troop type of Vehicle as a Regular, Raider, or Noble human troop. These vehicles can be used to enhance your Defensive strategy by placing the Vehicles in your Wall Building and sent on marches to improve your Attacking strategy. They are also used to Attack and Defend the Control Point, and Garrisons.
The Vehicle Hanger offers excellent Base Defending and Attacking, Mercenary Troop type, and debuff stats such as Enemy Health Reduction and Armor Piercing that go a long way to beef up your stats.
The higher level your Banishment Sight, the higher your stats received will be. This building offers a boost for Troop Attack, Troop Armor, Troop Heath, and Deployment Speed.
One other aspect to keep in mind is by keeping your Banishment Sight and Memorial within certain levels of each other depending on Command Center level, you will be able to execute prisoners faster in some cases. Instant kill is a term used by WWR Generals that means exactly what it sounds like, and you are able to kill an Enemy Hero as soon as you capture it. It is desired by many as part of their gaming strategy. The boosts from this building are activated once the Enemy Hero has been executed.
The Prison is another building that offers multi-benefits. As with all the buildings listed here, the stats improve as the level of your Prison increases.
The Prison offers Detention Time Reduction if you get captured or “capped”, Troop Attack Benefits when holding prisoners, and Enemy Detention Time Increases. Many players will hold heroes to gain the extra Attacking Boost. The higher the level of heroes being held provides higher stats. As your level increases, the number of heroes you are able to hold for stackable boosts increases as well. This can offer a substantial boost when holding many heroes.
While there are a lot of different types of Intel Buildings to choose from, they all have the same basic premise. These buildings are built outside of your Wall. You can mix and match as you like, however, the real boosts come from stacking similar types. The boosts for three War Intel would be much higher to boost a particular troop type by dividing the stats over three different types of Intel instead.
While all Intel Buildings boost Operative Troops (this includes Mercenary Operative Troops) and have Operative Control Point stats, you can choose from the following types of Intel Buildings to boost more specific stats:
- Intel Agency
- War Intel– Infantry (Attack, Health, and Armor), and CP (Attack, Health, and Armor) Infantry Stats
- Tactical Intel– Vehicle (Attack, Health, and Armor), and CP (Attack, Health, and Armor) Vehicle Stats
- Special Intel– Artillery (Attack, Health, and Armor), and CP (Attack, Health, and Armor) Artillery Stats
- Ops Intel Agency
- Flight Ops– Mercenary Flight (Attack, Health, and Armor), and CP (Attack, Health, and Armor) Mercenary Flight Stats
- Guard Ops– Mercenary Transporter (Attack, Health, and Armor), and CP (Attack, Health, and Armor) Mercenary Transporter Stats
- Vital Ops– Mercenary Medic (Attack, Health, and Armor), and CP (Attack, Health, and Armor) Mercenary Medic Stats
- Grease Ops– Mercenary Mechanic (Attack, Health, and Armor), and CP (Attack, Health, and Armor) Mercenary Mechanic Stats
I typically recommend WWR Generals to build fewer different types and focus on the troop type you use the most. For example, if you have Masquerats and Guerilla Infantry troops as your Defensive Frontline, War Intel would work best. If you are an attacker that loves to use planes in your attack, Flight Ops Intel is an excellent choice.
Before we go, please remember the mentioned suggestions above are not the ONLY ways to find quick boosts in your base. Other quick ways to increase stats would be to:
- Keep up with events as often as possible- Prizes earned, equal more ways to grow.
- Banners- Be sure to combine Banners frequently until the maxed level has been reached.
- Emblems- As with Banners, combine Emblems and equip as often as possible.
- Mercenary Troops- Mercenary Troop Compositions are VITAL, so still worth a mention. However, they are typically not a quick fix. Take your time when building your Army to ensure boosts and multipliers are present to maximize your potential.
What Comes Next
Check out the following links for more information on topics you may have questions about:
Other Ways to Become Stronger
Read these Articles for Further Tips:
Check out these Articles on Attacking:
Become a Stronger Defender
Check out these Articles on Defending:
The Right Family and the Right Growth:
Keep a Sense of Humor
Know your Future:
Check out Different Play Styles:
More Ways to Play:
Some Key Areas to Know About:
No matter what is occurring, be sure safety is always first!
Each battle we take part in is composed of hundreds of numbers and stats we often don’t even realize. Maximizing the stats we use most often can help us be stronger than ever before. Hopefully, this article will help you maximize your potential!
Please remember that these suggestions are made in order to help players in the process of playing WWR by assisting players with suggestions ONLY and is NOT a guarantee that your exact desired outcome will happen.